Guerrillas in the Mist
Member
glaurung said:If it is shit you can loot, I'm down with it.
If you're not able to craft guns or hats out of the looted shit, it'll have been a huge missed opportunity.
glaurung said:If it is shit you can loot, I'm down with it.
I don't have any special love for Doom 2 or it's shotgun, what irritated me about it is I can just imagine them sitting around plotting what item would inspire the most preorders.BobsRevenge said:Yeah, I saw that and was genuinely offended. Which is awkward, because I didn't think of myself as that nerdy before, but apparently it's true.
edit: btw guys, there's nothing wrong with feeling that you're entitled to things as a customer. That's called having a healthy relationship with content creators. You demand what you want and hope they concede. There's nothing at all wrong with that, it is the process of things.
Those guys are okay with locking content away from non-paying players, yes.Wario64 said:Am I reading some of these posts right? You guys are okay with locking single player content? Man, I guess we're fucked.
Wario64 said:Am I reading some of these posts right? You guys are okay with locking single player content? Man, I guess we're fucked.
linsivvi said:This gen sucks. I am going to switch to playing casual games on the PC and free web flash games exclusively.
I only quoted your response to my post and not your entire post about second hand sales.Suairyu said:Then what on earth made you quote my post about second-hand buyers and argue against it like you were one of them if you're not? My entire point was second hand buyers weren't customers of the company and you made a comment about if they're not customers of the company they're another company's customers instead.
Seriously. What possessed you to quote me if you're now offended that I (quite naturally given your rhetoric) assumed you'd actually be counter-arguing my actual argument?
Suairyu said:But as you're not actually the company's customer, why should they care about how you feel?
Ken said:Because not being one company's customer means that I'll be another company's customer elsewhere.
RedNumberFive said:We've already seen Microsoft shut down the servers for original Xbox titles.
What's wrong with outrage in the face of this? The consumer is being treated like shit. When you lend the game to friends or sell it, it's not the same experience since you don't get those levels. They're actively making it harder for you to get everything out of your product, just like you would be able to with any other non-software product, but they do it now just because they can. This practice is just like the always-online drm. It's ridiculous, they need to remember that customer is king.Suairyu said:Those guys are okay with locking content away from non-paying players, yes.
I don't actually like the practice myself, but the outrage to it is bemusing to say the least.
People still buy used games? I just wait for it to be on Amazon for $10, or on Steam for $3. With how quickly New Vegas dropped, I won't be waiting long.Wario64 said:Am I reading some of these posts right? You guys are okay with locking single player content? Man, I guess we're fucked.
Understood. I wasn't trying to single out Microsoft, but with so much tied to online servers this generation, I see how disposable this stuff becomes once a new console is out.zeelman said:I'm pretty sure all the servers for the previous generation console games have been shut down.
Side content, who cares? It would be a dick move if the blocked something important like say... the ending.Zenith said:Am I misreading this or are people actually happy that a game is sealing off singleplayer content unless you buy it breand new?
Customer to who? It's like buying clothes at the goodwill and complaining to the brand maker because a button is loose.msv said:What's wrong with outrage in the face of this? The consumer is being treated like shit. When you lend the game to friends or sell it, it's not the same experience since you don't get those levels. They're actively making it harder for you to get everything out of your product, just like you would be able to with any other non-software product, but they do it now just because they can. This practice is just like the always-online drm. It's ridiculous, they need to remember that customer is king.
Suairyu said:They want you to buy their game in a manner that they make some money from it. I hardly think that's an unfair expectation of theirs.
McLovin said:Customer to who? It's like buying clothes at the goodwill and complaining to the brand maker because a button is loose.
But you don't benefit the publisher.Leondexter said:Excuse me, but the "you're not my customer" argument is factually incorrect. Whether you buy a new or used game at Gamestop, you're still Gamestop's customer. I don't know why people fail to realize this, but retailers buy games from publishers.
Right, complain to gamestop. And its side content most will never play. It's completely fair that second hand buyers or someone borrowing the game miss out on it.Leondexter said:Excuse me, but the "you're not my customer" argument is factually incorrect. Whether you buy a new or used game at Gamestop, you're still Gamestop's customer. I don't know why people fail to realize this, but retailers buy games from publishers.
McLovin said:Customer to who? It's like buying clothes at the goodwill and complaining to the brand maker because a button is loose.
No it isn'tMcLovin said:Customer to who? It's like buying clothes at the goodwill and complaining to the brand maker because a button is loose.
Yet again, I get to say, no it isn't.McLovin said:Right, complain to gamestop. And its side content most will never play. It's completely fair that second hand buyers or someone borrowing the game miss out on it.
Lots of car companies offer free elements that can't be resold. Free insurance, MOTs etc.balladofwindfishes said:No it isn't
It'd be if the brand maker stuck an ink packet in the shirt that exploded if the item touched a Goodwill shelf.
Technically the shirt is still wearable, it's just heavily handicapped and missing features it had before.
Imagine if a car company required car dealers to strip out the radio and air conditioning of every used car. The car is still useable, but it's value is downgraded even further. Therefore people get less on their car trade in, and therefor they do not buy a new car as often.
The used market can be used to help justify and continue a ever price increasing game market. A lot of gamers entirely rely on the fact they can trade in a game and get money back, to justify purchasing a new game at 60 dollars.
You remove that incentive, and people buy less games. The trouble is, this trend does not happen immediately, giving credit to the theory that these tactics work. But over time, we're going to see less and less value being placed on new games, as they slowly become boggled down by pre-order DLC, used game killing tactics and overall less perceived bang for your buck.
Goodwill? I'm still paying for this shit. And the issue isn't there, it's with the original buyer of course. Uff, really, what's so hard to understand here.McLovin said:Customer to who? It's like buying clothes at the goodwill and complaining to the brand maker because a button is loose.
balladofwindfishes said:The game industry seems to believe that only a few privileged should own the entire product, and that's going to seriously hurt them in the long term.
Don't bring that car analogy stuff in here. Although I think it's an apt analogy, and agree with you completely, there are a lot of people here that think that games fall under their own special set of rules, and are willing to side with even the most disgusting things that these publishers do. You are way to reasonable and levelheaded for this conversation.balladofwindfishes said:No it isn't
It'd be if the brand maker stuck an ink packet in the shirt that exploded if the item touched a Goodwill shelf.
Technically the shirt is still wearable, it's just heavily handicapped and missing features it had before.
Imagine if a car company required car dealers to strip out the radio and air conditioning of every used car. The car is still useable, but it's value is downgraded even further. Therefore people get less on their car trade in, and therefor they do not buy a new car as often.
The used market can be used to help justify and continue a ever price increasing game market. A lot of gamers entirely rely on the fact they can trade in a game and get money back, to justify purchasing a new game at 60 dollars.
You remove that incentive, and people buy less games. The trouble is, this trend does not happen immediately, giving credit to the theory that these tactics work. But over time, we're going to see less and less value being placed on new games, as they slowly become boggled down by pre-order DLC, used game killing tactics and overall less perceived bang for your buck.
Yet again, I get to say, no it isn't.
There's more to being a consumer of someone's work then buying their product new. Buying a game used still opens the person to DLC, talking about the game, and overall spending more on video games in general.
The game industry seems to believe that only a few privileged should own the entire product, and that's going to seriously hurt them in the long term.
Wario64 said:Am I reading some of these posts right? You guys are okay with locking single player content? Man, I guess we're fucked.
StuBurns said:But you don't benefit the publisher.
You could argue the publisher should give you the full thing anyway, and there are certainly benefits to that in terms of possibly gaining a fanbase who might buy new in the future, selling DLC etc. But I think we all see where this is going. CD keys for console games have been long rumoured, patents come up every couple of years, but it is going to happen.
Remember the days when a first purchase incentive was an action figure, a poster, or a t-shirt. Instead, the incentive is having the keys to actually unlock and play a game.-PXG- said:It's to be expected now from GAF nowadays. People care more about the companies who give them their shiny new toys than their hard earned money.
I'm waiting for the inevitable bomba sale. I'm going to be too entrenched in Gears and Skyrim to want to spend $60 on a game I won't play that much initially. Plus, to hell with online/offline/whatever passes. That's not fucking "incentive".
RedNumberFive said:Remember the days when a first purchase incentive was an action figure, a poster, or a t-shirt. Instead, the incentive is having the keys to actually unlock and play a game.
Calcaneus said:I understand why publishers do these kinds of things, they are getting totally fucked by places like gamestop. That's why I don't really mind pre-order bonuses. I never partake in them, but its minor enough to not affect me. Shit like online passes are going too far though.
-PXG- said:THEN TAKE IT UP WITH GAMESTOP! Instead, they put this shit on consumers.
You're right, but then who is gonna step up first. Unless everyone gets together and collectively gives GS the finger, you're just fucking yourself in the end. Of course, none of that is our concern.-PXG- said:THEN TAKE IT UP WITH GAMESTOP! Instead, they put this shit on consumers.
Calcaneus said:You're right, but then who is gonna step up first. Unless everyone gets together and collectively gives GS the finger, you're just fucking yourself in the end. Of course, none of that is our concern.
They also sell more new copies of games at GameStop than any other retailer.Calcaneus said:I understand why publishers do these kinds of things, they are getting totally fucked by places like gamestop. That's why I don't really mind pre-order bonuses. I never partake in them, but its minor enough to not affect me. Shit like online passes are going too far though.
GraveRobberX said:Don't worry the EA's and Activision's of the world will start inching towards that area too
Enjoy exclusive map packs for $10 that give you an advantage in Call of Farmville and Medal of NewGrounds
Ugh. Buying games is a luxury, period. New or used. Developers just want rules that only apply to them and not the rest of the world of consumerism.M.J. Doja said:I see selling used games as a luxury that gets abused with newer games to the point that the developers had to take a stand on it.
I don't think there are that many publishers that could take the risk of shunning gamestop. Maybe an Activision or Rockstar, their big games get bought everywhere.-PXG- said:I know publishers aren't going to do a thing. Why interfere with something that could potentially increase your revenue? Why risk pissing off a major retail partner?
Still, I wish some companies had some balls and some integrity and did the right thing for a change.