What I mean by the title is that, more specifically, I actually liked Untold's Story Mode, Floor Jump, and Grimoires, and didn't really mind the difficulty being easy at all. To elaborate:
Story Mode:
Many GAFers disliked how the pre-made characters had so much dialogue, and how they hampered their role-playing experience and took away from their use of their own imagination. However, only 4 of the 5 characters are like this. The 5th character, the Highlander that you get to name, remains a silent protagonist, and, in my view, being juxtaposed with 4 talkative teammates actually serves as a contrast that actually emphasizes the role-playing and imagination used when playing as the Highlander. Having 1 character be silent and the rest be talkative makes it clearer who I'm actually role-playing the character of, and makes it easier to focus on making decisions from this one point of view. Also it enables better dialogue trees than anything I've come across yet in EO IV, and I enjoy making choices in dialogue trees.
Floor Jump:
Many GAFers disliked how floor jump makes the game a lot easier and removes some of the risk from exploration. I can see this, but I still liked it anyways. I see this as coming from the different play styles behind why we choose to play the game. Many GAFers seem to play the Etrian Odyssey games as a game of "see how long I can survive fighting FOEs and other monsters", whereas I play it more as a game of "see how much of the floor I can map before my inventory fills up and I have to warp back to town", and coming from this play style, the addition of floor jumps just serves as a nice reward for completing my map. Or in other words, floor jumps are a good thing if you are only in it for the mapping and would prefer to ignore the combat, as is the case with me.
Grimoires:
Sure, the interface might be clunky and hard to pick up at first, but after getting used to it, I found I prefer the grimoire system to subclassing, for a number of reasons. First, it's available from practically the beginning of the game, and you're eased into it much more gradually, as opposed to subclassing, which is just kinda dumped on you in the middle of the game in EO IV. Also, grimoires provide a lot more flexibility than subclassing does, because you can mix-and-match things instead of being limited to just the abilities of that subclass. And if you mess up your grimoires, it's a lot easier to switch, because you just equip a different one, as opposed to subclasses, where you have to rest your character and lose some levels just to switch subclasses. And one final advantage of grimoires is that they provide that sort of satisfaction that comes from copying enemy abilities that is present in most Kirby games and Megaman games.
Difficulty:
While I agree that Picnic difficulty is a breeze and makes you way over-levelled for most things, there are still some parts of it that are hard. While enemy attack/defense seems like it's adjusted for Picnic, it seems like enemy evasion/agility remains the same, which means that evasion-focused enemies, like the bees in Gladsheim Area II, are still hard even on Picnic. Also I still had a hard time with the golem in that secret forest area that shows up when accepting that quest to find the fake treasure, and I still got wiped when I tried to fight that darn wyvern that was spitting lightning at me in the jungle when I first encountered him. So while I agree that Picnic makes the combat too easy, it still has its moments. And besides, I'm only in it for the mapping, anyways.