On a scale from 0 to The Witness how would you rate the puzzles in Rime?
They're more like TLG puzzles - as in, more like environmental walk around finding x to open y. Not barely puzzles at all most of the time.
On a scale from 0 to The Witness how would you rate the puzzles in Rime?
On a scale from 0 to The Witness how would you rate the puzzles in Rime?
On a scale from 0 to The Witness how would you rate the puzzles in Rime?
I was thinking of buying it but the price combined with length and performance put me off a bit. I bought a PS4 Pro and 4K TV relatively recently, I want stable performance. I'll wait for a framerate lock patch or sale.This thread is so slow. That's not good
I was thinking of buying it but the price combined with length and performance put me off a bit. I bought a PS4 Pro and 4K TV relatively recently, I want stable performance. I'll wait for a framerate lock patch or sale.
...but the fixes really shouldn't be that difficult.Frankly all the bitching about performance and optimizing and blahdeblahdebloo is grating. It's a $30 indie game that isn't a cheapo 2D platformer. There should be some allowance for flaws under those circumstances and it's annoying to think that people are passing up a labour of love such as this for those reasons.
This thread is so slow. That's not good
I'd buy it first, it will always be a good game regardless of what your feelings on performance are.
Also they are going to have money to pay for said patch if people buy it, if it bombs, that is not as likely.
So now we should buy games that are in a bad state to help finance the devolpers so they can afford to fix their game?
The game seems to be selling pretty poorly, unfortunately. Its UK debut was quite low, and while still a bit early, it's sitting at around 6k on Steamspy, whereas games that released on the same day or the day before can be upwards of 77k. Granted, it doesn't help that it has performance issues on PC.
This is what's making me hesitate, sadly.The game seems to be selling pretty poorly, unfortunately. Its UK debut was quite low, and while still a bit early, it's sitting at around 6k on Steamspy, whereas games that released on the same day or the day before can be upwards of 77k. Granted, it doesn't help that it has performance issues on PC.
You really can't get away with releasing a game with subpar performance these days. News travel far and wide in a really quick manner. I feel bad that it's selling poorly, but maybe next time don't release a game with all these performance problems and for the love of god never release a game with an uncapped framerate on consoles.
Well it didn't stop Breath of the wild, but that's a very special case for being one of the best and launching on a new hit console. Any idea on how Last Guardian did? Fallout 4 atleast sold well even with it's dips to 20 fps. In that case it might help that people weren't expecting anything better.
Oh goodness yeah don't go into the game expecting anything close. I'd go a 2 on that scale.
The puzzles are there to fill out the moment to moment gameplay. There are clever gimmicks but that's not the focus of the game at all.
They're more like TLG puzzles - as in, more like environmental walk around finding x to open y. Not barely puzzles at all most of the time.
Thanks for the replies.Awesome game overall. I think the look, the music, the exploration, and the ending are what really made the game. My only real complaint is the controls/movement is not very fluid at all. Otherwise an excellent game. I'd rate it above Little Nightmares and What Remains Of Edith Finch.
Maybe a 2 or 3? Don't get it for the puzzles. At no point did I feel like a puzzle was clever, or did I feel clever for solving one.
The exploration on the other hand I'd rate higher because I missed a bunch of collectible stuff on my first play through. There were a couple things I found though on that playthrough that I thought were hidden pretty well. Apparently a bunch of other stuff was hidden even better since I didn't find it.
This thread is so slow. That's not good
I was going to mention with rare exceptions, of course. Zelda and Fallout will sell millions regardless of performance. No idea how TLG did. I suspect that it would sell the same amount even if it ran 4k/60.
All videos of the game I've seen is the kid solving some kind of puzzle. If this is not a puzzle game, what else do you do?
Frankly all the bitching about performance and optimizing and blahdeblahdebloo is grating. It's a $30 indie game that isn't a cheapo 2D platformer. There should be some allowance for flaws under those circumstances and it's annoying to think that people are passing up a labour of love such as this for those reasons.
The distributor over here updated the date of the Switch version from July 21 to September 22. Let's see.
On a scale from 0 to The Witness how would you rate the puzzles in Rime?
Just finished the game.Somehow, i had no clue what the game was about until i saw the chapter select screen (despite discovering 6 keyholes). Now i wonder if the world and the game might have been full of hints and things i didn't notice or understood and if replaying could add an extra dimension to the game. There is still a lot about the story that i don't understand though. Ultimately, it seems about dealing with loosing someone you love and the various stages in that process. However, i still don't understand how these feelings are actually portrayed throughout the chapters in the game and the boy in particular.
I need to collect my thoughts but overall i found Rime to be a memorable experience that was well worth buying. Well done, Tequila Works!
Honestly, if this was PS4 exclusive I feel this thread would get bit more traffic. I think many were ridiculously scared off by them splitting up with Sony. So not even the positive reception makes them give this a chance. It's really unfortunate. But it's not like this is the only game deserving of more attention in GAF either. Hopefully more people play and enjoy the game and this thread will pick up.
Honestly, if this was PS4 exclusive I feel this thread would get bit more traffic. I think many were ridiculously scared off by them splitting up with Sony. So not even the positive reception makes them give this a chance. It's really unfortunate. But it's not like this is the only game deserving of more attention in GAF either. Hopefully more people play and enjoy the game and this thread will pick up.
I'm waiting for the Switch version 🤑This thread is so slow. That's not good
This game completely flew under my radar until it popped up in my Steam news on the weekend. I'm intrigued and have it on my "to play" list.
The disparity in reviews was surprising to me. For those who have played/finished the game, do you think a lot of the low scores are from reviewers who just didn't "get it"? Kinda like with TLG?
This game completely flew under my radar until it popped up in my Steam news on the weekend. I'm intrigued and have it on my "to play" list.
The disparity in reviews was surprising to me. For those who have played/finished the game, do you think a lot of the low scores are from reviewers who just didn't "get it"? Kinda like with TLG?
TLG's technical issues weren't something as trivial as frame rate/pacing issues every now and then, but a flawed companion AI, on which the main game mechanic is based.Definitely. I think The Last Guardian is probably its closest comparison, especially since The Last Guardian had some minor issues, but was amazing on a whole. It stays much closer to the games as art genre and is a great experience. I've been on both sides of some of these types of games, being underwhelmed with ICO and Flower, but loving Shadow of the Colossus and Journey.
It does have some technical issues. If only concerned with its creative and artistic merits, I'd rate it a 9-10. But if rating it merely on an objective, technical level, I'd say it's a 6-7, mainly due to some of the frame rate issues. Still, overall I'd give it a 9 because I'm more lenient on technical issues providing the rest of the experience is top notch.
(I actually think it would be a good idea if more review scores listed two separate scores to show what they achieve creatively vs what they achieve on a technical level - kind of like Olympic sports scores. I think its a cool way to merge subjective opinions with objective statistics.)
Honestly, if this was PS4 exclusive I feel this thread would get bit more traffic. I think many were ridiculously scared off by them splitting up with Sony. So not even the positive reception makes them give this a chance. It's really unfortunate. But it's not like this is the only game deserving of more attention in GAF either. Hopefully more people play and enjoy the game and this thread will pick up.
TLG's technical issues weren't something as trivial as frame rate/pacing issues every now and then, but a flawed companion AI, on which the main game mechanic is based.
During one incident in TLG I spent an hour solving a puzzle the solution of which I worked out within a couple of minutes. I did everything by the book but no dice. So I started doubting myself and trying different things and going around like an idiot. Eventually I restart the game, try the first solution again and voila it works.
Add a few more incidents similar to this one and now do you really think my overall experience would be the same as someone who was lucky enough to go through the game without encountering these? Should I be labeled as someone who "didn't get it" if I don't think the game is great after all that? Reasonably the answer to both is a big nope, but not everyone is reasonable.
More often than not a game that brings something new and interesting to the table but has glaring technical issues still gets credit for its creativity by the reviewer even if they think the overall experience is shit (see Trespasser and its revolutionary physics)."Didn't get it" is a bit harsh. I too had a few issues getting Trico to do stuff. Some people will dismiss issues like those when concerned with the overall experience. Others can't overcome the issues and scores suffer for it.
My main point is that many times a score can suffer due to technical issues, devaluing the creative vision of the project.
Still wonder what story significance the sentinels have.
Put that fucking shit in spoilers. Now I know it's a, thanks.bad or sad ending
Also, this has me even more exited for another of my highly anticipated, Ico-like/Journey-like titles, Vane. I hope it is just as fantastical and artistic. I really hope we get another look at it at E3, or even better: a release date.