Yep, also this statement seems to apply to present-day Rare and all of those cancellations were pre-Kinect. A bunch of other MS studios prototype projects that don't see the light of day either, so Rare is not some anomaly. And of course, there is the difficult (for some) truth that Rare's Kinect projects are their most successful in years.Reading the brief descriptions a lot of them were prototypes.
Studios make tons of prototypes of different games that never get made. A lot of prototypes may only have had a few months work done.
If you read the names of the project leaders you will see Chris Seavor who has worked at Rare since Killer Instinct and make Conker's Bad Fur Day what it is today. You will also see Chris Tilston who was the game designer for Killer Instinct and Mark Edmonds who programmed for GoldenEye, PD and PDZ.
Do you blame them? Based on this list, it seems like their creativity was squashed so they of course went to look for greener pastures.
Honestly, I think over-bearing publishers refusing to greenlight creative projects are going to continue to push more developers into making their own indie games and crowd-funded games.
So, where are all the former Rare developers now?
Yeah true. But we don't know what they are working on now. We know most of these as a lot was leaked in people's portfolios after many people left Rare pre/during Kinect Sports 1. Maybe in a couple of years as people transition jobs we will learn more about what they have been working on since then.To be fair, most of those were before Kinect existed.
Then Wii U would likely have a MUCH bigger install base right now. No, I'm not joking.If only Nintendo had bought Rare and not MS.
I can see these have the same pose as the xbox avatars.
I can see these have the same pose as the xbox avatars.
Then Wii U would likely have a MUCH bigger install base right now. No, I'm not joking.
Yeah as I mentioned though we know about them because tons of information leaked when many employees left before/beginning of Kinect. We don't really know what other projects they have been working on the past years thanks to the lack of leaks. Maybe in a couple of years more will get leaked through interviews and portfolios.All - or nearly all - of the games canned in the OP were in development/prototype before Kinect even existed.
I guess bottom line is we really need to see the Xbone and Microsoft fail if gaming is to survive this next generation.
why do you do this to us microsoft?
why?
what would that do exactly?
I guess bottom line is we really need to see the Xbone and Microsoft fail if gaming is to survive this next generation.
Play4Real: What do you hope that Rare will do in the future?
Chris: Not exist.!
http://www.p4rgaming.com/exclusive-interview-with-tim-and-chris-stamper/
Goddamn.
Dunno how reputable that site is, mind you.
Then, people would be complaining that Nintendo was making Rare make Wii Sports Carnival or whatever. All these games sound good, but would any of them sell as much as all of the Kinect games they've made?
Right, but Seavor is gone now, I think. I think he's working Rusty Pup, which looks great. And Tilston it seems is no longer there either.
don't be surprised if one or two of those are still in the works for XB1 in some shape or form. We know Rare is working on other stuff and not just Kinect Sports lol
Banjo Karting and Urchin should be the kind of games made for XBLA and Perfect Dark and Kameo are franchises worth salvaging. It's like buried treasure there if they treat it right.
It must be incredibly demoralising to have to many projects canned though.
I want my Kameo 2 Microsoft !
what would that do exactly?
I guess bottom line is we really need to see the Xbone and Microsoft fail if gaming is to survive this next generation.
Rare is my favorite developer of all time. Phil Spencer should be forced to answer questions as to why they canned these titles in relation to his remarks about forcing rare to make Kinect shovel-ware.
Urchin look interesting. Rare should make arcade games, I doubt in their capacity to make a AAA.