BattleMonkey
Member
Awesome, and no Frank as lead is fantastic.
Awesome, and no Frank as lead is fantastic.
If the main character is a Mechanic I wonder if you'll be able to fix up cars and stuff and actually drive around plowing down zombies.
So what was so bad about DR2:OTR anyway? I barely played DR2 and got to pick up OTR during that Amazon goldbox and so far enjoyed what I've played. Is it just too similar to the original or did they mess up something big time?
Either way, looking kind of forward to a new DR if it's a completely new setting anyway.
As a long time Dead Rising fan who enjoyed DR1 and DR2, what OTR brings to the table is not just rehash and reuse, but also a dumbing down of certain game design elements for "accessibility" and casualization.
What did they dumb down exactly, if you don't mind me asking?
It is a complete retread of what I remember from DR2 up to the first mandatory boss (despite being in the new area even), so I definitely understand the "not for me" sentiment.
Rick looks pretty...groovy.
Time limits are integral to how the series plays. They make them tense games about planning routes and rushing from here to there in a desperate scramble, rather than boring sandboxes.People like time limits? You guys are weird.
That just shows good taste on their part. Though I would equate Dead Rising to Army of Darkness instead of the earlier works.
OTR was my first DR game, and I frigging loved it, one of my favorite games this gen! If it weren't for the co-op trophies I would've Platinumed it.
However, if the game didn't have checkpoints I probably wouldn't have finished it or enjoyed it even, I don't wanna keep retrying their shitty bosses that come out of nowhere while losing any progress I made getting to them.
If you don't like the checkpoints then don't fucking use them, you're not forced to do so.
As a long time Dead Rising fan who enjoyed DR1 and DR2, what OTR brings to the table is not just rehash and reuse, but also a dumbing down of certain game design elements for "accessibility" and casualization. Since I already played and enjoyed DR2, I have no interest in playing a version of DR2 which is basically "not for me". I hope they don't make DR3 like that too, or I would be upset.
How was DR2 on the PS3? I've had it for ages but haven't even tried it yet. Did it run ok?
California isn't that sweet. Stop setting all the games there.
No it didn'tremove the time limit
ruined the game
The problem I have with this is that the game you describe is not the Dead Rising I like. I like that there's no fallback if I fuck up. If I don't want to waste progress losing to a boss, I probably should save often and, more importantly, not lose.
Dead Rising is kind of like a rogue-like in that way. If you can't handle that pressure, then it's not the game for you, much in the same way that I don't like RTSes because it's too much stuff for me to manage.