Callibretto
Member
schennmu said:Please be less boring than the PSP and 3DS versions... The gameplay needs to be awesome again like the PS1 titles.
huh? I thought the psp version is awesome.
schennmu said:Please be less boring than the PSP and 3DS versions... The gameplay needs to be awesome again like the PS1 titles.
Krev said:They're probably aiming for the music manipulation feature to distinguish this title, rather than just riding the 'first at launch' wave.
Callibretto said:huh? I thought the psp version is awesome.
duckroll said:I feel like I'm missing something here. Why would a "demo" like this get anyone excited at all? The car design is pretty bad by Ridge Racer standards (or at least, it's not what I really prefer out of the various car designs from the series), there is no gameplay whatsoever, there isn't even a real graphical demo which shows a car racing on a track.
It actually deflates my excitement because it looks really obvious that the game is over a year away and they haven't even started making it yet. Lots of time for Namco to fuck it up and shit out another crappy Ridge Racer game no one cares about imo.
SolidSnakex said:They're definitely fun, but i'd love to have a Ridge Racer that has Rage's gameplay and RRT4's presentation.
duckroll said:I think that ship has definitely sailed. I expect this game to basically be Ridge Racers 3, just like RR6 and RR7 were basically home console versions of Ridge Racers.
SolidSnakex said:I definitely understand why you feel like that. It's been disappointing that they've kept those drift mechanics for so long. They're just way too simple. At one point in the series you really needed to try to keep the car under control when were coming out of a drift while it almost feels automatic at this point.
Also, drop the nitrous!
Yes, even though many consider it RR1.5, it really doesn't matter since RR1's graphics and gameplay were spot-on. This adds additional cars and tracks, so yes, if you can grab it for $19.99 from amazon with free shipping new I'd say it's def worth it.herzogzwei1989 said:Sorry to ask this here, I cannot create a new thread. Is it worth it to pick up Ridge Racer 2 for PSP being that it's basicly the same engine with more tracks?
Anyway, I'm so very much looking forward to Ridge Race on Vita, I will buy both on launch, day one, cannot wait!
24FrameDaVinci said:Yes, even though many consider it RR1.5, it really doesn't matter since RR1's graphics and gameplay were spot-on. This adds additional cars and tracks, so yes, if you can grab it for $19.99 from amazon with free shipping new I'd say it's def worth it.
herzogzwei1989 said:Already just purchased thanks to your post ^__^
Does it have any tracks from RRV? I know it's got the first track from Rage Racer, the one that wasn't in RR1 PSP.
JustAnotherOtaku said:It's mostly tracks, cars and music from Type 4. For that reason alone it's essential. I think there's at least one RRV track too.
Two tracks are from the original Ridge Racer, three tracks are from Ridge Racer Revolution, four tracks are from Rave Racer, eight tracks are from R4: Ridge Racer Type 4, and four tracks are from Rage Racer.
Krev said:Cellius exists?
madmaxx350 said:Which Ridge Racer was 64 a port of ? Or was it just one build from the ground up ? I really loved that one
Wonko_C said:I kinda prefer the current simpler drifting mechanics of RR6/7 or Outrun 2006, but that's probably because the first RR game I really fell in love with was 6 on the 360. (I did play RR1, Type 4 and RRV before, though)
To me Ridge Racer 7 is the pinnacle of the series, the only thing I preferred from 6 was the ability to choose from different DJs. The girl is nice but James C. Mathis III was really funny (in a cheesy kind of way) in 6.
Namco: Give us Kaz Hirai as a secret DJ on RRVita.
duckroll said:I'm surprised the real QTEs haven't made their way into Ridge Racer yet. They're already making their way into NFS The Run! Lulz.
Brandon F said:NST developed pretty much from the ground up. It used assets and tracks from the original PS1 games as well as several original tracks that I am unsure ever got ported out to future games. I didn't hate it either, but technical issues bothered me a bit. I always felt the collision detection was off(hitboxes wider than the actual models), disliked the N64 controller/dpad with the game, and the AI was overly unfair. I did play it quite a bit though, mostly due to my love affair with Rage Racer and RRV at the time.
madmaxx350 said:Oh yes! That AI!!! Ha, good times good times indeed. I remember that every race with the red car that was on the cover of the game was just horribly hard. I probably beat that game at least 10-12 times
SkylineRKR said:I prefer the controls as found in Rave Racer. Drifting was somewhat inbetween RRV and the later games IIRC. Also, I could do without Nitrous.
More details in the tracks would be great, but rather not at the cost of framerate or anything. I would be thrilled if RR Vita is going to run at 60fps.
herzogzwei1989 said:JustAnotherOtaku: can you please confirm that for me? Thanks ^__^
herzogzwei1989 said:Sorry to ask this here, I cannot create a new thread. Is it worth it to pick up Ridge Racer 2 for PSP being that it's basicly the same engine with more tracks?
Krev said:Cellius exists?
pancakesandsex said:Why is no one else talking about this.
Why are more people not talking about this.
SkylineRKR said:Whenever I fire up RR7, I'm still pleased by its graphical awesomeness. Its one pretty 1080p game. We should've gotten RR8 instead of this abortion called Unbounded.
This thread got me playing RR7 and no, Rumble's not in.
herzogzwei1989 said:I perfer the gameplay from Rave Racer also.
I will not settle for 30fps RR Vita, it has to be 60fps.
SkylineRKR said:I prefer the controls as found in Rave Racer. Drifting was somewhat inbetween RRV and the later games IIRC.
SkylineRKR said:The only thing that RR7 lacks is a proper intro movie. And maybe an extra BGM disc or 2.
isamu said:Not sure what kind of gamepad you own, but rumble most definitely works in RR7.
isamu said:This is truest thing said in this entire thread.
Not sure what kind of gamepad you own, but rumble most definitely works in RR7.
If you guys enjoy Rave Racer, you should definitely DEFINITELY play it on PC via Viva Nonno. You can map the buttons to any controller you want! I play the game on my FFB wheel and although there is no FFB, the analog sensitivity can be modified to your liking, and boy is it a BLAST playing the game at home on a 110" front projection screen with a wheel, H-gated shifter and pedals!
Geezuz herzogzwei1989 and SkylineRKR...why the fuck did you guys have to mention Rave Racer? Now you've got me all hot and horny for the game and I've got the sudden urge to fire it up after not having played it in over 9 months!!!!!!!!
matmanx1 said:Did it look to anyone else like the guy in the tech demo was lovingly stroking the screen with his fingers? Just a silly thought I had...
And yeah I'd love to see a new, real, proper RR for the Vita as good as the first couple were.
The team is currently working on its first game project, however -- a Ridge Racer title for the PlayStation Vita, which was unveiled at E3 last month. Teramoto, before joining Cellius as a founding member, worked on the series at Namco Bandai.
"We definitely don't" have plans to become a full-time game developer, he says. "This Ridge project is in itself a sort of experiment to see what sort of Ridge game Cellius can come up with; it's a very different development atmosphere from when I was working on Ridge Racer in 2006. So if we do continue making games, I think we'll still remain different from normal game companies."
So how did it come about? It was "Sony that enlisted us for it," he says, "and we also have a lot of people who have connections with NBGI. You had those two sides involved, and ultimately, you had me, who proceeded with it because I thought it'd be interesting to pursue. So it wasn't a one-sided 'do this' sort of request, but a natural collaboration."
gofreak said:Gamasutra article on the developer, Cellius:
http://www.gamasutra.com/view/news/35384/Cellius_Namco__Sonys_Secret_Weapon.php
gofreak said:Gamasutra article on the developer, Cellius:
http://www.gamasutra.com/view/news/35384/Cellius_Namco__Sonys_Secret_Weapon.php