VistraNorrez
Member
Death Dealer said:The city itself was great. I loved the driving physics. But the missions (usually only one way to do things, not emergent like past GTAs) and the plot (by the time it got to the last Island) sucked in comparison.
The plot is more of an opinion (I don't agree), but most missions offered multiple paths. There are a ton of alleys and paths to escape in and around the city. Finding a little path that a car could barely get through to escape under a bridge and lose the cops gave me a wonderful feeling. Not to mention most chase missions you could kill the target during the chase or follow them to a spot and take them out there. Just go look up a mission on youtube and you'll see plenty of ways to beat a mission. I only realized after I beat Flat Line that you could wear doctors scrubs. That would've made things easier for me. It can be done without firing a single shot.
Some of the big set piece missions, like Three Leaf Clover, didn't offer much choice but they were so well designed that I didn't care.
Of course depending on what weapons you have can also change the dynamics of a mission.
Snuggler said:Hollywood is super underwhelming, but it's GTA, I'll still be there day one. I loved GTAIV, but I hope they take close look at RDR's success since it, in a lot ways, refined what worked with GTAIV. All the emergent events like horse robbers and shit made the world feel interesting and active long after the campaign is over. I look forward to more Euphoria, though, I love that shit.
I'd say you can bet that they will incorporate that into the next game. I'm sure there will be muggings and carjackings you can stop. And if it's LA there might even be some parody of Crips vs Bloods emergent gang battles that you can partake in.
The strangers you could encounter in 4 and RDR were a great addition. Little missions with great minor characters really made the world a more interesting and believable place.