1) bringing up SH2 is pointless because we're not talking about SH2. We're talking about TLoU. I'm looking at the game based on it's own merits and what it brings to the table without comparing it to other games. Why bring another game into this? That clearly has different mechanics and gameplay elements?
2) I never said the gameplay was bad. I said 'it felt like an afterthought'(you even highlighted that in my until post). As I said, the gameplay felt like Arabs of having gameplay for the sake of gameplay regardless of what the story was trying say. It felt like 2 separate parts of a form of media thrown into one and not working.
Multiple times I had Ellie and other companions blatantly run around to stay within Joel's vicinity, which often resulted in them being out in the open fully exposed. You can even try this at the beginning of the game where you're in the camp. At the part where you sneak past the patrolling vehicles, you'll see Tess just wandering around behind you. Where do you think that comic (posted on this page) comes from?
I never played Left Behind but that doesn't mean my point is invalid then, since I am referring to my experience within the main game. When I criticise their hearing mechanics, it's how they are supposed to work but don't. They are supposed to notice you based on how echolocation works. This would also mean that should e attacking other types of enemies too, but don't. This does also again fall into AI running around and yet not alerting them.
1) Well since we're making pointless wagers on everyone who played it, then I'd say most people weren't a fan of it.
2) The main story being about helping Marlow was instantly forgotten and also incredibly pointless when you're running around as a one man army.
3) everything you said about characters, dialogue and chemistry only ever came through in cutscenes....the movie parts.
See also:
https://m.youtube.com/watch?v=eFhRFWSmFGg
( a good non-hyped review of it).
1. It's not unrelated, as it was criticized of the same thing, although its merits weren't ever questioned to this extent.
2. Funnily enough, your view of the game mirrors that of my friend, who played most of the game through on easy; shooting through the encounters. The gameplay is incredibly satisfying and challenging on higher difficulty levels, where you can't rely on guns, and is definitely not in contradiction to the narrative side.
Yeah, the AI companions do stupid things at times, as I mentioned before, but I'd say that more or less applies to every game with supporting AI team. I dunno why this particular game is picked as a representative of the worst. It never bothered me though, nor stripped away the immersion. I'd say Ellie behaved pretty beliavably for the most of the game, by staying in hiding when she was supposed to, and sneaking low behind Joel. She usually started twitching around, when you were hiding side by side behind the same small cover.
I didn't imply your view is invalid for not playing Left Behind, just pointed out what was added there. I think it's a double-edged sword; it might create interesting scenarios, if the Clickers would hear the Runners, but it could also result with less challenging encounters. I think that might have been one of the reasons it wasn't implemented in the game.
1. Based on its reception, I'd say that's inarguably wrong. People are still speaking highly of the game,
and its gameplay, over two years after its initial release. Not to mention, that people are still playing the game over and over again. That's pretty odd for a game, that supposedly has a mediocre gameplay, and would work better as a movie. In fact, all this talk about it makes me want to play it through for the third time.
2. You mean Marlene? The duo is heading towards the Firefly headquarters during the course of the game, and it's constantly referred to, but the main story is about Joel and Ellie.
3. The chemistry comes from the dialogue the characters have during the gameplay, when you explore the areas. And how they both change during the seasons. I guess you missed most of those parts, eventhough there are a plenty of them?
There was another exclusive many years ago, that was acclaimed both by the critics and the gamers, and became a huge commercial success, which was also put down by a minority as something not worthy of such a praise. That game was Halo. When a game is being held at such a high regard, it tends to attract the naysayers eventhough its merits can't be denied.