Nintendo Switch games are made with low quality assets (low quality textures and models). A game like this will look even worse in 4K, as the higher resolution not only allows you to see more detail, but also exposes more imperfections (low poly character models for example), making it much easier to see the imperfections that would normally be hidden in a lower resolution:
-Low poly character models in the distance are much more noticeable at 4K.
-LOD transitions in the distance is also much more noticeable.
-Textures will also look less sharp when stretched to much higher resolutions.
I can emulate Switch games on PC at 4K, but the textures look streatched, and LOD transitions are very distracting because 4K allows you to see everything clearly when objects are rendered far away. IMO 720p-1080p (docked mode) is more than enough for "Switch" games
Lower resolution image can look absolutely amazing on a 4K TV when properly upscaled, but unfortunately most people just let their TV do the upscaling part, so the image quality looks terrible compared to the native image. TV will either blurry pixels (bilinear filtering) resulting in a very blurry image, or you will get very sharp but extremely pixelated image (nearest neighbour upscaling). Both methods look like crap because standard upscaling makes pixels look like big squares, and that's not how pixels look on a native resolution display to our eyes. When the sub-pixels start to glow, our eyes perceive the shape of that glow as round, and the pixels blend together perfectly, which isn't the case when your eyes see □ square-shaped pixels.
Emulating a subpixel mask within upscaled / enlarged pixels is the only way to solve this problem. Unfortunately 4K is not enough to perfectly emulate a 720p resolution display, so you do lose effective resolution, but I think nintendo switch gamesthe results still look a lot better compared to standard upscaling, because 720p looks really bad when upscaled normally to 4K.
I have had a 4K TV since 2017 and even 1080p games on this TV looked like crap to me. The image was either too soft or too pixellated and I never liked that look. When I however started using subpixel masks on top of integer upscaling I have realized that I can game even at extremely low resolutions like 480i/p (PS2 games) and still perceive such low resolution as something good looking on my 55'inch 4K TV, because my mind started improving that low resolution image. Our imagination is extremely powerful. Take this picture, for example. It's made up of very few pills, but our minds can still guess who the person in the picture is.
People who played old games (for example PSX games in the 90s) often say they always thought those games looked more realistic compared to what they can see now when they emulate the same games at 4K. The reason for this is that they were playing at low resolutions with no upscaling, so their imagination was actively working trying to interpret how missing details should look like.. That's why people were so impresseved even with PSX graphics, because people used their imagination to play these old games.
Metal Slug is a good example. When I was young, I was EXTREMELY impressed with the graphics of this game, but when I played the same game on the emulators many years later the graphics looked like crap to me and not the way I remembered it. Now I know standard upscaling was to blame, but lets look at this comparison.
Standard Upscaling (Square pixels)
Now add a CRT phosphor mask to give the pixels a rounded appearance, and suddenly I can understand why I was so impressed back in the 90's. I recommend to open these images in a new tab and view them at 1:1, otherwise the subpixel mask will not align correctly and create a moiré pattern.
Dino Crisis 2
Normal upscaling (square pixels)
PC version running at 1440p + AI upscaled backgrounds
PSX version again, but with CRT phosphor mask shader on top of that:
The same mask but with bezels
Dylan's character model looks like a doll in the PC version at high resolution, while in the 240p resolution he looks more like a human. Even the AI upscaled PC version look worse to me than what my mind can make from this low-res 240p image. No wonder people back then were so impressed with PSX graphics.
Today I was playing CMR3 on the PCSX2 emulator and even at 512x412 the image look sharp and detailed on my PC monitor thanks to CRT phosphor mask.
I wrote such a long post because I wanted to show that 1440p resolution on modern consoles inst the real problem, because even much lower resolution can look amazing to human eyes when a TV can display the image without square pixels (without upscaling). People who bought 4K TVs because of the 4K marketing now have to upscale most of their games and that's the only reason why they arnt happy with the image quality, because upscaling ruins image quality. I'm afraid it's impossible to emulate a 1440p subpixel mask on a 4K TV, so people can't really improve the picture quality on their 4K TVs without loosing resolution that much (4K display can only emulate subpixel mask up to around 576p, so not even 720p games will look as it should). To solve this problem now people have to either buy a new TV / monitor with much lower resolution (The 1440p on my old GT60 1080p plasma TV looks a lot sharper and better to my eyes than it does on my 4K LCD), or wait for PS5 Pro / XSX X and hope these consoles will finally run games at 4K native, because only without upscaling people can be really happy with the image quality.