That's what I was thinking. Cheap way to make your eyes bleed.If it can't output 240p RGB, what's the point?
All those systems will look horrible on a modern 1080p HDMI display.
That's what I was thinking. Cheap way to make your eyes bleed.If it can't output 240p RGB, what's the point?
All those systems will look horrible on a modern 1080p HDMI display.
I'd only be interested if there was a unified front end to the emulators.
Like the .emu series on Android & iOS.
RetroAhow'goes some of the way but not all of the way.
I'd only be interested if there was a unified front end to the emulators.
Like the .emu series on Android & iOS.
RetroAhow'goes some of the way but not all of the way.
That should be mentioned specifically in the OP as it's a pretty big attraction. Show a screenshot.Huh? There is a unified front-end in RetroPie, it's EmulationStation.
That should be mentioned specifically in the OP as it's a pretty big attraction. Show a screenshot.
I'm now interested.
I missed that.There is a screenshot of EmulationStation three posts above yours.
With Emulation Station do I still have to learn how to configure each emulator? Or has the installation of RetroPie done that for me?
Also, how is the graphical capability of the new RPi2? My research on the first showed it did not have graphics acceleration and that was a bit of a bottlekneck.
This has a composite out jack right? So if I wanted to play on an old tube TV 4:3 it wouldn't be an issue?
As mentioned on the first page, 240p output is not possible.
The Pi 2 has a HDMI out only. Don't know about the first model.
Pi 1 & 2 b+ have composite video rca over 3.5mm jack (in addition to hdmi), the regular b and a have rca jacks on the pi itself. So he will be able to display on a CRT 4:3 TV on a Pi 2.
I prepared something of the sort not too long ago but for Windows. I'll leave the files here in case anyone's interested in trying or improving it.
https://mega.co.nz/#!eURhDB4Q!_gunrCOP2Or5bRAGCGj5D7QFm5QNfNxBKW1eoHg_8HE
My plan for this is to see if I can squeeze one into a not-so-expensive Fightstick, like the WWE Brawlstick (can be had for $60AU). I think that'd be a great project, have a power port (obviously), HDMI and a USB or two for an extra controller (for daisychaning, 3DO-style) and ROM storage.
Can the Raspberry Pi B+ (or whatever the latest one is) run off the power from a USB port? I'd assume not (500mA would be a stretch) but would enhance portability if it could.
Edit: 1.8A, so no dice. Hardly a concerning factor, though.
My plan for this is to see if I can squeeze one into a not-so-expensive Fightstick, like the WWE Brawlstick (can be had for $60AU). I think that'd be a great project, have a power port (obviously), HDMI and a USB or two for an extra controller (for daisychaning, 3DO-style) and ROM storage.
Can the Raspberry Pi B+ (or whatever the latest one is) run off the power from a USB port? I'd assume not (500mA would be a stretch) but would enhance portability if it could.
Edit: 1.8A, so no dice. Hardly a concerning factor, though.
input_enable_hotkey_btn = "0"
input_exit_emulator_btn = "3"
input_menu_toggle_btn = "12"
input_load_state_btn = "10"
input_save_state_btn = "11"
input_state_slot_increase_btn = "5"
input_state_slot_decrease_btn = "7"
input_disk_eject_toggle_btn = "15"
input_disk_next_btn = "13"
input_reset_btn = "14"
input_analog_dpad_mode = "1"
Thanks! Well that's how I started tooWoah amazing! And here i bought a little case for $10.
The speakers looks like a face haha.
Btw this is something I can highly recommend
IPAC
Just connect the wires from the stick and buttons to the LEFT, RIGHT... COIN, START etc. That little circuit board does the rest, and just plug it into the first USB port on the RPi, it can't get much easier than that. Even the Amiga emulator (UAE4ALL) works with it, it even put joystick-up on button 2 for those that want to jump on a button instead of the stick.
Just looking at the total cost makes me think it actually cost me way too much to be honest, like $500 or something like that :SOh wow that looks slickout of curiosity what would you say the project ran cost wise?
Thanks! Personally I think they look great. But puritists will likely complain about the TFT being too sharp, but there is a smooth filter turned on as standard on RetroPie (which you can turn off if you like) so it's not too sharp in my opinion. I _think_ you can have scan line filters too but I don't know if the Pi can handle that without performance issues.Amazing project Fredrik!
How do the games look on a screen like this?
I've been playing around with RetroPie on a Raspberry Pi 2 for awhile and thought it was quite amazing really, so I decided to finally take the plunge and build my first own cabinet, nothing fancy and not the typical Mame cabinet with all kinds of input options, just a single joystick and 4 action buttons and a few more for menu stuff.
Easier project than I thought, highly recommended, I'll post some pics below so you get the basics of it.
I have a model B and I'm thinking of upgrading to the 2 for PSX performance. Can I just copy my SD card image to a MicroSD card and show it into the new Pi 2 and have it up and running, or do I need to start from scratch, install a fresh copy of RetroPie, and essentially start over to get any performance increase due to the new hardware?
Try sudo apt-get update and sudo apt-get upgrade and put the card in the Pi 2. Anything below image 2.5 wont work on the Pi 2 but i have read people updating their binaries and getting it to work.
I started from scratch myself when going from Pi 1 To 2 to avoid any issues.
Last two questions: does it fit in old B (not b+) cases?
how do I check what version of Retro Pie and Emulation Station I have installed since I know I need 2.5+ to work on the new RPi2?
Two Qs -
1) ROMS need to be dumped into their folder zipped, or unzipped?
2) Save states are saved where, and handled how? Or is it on an EMU by EMU basis? Any option for mapping a quicksave button to a controller, like you generally can on PC?
input_enable_hotkey_btn = "0"
input_exit_emulator_btn = "3"
input_menu_toggle_btn = "12"
input_load_state_btn = "10"
input_save_state_btn = "11"
input_state_slot_increase_btn = "5"
input_state_slot_decrease_btn = "7"
Same case so take that sucka off your old B+ Pi 1.
My Pi came and I started getting it set up, but a pretty silly limitation tripped me up - I don't have a keyboard! Just a mac laptop that I boot into windows via bootcamp. So no diving into config files for me tonight.
The base setup and boot into the RetroPi UI worked perfectly, though.
If you have an ethernet cable, you can connect the Pi to your router, SSH into it via the terminal (pi@10.0.1.?), and then do stuff. It'll be all done through text, but that can help you set things up until you get a USB keyboard (if you then later decide if you even need it)
He can just use Putty and connect via name instead of IP (should show up as RETROPIE on your network using the 2.6.0 image). It would be pretty much the same as doing it directly on the Pi. Its better doing it via remote terminal as you can copy and paste commands.