Madman said:I'm quite confident most would agree Resistance is better than Halo 2. Halo 2's only advantage is vehicles.
You speak for far too many people
Madman said:I'm quite confident most would agree Resistance is better than Halo 2. Halo 2's only advantage is vehicles.
SupahBlah said:Most resistance battles are small skirmishes though.
I can see the battles growing in scope with the switch to attacking the Chimera in Russia.
Kittonwy said:Then why do you want to ruin the game by adding a cover system to it and slowing it the fuck down?
How come I've never seen you online?
tanod said:-Halo 2 does not have split screen online play.
-Friend and clan maintenance systems work perfectly fine. What exactly is gimped about them or what did Halo 2 do that was better?
-The ranking and matchmaking systems in Resistance work VERY well (always providing a decent challenge) and VERY fast but a little less so now since some players are starting 2nd accounts.
-You don't need to know ranks. You can check people's profiles and rank and K/D ratio and online achievements. It doesn't really matter that you know what the ranks stand for but anybody can figure out that a person with one or more stars is a general or supreme commander. You learn as you rank up, and the icons are pretty straightforward even if you don't know anything about ranks.
-As you rank up, you get access to more skins and accessories for your online avatar. Halo 2 has different colors and insignia patches.
One of our clan pics. Yes, we all look the same.
Byakuya769 said:I'm not trying to be a jerk.. or really like halo/hate resistance so much that I'm trying to crush your love for the game... but honestly, yea you all do look practically the same. Also, is there a particular KIND of split screen online play you're talking about? Cause I'm pretty sure my roommate, brother, and myself would get on live with guest accounts and mess around all the time.... did it a few hours ago with halo 3 as well.
I'll agree about matchmaking.. my ranking issues are more about their not being an immediate and simple signal of a players skill. Kill/Death doesn't always account for everything, and the tracking of it tends to just lead to more camping in my opinion.
I know about the rank up/better avatar thing.. and that's what I am complaining about. Plus I think the extra costume really aren't that extraordinary anyway.
tanod said:Read my original post. I said it surpassed Halo 2 MP, not 3.
Byakuya769 said:.... yea, that was understood.. hence the "as well" after the comment.
Byakuya769 said:I'm not trying to be a jerk.. or really like halo/hate resistance so much that I'm trying to crush your love for the game... but honestly, yea you all do look practically the same.
tanod said:So there's online coop in Halo 2? Don't make me PM Ghaleon.
Comes natural.Byakuya769 said:I'm not trying to be a jerk..
Indeed, I can't wait to learn more about them!Azrael said:- The Cloven show up in game and have a prominent role in the story.
bcn-ron said:Comes natural.
Awntawn said:Bring back the sniper rifle. Best sniper rifle EVER. And rocket launcher. And... etc. Basically, the weapons that were only available on the second time around were the only ones that really weren't very interesting..
tanod said:Read my original post. I said it surpassed Halo 2 MP, not 3.
TEH-CJ said:*AltogetherAndrews * idea for this thread
it a good idea to make this thread as the official thread is clutterd with online matching and posting this there would probably be left in the dust ha
Suggestions will be updated
- No more 1950 setting as i feel its restricting insomniac to be more creative in level design, plus the setting is really drab,
- Online 4 player CO OP!
- Limited to 3 weapons
- take place in the future
- More colour!
- Bigger wow moments and set peices
- again no more 1950 setting...
- have missions where we invade the chimera planet
- more oomph with the weapons
- better animations
- 3 hit mellee combos
- more fleshed out story
- vehicle combat, including Air, ground and even sea? also would be great if your allies could control vehicles in real time
- more open ended enviroments
- better grenade explosions
- better physics
- no more linear enviroments
- your allies able to frag enemies with grenades (this wasn't included in res 1)
- your allies able to use other weapons
- lush enviroments, Forest, jungle etc
- more epic battles / ie) descend over a hill and seeing a massive epic fire fight taking place with vehicles , explosions , hundreds of men / chimera , and be one seemless fight
see brucLeeroy post
- better graphics and textures , shaders, dynamic lighting , self shadowing, HDR, post processing.
- Better hit detection and enemies reacting to bullets , aka killzone 2
- Better custimisation / able to choose different alien types , more colours! etc
- a strong theme tune and also need to shy a bit away from just traditional military anthems.
- PSP Remote play. Watch/edit replays, spectate games, manage clans
- No More Video Cutscenes.
- In-game storytelling . Stream the levels together. Make it feel like more of a cohesive world.
- memorable hero
- No more load screens/ No loading between levels
- Characters need more personality
- Less "directed" level design. I felt the heavy hand of the designers came into play way too much in some parts of the game.
- screenshot taking ability at any time
- replay feature
- Improved vehicle physics
- Sprint in Single player
- More chimeran droships deploying troops! shit like that is awesome and epic
- More/ biggers bosses
- More enemy variety + more agressive enemies
- More battle chatter
- Gibs , more releastic gore and blood splatter
- Keyboard mouse support
- Better/ scarier chimera design
- Meatier gun SFX
- Game needs more personality
- Memorable characters
- More grenade types/ Hailstorm type grenade
- Scandinavian/Russian levels
- Improved shotgun
- No loading between levels
- Custom soundtracks
- water physics - Next gen water
- melee grenade attack
- When you step in snow/sand you leave foot prints
- map editor
J-Rzez said:I believe Resistance still stands as the online FPS measuring stick this gen... I really thought Halo was going to own the shit out of it, but it hasn't... I was really let down ... After playing the CoD4 beta though, I have high hopes for it... I'm sure Unreal will threaten Resistance's measuring stick as well...
What makes you think the Chimera are from another planet? The Spires or whatever they were called were dug up on Earth. And what's with the wanting to take Resistance out of it's time line. Insomniac went through a lot of work making a believable alternate timeline.Snah said:Resistance 2 should do what Killzone 2 is doing: Taking the fight to the alien homeworld. Have the alien homeworld look unique and futuristic, but gritty and diverse with organic and industrial designs (either independent, or intricately woven together).
Also, yeah, make Resistance 2 set in a time period beyond 1950s...and make the main character memorable.
Aeon712 said:What makes you think the Chimera are from another planet? The Spires or whatever they were called were dug up on Earth. And what's with the wanting to take Resistance out of it's time line. Insomniac went through a lot of work making a believable alternate timeline.
WW2 never happened in ResistanceSnah said:The timeline that they used has been played out. WW2 settings just aren't very interesting or exciting, anymore. They're generic.
Aeon712 said:WW2 never happened in Resistance
InterMoniker said:This is an FPS!
Water grenades?
Huh?
Meh... :/McLovin said:I just thought they would look really cool. Its more eye candy then a functional weapon I guess. But you could probably use them to put out fires.. like if someone throws an incendiary grenade then you can counter it.
Aeon712 said:What makes you think the Chimera are from another planet? The Spires or whatever they were called were dug up on Earth. And what's with the wanting to take Resistance out of it's time line. Insomniac went through a lot of work making a believable alternate timeline.
yeah now that I think about it..InterMoniker said:Meh... :/
Byakuya769 said:Absolutely... unfortunately, being humorous doesn't come so natural for you.
A lot of your other ideas were good thoughMcLovin said:yeah now that I think about it..meh :/
Snah said:And also: BOSS BATTLES: PLEASE, PLEASE, PLEASE take a hint from METROID PRIME 3 regarding what makes BOSS BATTLES fun. Multi-layered, almost puzzle-esque, boss battles that are absolutely epic.
And make MORE ENEMY types.
Carry 3 Weapons maxime is a dumb idea too.~Devil Trigger~ said:-Carry 3 Weapons maxime?
-in Britain again
-Chimera homeworld setting?
-Less cut scenes?
-"more colors"
-Chimera Angle SP...?
-Cover System?
-More Checkpoints?
GAF is trying to ruin This Franchise with these ideas
InterMoniker said:But more checkpoints? Come on Deviltrigger! Why not?
InterMoniker said:Meh... :/
Ken Masters said:how about nex-gen graphics/textures for a start
bcn-ron said:Re the whole Halo debate (*waves at DCharlie* ... *waves*) and all the suggestions that try to pull Resistance in a more Haloish direction: Resistance, through its gun balance 'n'shit is the more "hardcore" game, in that it rewards aiming skill much more, and rewards strategic weapon selection and use of alt-fire, which Halo games can't do. This is very important for the longetivity of the game. It has real depth for players to explore.
The weapon limitation is a control design choice that side-steps the menu design issue which is solved in Resistance anyway. The RFOM weapon selection system is good. It doesn't need to be fixed. "Fixing" it would mean less depth, less headroom to grow any player skill.
The second comparable big thing is the vehicle stuff. In the SP campaign, this isn't actually a strength of Halo anyway, so it begs the question what should be imitated. Halo CE just throws a vehicle at players whenever the level is too large and boring to explore on foot. The gameplay didn't change at all, even the tank section which is probably the most lauded vehicle segment in the entire game balanced gameplay and scale back out by replacing grunts with enemy hovertanks. It played exactly the same as an on-foot mission. The drive-by shooting challenge in Resistance changed how you played the game and was thus much more interesting than all uses of vehicles in Halo CE combined, which just fixed level design issues that shouldn't have been there in the first place.
The third big one is the recharging health. Managing your health is good. Making your faults semi-permanent encourages you to play better, and use whatever mechanics the game offers you more deliberately. OTOH the PC design balance that has embraced quick-load and quick-save up the whazoo is unworkable, it messes up the difficulty, limits what game design can achieve in terms of challenge and reward, it destroys immersion, and should you manage to save with very low health, far away from a med-pack, your save game may be useless, forcing you to start over.
Halo has made a trade-off that has been widely copied. You playing particularly poorly is completely irrelevant as long as you find any cover a couple seconds before you die.
Resistance makes a compromise. It has longer-term punishments for poor play, but due to the partial recharge you will never be put you so near death that your checkpoint save is unusable. Med-kits are back as a reward, and in a few cases as a thumb-twiddle-level strategic challenge (i.e. knowing when to pick one up while taking damage).
-----
Off-topic Halo criticism alert (*still waves at DCharlie*). I'm only doing this here and now because someone (*stares at DCharlie*) stated a certain bewilderment at the unification of Halo-disrespect and Resistance-like in persons.
Most obviously, Halo CE's level design is a fucking joke. There is nothing good about it, ever, anywhere. Contrary to almost any other fps Halo doesn't even know how to mix things up, it's just a war of attrition. "You fought this group, you manly man, but can you do it fifteen times in a row?, except that due to basic gameplay choices such as the lack of a full weapon loadout, it isn't even equipped for such consistency challenges, like ammo conservation, health management and optimal weapon choice (*hugs Resident Evil 4*). The library is not universally reviled because it was difficult -- it wasn't, your health recharges anyway and weapons drop left and right to replace whatever you may be lacking -- but because it was stupid to just waste your fucking time like that.
It's also a very shorŧ game, which is a popular criticism as of late, for every other franchise that is. It begs the question whether Bungie even thought these levels were fun to play or if that was just them not being able to do anything more interesting, just scrambling to make the single-player game longer than five hours.
Resistance's campaign is a long, varied, flowing, well-paced sequence of finely distinct locations and mixed-and-matched encounters with enemies of all sizes.
Halo fans like to tout the AI of fantasy lala-land Halo, but while doing so they ignore the Halo that Bungie actually made. Watch Blimblim's video. Even in the ultimate and latest refinement and legendary difficulty, enemies still walk slowly towards the player while firing, totally oblivious of the fact that they are being shot at. Citing Halo, over and over no less, as an example of good enemy AI is an insult to the entire game development community.
Halo's friendly AI is no bigger achievement either. It's so exceptionally bad that the campaigns make a point of killing off your squads in tragic accidents, just to make it stop. In Halo CE they are too fucking stupid to fire the gun at an enemy they can even hit ffs, instead prefering to nail a bajillion of MG rounds into rocks, or cliffsides as necessary.
If there's one thing we can learn from the covenant AI it's that screaming and flailing of arms while marching aimlessly in the general direction of death makes people think you're much less stupid than you really are. Or as shield-guy might put it: if you're too dumb to hide behind cover anyway, you'd look much less stupid if you carried your own cover around with you.
Resistance enemies have good enough AI to not just charge the player even over terrain that involves more than two walls and a door, but also to do the behind-cover-out-of-cover-back-and-forth dance with satisfying elegance., until they stop and come around to kill you. 'nuff said.
Perhaps the most grating issue with Halo, and indeed a significant difference between Halo and Resistance, is the absurd extent of imbalance between marketing/hive mind messages and the actual, existing line of product. I don't condone aggressive marketing. Nobody really does. Nobody goes to the cinema early just for the ads. Nobody cuts out the movie parts from their VCR recordings. Nobody uses a "content block" plugin for Firefox. And if a man rings at my door with a vacuum cleaner and a huge grin, I tell him to fuck off.
Likewise the Halo marketing machine, which is obviously obvious in its obviousness, is something I try to resist in a polite, hammer-swinging fashion. I want emperors to compete on merit, not on clothes.
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Halo is a game that provides instant gratification for casual fps players. Due to wide and fuzzy firing arcs and weapon balance choices, damaging enemies is easy. Everyone can get a few kills in MP, and shooting the little-kid covenant in the SP strokes the sadist's superiority senses.
Resistance is not. It's a serious fps that delivers depth and a rounded experience for people with more than a passing interest in games. Making it more like Halo would make it meaningless.
I'm not a casual a gamer. I've played a lot of games, among them a lot of shooters, and that has helped me develop a certain taste. I want to play good games, not something that is inviting to everyone but can only achieve that by being shallow as fuck and marketed with more money than catholicism.
Hence I prefer the Resistance way.
Thank you, good night.
bcn-ron said:snip
TEH-CJ said:Post of the decade
tho iyho do you think resistance holds up well against halo 3 SP ?
i'm curious as hell because i havent played halo 3 yet.
J-Rzez said:Wait, put an Insomniac spin on it... Creates a heavy drenching mist then sends out an incredible electrical charge... Now, it's interesting
Or, how about a grenade that creates a gas that enters the body, causing it to expand then explode?
Or, one that excites the cells in the body and causes those in the range to vaporize?
Maybe a mini-nuke explosion that does to enemies what hollywood portraits it as it burns and turns the body into dust in a violent radiation-extreme heat wind blast?
Insomniac, I patent these weapons btw...
Insomniac, I patent these weapons btw...
bcn-ron said:halorape
theBishop said:I'm about halfway though the Halo3 single player, and I feel like I'm still waiting for it to start. Halo2 started off with a bang, and then wore on... Halo3 never seems to reach even that high mark (at least as far as I am).
The first level in Resistance is a little slow, but it also introduces you to one of the best FPS weapons ever conceived, so I can't hate on it too much.
So far, its no contest. Resistance has a better single-player campaign.
I haven't played Halo3 online yet, but I imagine it'll be better than Resistance in some ways (Vehicles), and worse in others (16 player, no race abilities, etc).
theBishop said:I'm about halfway though the Halo3 single player, and I feel like I'm still waiting for it to start. Halo2 started off with a bang, and then wore on... Halo3 never seems to reach even that high mark (at least as far as I am).
The first level in Resistance is a little slow, but it also introduces you to one of the best FPS weapons ever conceived, so I can't hate on it too much.
So far, its no contest. Resistance has a better single-player campaign.
I haven't played Halo3 online yet, but I imagine it'll be better than Resistance in some ways (Vehicles), and worse in others (16 player, no race abilities, etc).
Treo360 said:I was the exact opposite. Everyone kept telling me wait until you get to Manchester etc . . it just didn't grab at me at all. I finished it because I had spent the $60 on it.
Walking tank design, not my cup o tea, the disconnect from the cut scenes also took me out of the game a bit too. Having to visit a website to get further back story on the game? Nah, I'm not that hardcore to care to do so, nor do I care to read about it in game.
Then it was the play it online you'll like it better. For the same reasons why I don't really care for Halo online, it just didn't appeal to me. Whether it was the XBL tards calling me gay or what have you, or the self absorbed Sony fanboys bitching about the other console on PSN, it just wasn't/isn't fun.
I like the story it's there, the game play is somewhat there for me, heck I can sorta live with the multiple weapon selection, but to get my $60 bucks next time, you're going to have to wow me.
Treo360 said:I was the exact opposite. Everyone kept telling me wait until you get to Manchester etc . . it just didn't grab at me at all. I finished it because I had spent the $60 on it.
Walking tank design, not my cup o tea, the disconnect from the cut scenes also took me out of the game a bit too. Having to visit a website to get further back story on the game? Nah, I'm not that hardcore to care to do so, nor do I care to read about it in game.
Then it was the play it online you'll like it better. For the same reasons why I don't really care for Halo online, it just didn't appeal to me. Whether it was the XBL tards calling me gay or what have you, or the self absorbed Sony fanboys bitching about the other console on PSN, it just wasn't/isn't fun.
I like the story it's there, the game play is somewhat there for me, heck I can sorta live with the multiple weapon selection, but to get my $60 bucks next time, you're going to have to wow me.