Personally I like like the animations. The models feel with some weight when running, unlike other games where the characters "slip" over the floor while moving their legs.Tieno said:This game looks much more impressive in motion to me, like Call of Duty 3 but better. The atmosphere doesn't translate into the screenshots that well and this game seems to have a good amount of it.
The game still looks amazing even in screen shots, but yeah, the animations, etc. really make it shine in motion.Tieno said:This game looks much more impressive in motion to me, like Call of Duty 3 but better. The atmosphere doesn't translate into the screenshots that well and this game seems to have a good amount of it.
Amen. Also chunky looking ears, and (bald) head angular curvature especially is very annoying when you can spot it easily. Resistance seems to avoid both of those problems luckily, and most curvature problems in general.Funky Papa said:Those are some fine looking helmets. I wish more devs could understand the visual impact of having perfecly round helmets and wheels, few things are more anoying that angular objets that are supposed to be round.
yet still NO ****ING ANISOTROPIC FILTERING, this next gen is getting on my nerves
That makes absolutely no sense. Try to play a game @ 1600x1200, take a cap, resize it to 1024x768, then take a cap @ 1024x768 and compare the original with the resized one.Mmmkay said:I was just thinking about these poor ground textures, and I think because of the sheer size of the native resolution screenshots, they may be suffering from loss of information when rendered that high. Don't get me wrong, they are poor textures, but I think they are being overly softened and attenuated and won't look quite so bad when the game renders at 720p with those assets. Not all textures suffer, because it depends on the resolution of the texture in question before it is scaled.
Here's an example to show what I'm talking about:
On the left is a natively rendered image, on the right I scaled the image up by a factor of 6, then reduced it back to its original size:
No AF still sucks though.
it... doesn't work like that... at all.Mmmkay said:On the left is a natively rendered image, on the right I scaled the image up by a factor of 6, then reduced it back to its original size:
It does when you take into account that Jim said the original shots he got were at "4400x*" size, quite a bit larger than the target 720p or 1080p resolution of the game. So the original shots Jim got were upscaled from 720/1080p to 4400x* and then downsized back to 720p.jarosh said:it... doesn't work like that... at all.
More like rendered in engine at that res and then pumped from a dev kit.kaching said:So the original shots Jim got were upscaled from 720/1080p to 4400x* and then downsized back to 720p.
What you just described is no different to what I did, expect yours is not even a 2x scale factor.Funky Papa said:That makes absolutely no sense. Try to play a game @ 1600x1200, take a cap, resize it to 1024x768, then take a cap @ 1024x768 and compare the original with the resized one.
no they were not upscaled. they were rendered at 4400kaching said:It does when you take into account that Jim said the original shots he got were at "4400x*" size, quite a bit larger than the target 720p or 1080p resolution of the game. So the original shots Jim got were upscaled from 720/1080p to 4400x* and then downsized back to 720p.
Yes they were rendered at 4400 but it's not using any different texture assets in doing so. It's the texture assets which get upscaled, which is that my point was. You're supposed to pretend that the image I used was just a texture.jarosh said:no they were not upscaled. they were rendered at 4400
How about thanking Jim on page 14acousticvan said:Thanks to all the guys from http://forums.e-mpire.com/showthread.php?t=59143&page=38
He was thankedBad_Boy said:How about thanking Jim on page 14
Where do you think they got the screens from? lol
maybe so, but whats the point of posting the same screens again in a lower res?Yoboman said:He was thanked
Jim said:
The Gaming-Age pics were stuffing up with a bandwidth stealing image (showing just the sites logo)Bad_Boy said:maybe so, but whats the point of posting the same screens again in a lower res?
Anyways...
anybody notice every soldier on here seems to have a different set of gear on their back? meaning not all the same repeated model over and over...
Weird, showed up fine for me. But yeah, my mistake then.Yoboman said:The Gaming-Age pics were stuffing up with a bandwidth stealing image (showing just the sites logo)
Yoboman said:The Gaming-Age pics were stuffing up with a bandwidth stealing image (showing just the sites logo)
That'd explain itJim said:Yah... I only allow hotlinking of large pics from a few forums/sites, NeoGAF obviously being one.
Bad_Boy said:anybody notice every soldier on here seems to have a different set of gear on their back? meaning not all the same repeated model over and over...
Bad_Boy said:wait, acousticvan. why are you posting these screens again? Jim already posted them on the previous page (14).
I appreciate it as I could not view them before (blocked).Bad_Boy said:wait, acousticvan. why are you posting these screens again? Jim already posted them on the previous page (14).
dark10x said:I appreciate it as I could not view them before (blocked).
dark10x said:I appreciate it as I could not view them before (blocked).
Jim said:Off topic: For those not able to see the screens posted on Pg 14, what exact url/domain are you visiting NeoGAF via? http://www.neogaf.com/ http://neogaf.com/ something else?
Are you like permanently 30 minutes delayed or something?acousticvan said:Do anyone of you think the pix are being touched up? since the level of AA is like 16x or something.
:lol oh man. I wanted to say that for a while, but thought it was a little harsh.Mmmkay said:Are you like permanently 30 minutes delayed or something?
fuMmmkay said:Are you like permanently 30 minutes delayed or something?
Dunno, but this game is set in the early 50s and is based on an alternate history anyway.travisbickle said:Did they have double yellow lines back in the late 30's?
travisbickle said:Did they have double yellow lines back in the late 30's?