How is the performance for you? I have the exact same card & CPUI5 6500 + GTX 1060. Everything maxed out.
Chromatic Aberration should really be banned from Video Games.
How is the performance for you? I have the exact same card & CPUI5 6500 + GTX 1060. Everything maxed out.
Chromatic Aberration should really be banned from Video Games.
How is the performance for you? I have the exact same card & CPU
Performance is mostly flawless for me. GTX 1060, i7-6700HQ.
I do get a slight frame drop while running past the light in the kitchen. Might be a way to fix that, but it doesn't really bother me either way. Apart from that it's absolutely fine.
60fps. It probably goes a little higher than that, haven't checked.Is your framerate set to 60fps or variable?
I'm too scared to download it.
In the basementfired all 12 rounds into the Molded and a few axe swings and it didn't die. Bit me and ran off.
Meh.
PC
PS4
Gotta say I think the ps4 looks better. It looks smoother and softer. The pc version just looks fuzzier. I did turn off Chromatic aberration though but I don't think that should matter?
Cool, thanks. Will give it a go tonight or tomorrow.Locked 60fps with internal resolution at 1.1.
I don't see the point in being condescending from the start, and then turn around and ask for help.
Just did a run through the demo and had 150+FPS pretty much all the time with everything maxed at 1080p. The camera sequence ran at 220+.
Got a GTX1080, i7 5820K@4.5GHz and 16GB 2666MHz RAM.
Strange. 1070/6700K user here. The game chugs a bit at 1080p maxed. Definitively not a smooth 60.
You don't have to kill it, and it's best to just not bother. If you escape and go back into the basement, it won't be there anyway.Sorry? Anyway, certain people have been trying really hard to convince everyone else that the game wasn't going to be exactly what it looked like. This demo only reinforced that it's exactly what it looked like; at least as far as the gameplay we've been able to play for ourselves is concerned, and I'm not sure why Capcom would release a demo that would be drastically different from the game they want us to purchase. That's usually not how demos are supposed to work. I suppose I could have left my initial statement out, but it's there as a reference point that despite it being exactly the kind of game I was expecting, it's not quite as dull as I was expecting. Although the duration was still too short to determine whether or not the game will be able to maintain interest for longer than other such similar games.
Thanks for your help. The only problem I had initially was that even though the first timeI reached the basement, and tried running back up the stairs, when I tried to leave, I was met with "LOL fuck you!" with the guy behind the door. There wasn't an interaction prompt initially. I thought "Oh, okay, well I guess I'm NOT supposed to go back out that way." and of course died. The second time, when I had the axe, and tried chopping the door, I didn't just stand around waiting, so the prompt to actually kick the door never appeared.
Other problem I was having wascouldn't find the damn attic key. I kept getting a prompt when I would run into the area right past the valve, but the prompt was actually to my left side as I passed the brick column, not in front of me, and the molder was always to my left, so I thought either there was something hangning on the wall to the side that I couldn't see, or it was just the evade prompt for the molder. When I finally found the damn key, the prompt location made zero sense.
Still have only been able to get two of three endings.Tried grabbing the key while taking a hit...infected. Unloaded all twelve rounds and then used the axe until the molder "died" (I guess it just jumped into me or something)...infected. Are you supposed to actually kill this thing without being hit once? Not an issue until you have to use the axe.
Did you turn up resolution scaling? Because I've got the 980ti and outside of the clearly abnormal freezing I mentioned above everything is at its highest setting and I'm running it perfectly fine.
I'm not sure why Capcom would release a demo that would be drastically different from the game they want us to purchase.
Sorry? Anyway, certain people have been trying really hard to convince everyone else that the game wasn't going to be exactly what it looked like. This demo only reinforced that it's exactly what it looked like; at least as far as the gameplay we've been able to play for ourselves is concerned, and I'm not sure why Capcom would release a demo that would be drastically different from the game they want us to purchase. That's usually not how demos are supposed to work. I suppose I could have left my initial statement out, but it's there as a reference point that despite it being exactly the kind of game I was expecting, it's not quite as dull as I was expecting. Although the duration was still too short to determine whether or not the game will be able to maintain interest for longer than other such similar games.
Thanks for your help. The only problem I had initially was that even though the first timeI reached the basement, and tried running back up the stairs, when I tried to leave, I was met with "LOL fuck you!" with the guy behind the door. There wasn't an interaction prompt initially. I thought "Oh, okay, well I guess I'm NOT supposed to go back out that way." and of course died. The second time, when I had the axe, and tried chopping the door, I didn't just stand around waiting, so the prompt to actually kick the door never appeared.
Other problem I was having wascouldn't find the damn attic key. I kept getting a prompt when I would run into the area right past the valve, but the prompt was actually to my left side as I passed the brick column, not in front of me, and the molder was always to my left, so I thought either there was something hangning on the wall to the side that I couldn't see, or it was just the evade prompt for the molder. When I finally found the damn key, the prompt location made zero sense.
Still have only been able to get two of three endings.Tried grabbing the key while taking a hit...infected. Unloaded all twelve rounds and then used the axe until the molder "died" (I guess it just jumped into me or something)...infected. Are you supposed to actually kill this thing without being hit once? Not an issue until you have to use the axe.
Oddly, this is apparently precisely what they have done.
Not 'drastic' in terms of mechanics, but drastic in terms of design, based on what we've read. The full game seems to be on a larger scale, with better pacing, more areas + freedom and more puzzles. I guess they wanted to riff on P.T.'s highly sharable format for the demo.
Tried turning off vsync, and the framerate stayed around 110-150. I then turned vsync back on, and enabled the 60fps limit. That evened things out.
Weird. Usually having a framerate limiter and vsync on gives me lots of stutters, but now it was perfectly smooth. No stuttering at all when turning the camera either.
How can I do a quick turn(180 degrees) using a controller?
Tried turning off vsync, and the framerate stayed around 110-150. I then turned vsync back on, and enabled the 60fps limit. That evened things out.
Weird. Usually having a framerate limiter and vsync on gives me lots of stutters, but now it was perfectly smooth. No stuttering at all when turning the camera either.
Hit 60fps at around medium to high settings on my 760 just fine, so if they let you crank some stuff lower (I didn't get to check), you should be good.Downloading before I head out...minimum specs say a 760,I have a 660,everything else I am at the border line,lets see how it goes.
Down + Circle/B
You don't have to kill it, and it's best to just not bother. If you escape and go back into the basement, it won't be there anyway.
When you go into the basement, walk forward a little bit and then go back to the door to make Lol Fuck You Guy spawn before you've picked up anything, and before the monster has spawned. Then you can go in and get the crank and the key. The monster will spawn, try to run out of that room without being hit. Then knock it down with a body and finish getting through the door.
As far as I know this is the best way to do it. I've found it much more consistent with a controller, though.
It runs really great (110-30fps on 980ti/4690k @4.2ghz) but I've noticed that there's some moments where the game practically freezes. For example, when trying to do the easter egg the bit withfroze as soon as the initial scare happened. Anyone else having these issues or is this a problem with my computer?you having to escape the basement with the monster
I'm guessing you need to get the attic key first for it to not respawn when you go back, as the guy above me said. I must have just had it every time, because it's never reappeared for me.If you escape and return, it respawns unless you took a hit prior to escaping.But then you're just infected and die anyway. I actually haven't tried getting the guy behind the door out of the way before grabbing the valve, although I had been wondering if that was something I could do. It actually doesn't matter though. Or at least for me anyway, I don't have any problems grabbing the valve and getting through the door before getting hit. I have not been able to grab the attic key without the monster hitting me though, because he does indeed respawn even after you initially make him despawn. He always respawns right next to the gurney that the valve was sitting on, and he blocks the doorway. I've tried running past him, but always get tagged no matter what, so I assumed the only way to get the good ending was to kill it.
If you escape and return, it respawns unless you took a hit prior to escaping.But then you're just infected and die anyway. I actually haven't tried getting the guy behind the door out of the way before grabbing the valve, although I had been wondering if that was something I could do. It actually doesn't matter though. Or at least for me anyway, I don't have any problems grabbing the valve and getting through the door before getting hit. I have not been able to grab the attic key without the monster hitting me though, because he does indeed respawn even after you initially make him despawn. He always respawns right next to the gurney that the valve was sitting on, and he blocks the doorway. I've tried running past him, but always get tagged no matter what, so I assumed the only way to get the good ending was to kill it.
18% off pre-order with an extra 10% off using code "WINTER10" over at Green Man Gaming.
https://www.greenmangaming.com/games/resident-evil-7/
Just picked this up for $44.36 no tax.
If you escape and return, it respawns unless you took a hit prior to escaping.But then you're just infected and die anyway. I actually haven't tried getting the guy behind the door out of the way before grabbing the valve, although I had been wondering if that was something I could do. It actually doesn't matter though. Or at least for me anyway, I don't have any problems grabbing the valve and getting through the door before getting hit. I have not been able to grab the attic key without the monster hitting me though, because he does indeed respawn even after you initially make him despawn. He always respawns right next to the gurney that the valve was sitting on, and he blocks the doorway. I've tried running past him, but always get tagged no matter what, so I assumed the only way to get the good ending was to kill it.
it's about $40 over at Gamesplanet
I totally forgot to ask this in the old demonthread so I'll do it here. What are the controls when playing in PSVR? Is it full dual stick movement like normal? Does your head control the turn of the character when he moves forward? Is aiming the gun done with the sticks?
After you grab thevalve and knock down the door, the monster will despawn as you leave the room. When you enter, you can grab the attic key. The monster will spawn again like you said, but if you're quick enough, you have enough time to run past him.
$33 at CDkeys.
It's dual-stick with notched rotation (which can instead be set to free rotation). There are a lot of options, so you can change how big the rotation intervals are. You also get FOV-shrinking when you move (which can be turned off) and a capped walking speed (which can be turned off). It's a really nice set of options, all told.
One thing I really like about it that I haven't seen in another game is that the notched rotation isn't an instantaneous transition, but instead a REALLY FAST one. So you can mentally register how you rotated, but you don't feel sick from it because it's clearly too fast to feel real.
So what's the performance like on PC? Good port?
Good stuff. I hate teleportation so much, I hope this works and devs can get away from that garbage
18% off pre-order with an extra 10% off using code "WINTER10" over at Green Man Gaming.
https://www.greenmangaming.com/games/resident-evil-7/
Just picked this up for $44.36 no tax.
it's about $40 over at Gamesplanet
$33 at CDkeys.
it ran beautifully on my pc, no fps dips, maxed settings, res scaling at 1, variable (got 60 fps limited by riva tuner) and vsync off (used nvidia driver's vsync).
6600k @ 4.5, gtx 970, 16gb ddr4, and win 10.
the demo was too damn short to judge and i didn't feel scared from it so not sold on the game. will wait for reviews/impressions.