MasterCharged
Member
more like next gen graphics, colors and online coop
-have missions where we invade a Chimeran planet
Steroyd said:The Chimeran have a planet?
TEH-CJ said:I have no idea but they had to come from somewhere!
we dont really know where the chimera are from .
TEH-CJ said:What wrong witht that ?
end of the day its a game and needs variety like that
tanod said:I don't remember them ever saying in the game or otherwise that the Chimera were aliens. Did I just blow your mind?!?!!?
It's a big part of the story arc not knowing the origin of the Chimera or exactly what the hell they were trying to do in London at the end of the game. But, there's also the whole "American citizens don't even know that the war with the Chimera is happening because of the isolationist American government" arc or the "who the fuck are the cloven" arc or the "why are the american special forces after Hale" arc or "why did hale survive" arc or "how is Hale going to evolve next" arc.
Yeah, so Resistance 2 can't get hear soon enough. So many unanswered questions from the first game that desperately need to get answered.
TEH-CJ said:I have no idea but they had to come from somewhere!
we dont really know where the chimera are from .
TEH-CJ said:I have no idea but they had to come from somewhere!
we dont really know where the chimera are from .
The logical next step, story-wise, is to work outwards from the UK and liberate other portions of Europe/Northern Africa/Russia. I don't think rain forests can factor into that plausibly. And it's probably too early to bring the smack home to wherever the Chimera come from. It'll surely be a trilogy at least, and nuking the enemy home planet in chapter 2 would kill it too early.TEH-CJ said:What wrong witht that ?
end of the day its a game and needs variety like that
Steroyd said:All we know is that the Chimeran Hybridsare a Viral infection altering Humans
bcn-ron said:The logical next step, story-wise, is to work outwards from the UK and liberate other portions of Europe/Northern Africa/Russia. I don't think rain forests can factor into that plausibly. And it's probably too early to bring the smack home to wherever the Chimera come from. It'll surely be a trilogy at least, and nuking the enemy home planet in chapter 2 would kill it too early.
Large, open outdoors environments with no buildings make for incredibly dull on-foot missions (jeep section in RFOM was a great level in its own right, but that was because you had the jeep to cover all that space quickly). Something needs to be there, at least some artificial cover, walls, towers, bridges etc.
Sub-urban settings are simply the safest bet for good, varied, flowing level designs. See: RFOM. Maybe throw in a farm or two, but forests are usually bad bad bad whenever they happen in games (and yes, I've played Medal Of Honor). A large part of that is that people are exceptionally bad at telling one tree from another. It's disorienting, unless it's highly artificial and directed/funneled, and that's in turn immersion's quick death. It's like this "larger more open levels" wish. You may dream of it a little, but you really don't want to play a large, open, undirected level. This is an fps franchise, not Grand Theft Auto. If there's no next goal, what drives you forward? If there are four different next paths, would you be happy with just exploring one? Would Insomniac be happy blowing so resources on alternate routes that statistically isn't even seen by most players?
Just let Insomniac do their jobs. They demonstrated that they have what it takes to build a great fps, it's their IP, they set it up well for continuation so we might want to believe they already had a plan on how to continue, story/setting-wise.
wowfactor said:James,
You see, we need more colors.
Anyway, where the hell are you? This is such a good thread.
Proelite said:I have not yet played Resistance.
100+ enemies on screen, preferably 50 vs 150 battles - closer to achieving it than any console game
4 player coop split screen and online
64 player online with bots - closer to achieving it than any console game
matchmaking - has it
extensive stat incoportation like b.net - the only console game that's close to it
10 hour long sp on normal mode - has it
screenshot taking ability at any time
12 mp maps out of the box - has it
vehicles
huge sandbox - depends on the level, it's all about the weapon strategy
Resistance threw 100 chimerans on screen?tanod said:By your list that's obvious.
As far as online player counts and bots on consoles, I think UT3 might be the new standard bearer but I'm not sure what the final player limits will be.
Proelite said:Resistance threw 100 chimerans on screen?
TEH-CJ said:- Limited to 3 weapons
I thought the jeep section and the bunker assault (outside) already were quite Good-Moments-In-Haloish, in pace and scope. I wouldn't want to have those ultra-repetetive indoor borefests and pointless long-range trudges though, so I think the design loans should stop there. It's not really shit, but let's be honest here. There's nothing good left to copy.TEH-CJ said:excellent post and i agree
but im talking more like sandbox type levels aka halo
i think thats part of what made halo so succesful and rightly so because its awesome to have freedom on a map with lots of chaos
thats what i think anyways
That's a bad idea. You might think it's a good idea if you can't figure out how to efficiently swap weapons on a standard controller, but Resistance has already done it, and done it well.Treo360 said:Get rid of the fact that I can carry more than 3 weapons (I think the side arm should be mandatory)
Hell no.Treo360 said:Get rid of cut scenes?
Wollan said:The Jeep controls need to be refined, that's true (the tank though is a-ok). Really, don't be ashamed to borrow the Halo vehicle controls.
yes.davepoobond said:SPRINT IN SINGLE PLAYER
bcn-ron said:I thought the jeep section and the bunker assault (outside) already were quite Good-Moments-In-Haloish, in pace and scope. I wouldn't want to have those ultra-repetetive indoor borefests and pointless long-range trudges though, so I think the design loans should stop there. It's not really shit, but let's be honest here. There's nothing good left to copy.
your fucking kidding right?DemonSwordsman said:are you sure you dont have this game confused with Halo 3?
Worst idea ever.davepoobond said:50, 60, 70+ people in one multiplayer game. and allow it to be on a small level so everyone is right on top of each other
I don't really care for the Halo vehicle controls but I wouldn't mind them. The Jeep needed more realistic suspension IMO. Both The Tank and Stalker controlled really smoothly. I especially liked how when you pressed X on the Stalker you could do a quick dash.Wollan said:The Jeep controls need to be refined, that's true (the tank though is a-ok). Really, don't be ashamed to borrow the Halo vehicle controls.
What? :loldavepoobond said:50, 60, 70+ people in one multiplayer game. and allow it to be on a small level so everyone is right on top of each other
Thats a good idea.davepoobond said:SPRINT IN SINGLE PLAYER
HAHa Exactly!Mammothtank said:Have the guys from Evolution Studios come over and code the vehicle sections =D
soco said:i would say rework the story a bit. i like the idea, but the actual story that ended up being told in the first one kinda bored me to tears. perhaps they just need to structure the presentation in the game a bit differently. i never felt attached to the character, which i believe made me care less about what was going on. it really seemed to be lacking a lot of drive and motivation other than the typical.
Proelite said:Worst idea ever.
:loldavepoobond said:how sweet would it be to kill 20 people in one rocket blast??
there should also be a Civil War multiplayer style -- everyone lines up in a row and starts shooting one round a minute and can't move from their spot. it'd be like red rover but better
Norml said:I would like-
Better gfx
Pistols of all sorts,and knives.
The Backlash grenade (buble shield) should be in multiplayer.
Land Air and Sea vehicles for single and multiplayer.
Vegetation destruction like Crysis.
Parashutes and ejection seats in multiplayer.
A cover system, like MOH.
Replay/pic save feature.
+ much more:lol
davepoobond said:that's what i'm talkin about
and when you die in the Civil War multiplayer game, you launch into the air and then blow up