The business side of the deal ( for this game, at least ) is most likely not problematic at all. MS definitely ponied up a lot of cash, and both sides crunched numbers to achieve what they think will allow them to come out of it richer than before.
Now, whether or not that is true, remains to be seen, because we've seen major fuck-ups when it comes to business decisions before (uDraw,lol), but at least at the offset, it doesn't seem to be that risky unless TR continues to maintain the negative backlash it's getting even till launch.
The bigger, longer term question is whether or not it'll have an impact on the franchise itself. Story-driven, single player game sequels missing out on platforms, even for a limited amount of time, imo, does damage the franchise's sales potential somewhat because the audience that has skipped the game over in due of the timing probably exist.
Granted, it's always been murky waters because numbers available to us most conveniently, the US figures, have always had Xbox at the dominant spot, so even for games that have a very high skew to Xbox vs Playstation ( Splinter Cell, Mass Effect, etc ) it's hard to tell if there was actual damage to the franchise potential.
It'll be interesting to take note of sales of games like say PvZ : GW on PS4 in NPD threads, because that will be a reflection of whether or not timed exclusivity has prevented the PS4 SKU from selling as well.