I thought the jeep section and the bunker assault (outside) already were quite Good-Moments-In-Haloish, in pace and scope. I wouldn't want to have those ultra-repetetive indoor borefests and pointless long-range trudges though, so I think the design loans should stop there. It's not really shit, but let's be honest here. There's nothing good left to copy.That's a bad idea. You might think it's a good idea if you can't figure out how to efficiently swap weapons on a standard controller, but Resistance has already done it, and done it well.
Hell no.
But,
The transitions out of the levels into the cut-scenes were
really bad. I don't want to see any more fade-outs plz. If control is taken away from me, do it in a cinematic fashion. Cut
immediately out of first-person view and show Hale run/do/talk.
Do not just leave the player hanging. RFOM already did it in some levels, but I'm really poor at remembering the names
I think it was the one directly before the jeep section, where you get the Hailstorm for the first time and fight the wall-crawlers. At the end it just cuts into that cut-scene where Hale enters the house and meets the seargent or whatever.
Try to replace every single instance of fade-out with a scene like that.
(well actually the fade-out where Hale first
makes sense, because he actually faints)