There is a hack like that in the works right now, currently on mobile so cannot link atm.
Minimap would ruin Return of Samus, but is beneficial to NES Metroid IMO.Cue some old drohne posts about Metroid being worse with a minimap.
I haven't played it myself, but he always made a pretty good case.
First time I hear about it being mobile. Is it the Biospark text editor one that was supposed to drop in June or is it something else?
Whoa, seriously? Did Nintendo actually make those games brighter to compensate for the OG GBA's dark screen? Man, they knew it was bad. Were the SMB3 and Yoshi's Island ports like that too?
I mean I was posting on my phone at that time, here are the links now:
http://forum.metroidconstruction.com/index.php/topic,475.0.html
http://forum.metroidconstruction.com/index.php/topic,3528.0.html
Save states
Just took this for a spin. Pretty great. People should check out the 96-98 Anniversary Hacks by EGHT. The '98 version is Ultimate Match if it existed on NeoGeo.
At some point somebody replaced the "sweat" with blood but from understanding how that version works is somebody would have to go to a lot of trouble to bring that experience to you.
Speaking of MK be sure to check out the MK2 Boss Hack for SNES, MK2 Unlimited, UMK Trilogy & MK Revelations for Genesis.
For Simon's Quest make sure to check the creator's website for the most updated version of it and little extra stuff you can choose add to the patch to further customize the experience.
The author of this hack is refining this one with a bunch of bells and whistles and a hack for Zero in X2 is being worked on by him as well.
Mega Man X3 - Zero Project Vers. 3.0 (In Progress)
Mega Man X2 - Zero Base Mod (2015-2016 WIP)
You can check out the latest updates for both hacks at their respective links.
A wonderful Link's Awakening patch that gives the mermaid her top back and a hippo her boobs if that's what you're into and what not.
Travesty that FFVI Brave New World hasn't been posted yet. Complete overhaul of the broken stats system and magic system as well as a reworking of mob encounters and AI. Makes it a much better balanced and interesting game combat-wise, actually requiring you to manage buffs beyond the standard shell/reflect combo and think about equipment choices for stats rather than a straight linear progression and basic elemental affinities.
This is subjective but the Super Mario World: Super Mario Advance 2 Color Restoration patch reverts the game back to it's SNES look.
Before:After
I assumed it was brightened because at that time the GBA had no light. A lot of games had very bright pallets for this reason.
Hm.Searching Simon's Quest only brought up my post and yours, and as I went on that, there were no results besides those.
I have seen also nothing on Dracula's Curse in the thread, either.
Castlevania II: Redaction. Exactly the same game. No difficulty changes or new areas and visuals. Just speeds up the day/night transition text, speeds up text in general, fixes missing text & incomprehensible/misleading translations.
Bisquit's Castlevania - simon's revenge hack make it a much, much better game. Maps & switching & better translation and much more.
I'll give you that you're the first to actually link Bisqwit's hack in the thread. That seems to be happening a lot in this thread.There's a hack/translation for the Japanese version of Castlevania III on the Famicom, using a more literal translation of the Japanese script so you can have both the fantastic soundtrack and an english version at the same time. http://www.romhacking.net/translations/730/
And there there's the relocalized add-on to that patch that changes that translation's script to their changed names like the Japanese Ralph Belmondo to Trevor Belmont, along with fixing a lot of bugs and redoing the title screen. http://www.romhacking.net/hacks/1983/
A wonderful Link's Awakening patch that gives the mermaid her top back and a hippo her boobs if that's what you're into and what not.
King of Fighters 99 Anniversary Edition by Yashional
Game was revamped with some KOFXI super active visuals:
https://www.youtube.com/watch?v=ogNaaw9dMU0
Video shows 2012 version, but the games has been updated many times and to the point of last month.
two styles for each characters: 99 mode and 98 mode.
Each mode has there own type of dodge from the represented games:
And 11 EX characters:
The only thing to make this even better is if they replace all the SMW SFX with the original NES sounds, and you'll have the definitive version.Super Mario All-Stars Brick Fix, a really simple hack that fixes brick-hitting behaviour in SMB and Lost Levels.
By the way, do you have more info on those KoF Anniversary games? I always thought they were JUST bootlegs, but after the other post going in great detail how 99 works, I'm just very curious about the others.
Sonic 1 with Spindash.
Sonic CD with Sonic 2-style Spindash.
I suppose old posts would be fitting, given you quoted a 2013 post of mine thereCue some old drohne posts about Metroid being worse with a minimap.
I haven't played it myself, but he always made a pretty good case.
Wii homebrew ftw
1) Playing old gamecube favorites (like Timesplitters 2 & 3, Nightfire) with wiimote IR controls via nintendont
2) Ditto for N64 fps like GoldenEye, Perfect Dark, 007 TWINE via Not64
3) Waggle removal from DKC Returns and assignment of rolling to B trigger, via wiierd codes.
4) Also via wiierd codes, LoZ Twilight Princess Wii edition: removal of "bloom" lighting and best of all, mirroring removal which makes the game that much better, coming from the GC version.
And those are only a few quick examples
This is a great hack. I only play this version of the game now.Super Mario All-Stars Brick Fix, a really simple hack that fixes brick-hitting behaviour in SMB and Lost Levels.
I'm not aware of that existing. What does exist is a homebrew proof of concept port of Green Hill Zone:The one that modified Sonic Genesis GBA into a playable game is the most impressive one to me.
A patch for the Neo-Geo version of Metal Slug 2, infamous for its slowdowns :
Metal Slug 2 - reducing the slowdown
I love 'Ultimate Mortal Kombat Trilogy'. Every version of every fighter from MK1,2,3,Trilogy.
I wish there was something like this for Street Fighter (although i guess this might be harder, given the differences in visual styles).
Someone removed the voices for Mario and Luigi for Super Mario Bros 3 GBA (hopefully Mario 2 follows soon):
http://www.romhacking.net/hacks/2566/
Thank goodness that it's also the European version of the game also, because there is a save file somewhere that has all of the e-reader levels from both U.S. and Japanese levels unlocked and translated.
So... anyone know if this runs on portable hardware? I've recently been into the homebrew game, I'd love to be a able to play this version of Sonic 1 on my 3DS. Same goes for the Sonic 3 & Knuckles complete. Would the 3DS be able to run this?Probably been mentioned but I'll note it anyway: Sonic Megamix. Technically it has now evolved beyond a rom hack in to an entirely new game but it's basically the greatest rom hack in existence. It turns Sonic 1 in to a beautiful, fast paced adrenaline rush of a game with masterful level design, control enhancements and Sonic Team Genesis-era quality art. The music is pretty amazing too. I'd be hesitant to call it a straight rom hack just because even though it is one by origin it just doesn't do the game justice to call it one; it's that unbelievably good.
The creator (Stealth) recently started working on it again. He has updates posted on his Patreon for those interested here.
Here's a recentish video of one of the newer zones if you want to see it in action.
Is that guy from here? BIt of a coincidence that the thread gets revived and soon enough someone pops out these two Romhacks.
Well, if you get around playing Super Mario Advance 2 you should probably also use this one as well:
Super Mario World Color Restoration
Not sure how in bounds this Metroid hack is but it does use the NES rom as a base, adds in a map system, sprites based on the GBA games and some other tweaks.
https://www.youtube.com/watch?v=Af0No8xQV6M
Or a mod that removes random annoying crap like the constant bombardment of text and items like the acorn and triforce of power!I should look into finding a way to make Link's Awakening's text scroll faster, my only real complaint about that game.
Or a mod that removes random annoying crap like the constant bombardment of text and items like the acorn and triforce of power!
That actually exists, along with a replacement font that's easier to read (the typeface from the oracle games).
I used to have it on my Everdrive GB, I may still have the patch somewhere - it was on romhacking.net for sure though
I'm starting to think so also, because there was a hack for A Link to the Past GBA that removes the voices just released today.
http://www.romhacking.net/hacks/2570/
I am not sure if this actually an improvement and seems more like a personal preference thing.
Some Run and Gun and Shoot'Em Ups have intentional slowdown by design.