dragonelite
Member
If the 1080@60fps is true im count on my money sony.
It'll be called "Playstation Orbis"
In regards to the name, do people in Japan even mention the PlayStation systems with Japanese numerals?
In every Japanese advertisement or speech I've seen, they always mention the PS2 and PS3 just as you would in English, just with a heavy accent.
I can't stop laughing. I love japanese game shows.In regards to the name, do people in Japan even mention the PlayStation systems with Japanese numerals?
In every Japanese advertisement or speech I've seen, they always mention the PS2 and PS3 just as you would in English, just with a heavy accent.
I think the idea is:I love how every generation people say the next gen will run everything at 60fps when it's blatantly obvious that it won't because most developers will trade frame rate for other graphical flourishes and settle for 30. We'll have better-looking games that run at the same crappy frame rates.
"4th Used games are not readily run on the PS4.
* Sony is planning certain protections in the PS4, including perhaps an online pass or something similar.
7th The PS4 will not be backwards compatible with PS3 games.
8th Games need to be registered to PlayStation Network account.
10th Every PS4 should be shipped with a PS Move compatible controller and camera."
There are so many deal breakers on this list for me it's nonsense. This is my last gen of console gaming I guess. Certainly won't be going to MS, so Steam it is.
I think the idea is:
1) if the developer can support 1080P60hz then he can support 1080P S3D @ 30hz.
2) There are going to be apps and overlays over running games and there should be a standard resolution to make it easier
3) Up-scaling from 1080P to 4K is supported in Sony 4K blu-ray players with an algorithm developed by Toshiba that can be supported in the PS4. It's similar to the code used in the PS3 to upscale DVD to 1080P.
None of that counters his point. The push for 3D is slowing down. Sure we will see 3D games next gen, but his point still stands that we'll still see studios push prettier pixels at the expense of the frame rate.
There is the other way to look at it, Gaikai server farms will probably be running AMD APUs so once it's compiled for an AMD APU they can just provide it via PSN as a downloadable PS4 program.My point is, how would they do it on THEIR end... they need to have hardware to run it. Surely they aren't going to cluster hundreds of thousands of PS3's together... Cell blades aren't made anymore as IBM has abandoned Cell...
And they NEED bc. Saying they don't is just silly.
No BC is standard and we should all be used to it by now.
And anyway, if you want to play PS3 games, you still have your PS3.
No BC is standard and we should all be used to it by now.
And anyway, if you want to play PS3 games, you still have your PS3.
I love how much people freak out about no BC. It's such a moot point
I love how much people freak out about no BC. It's such a moot point
I love how much people freak out about no BC. It's such a moot point
I'm reading that S3D will be really big next generation being supported by Head mounted glasses and more 3-D TVs as ATSC 2.0 brings OTA 3-D to consumers.None of that counters his point. The push for 3D is slowing down. Sure we will see 3D games next gen, but his point still stands that we'll still see studios push prettier pixels at the expense of the frame rate.
Agreed. The worst part is that it's such a worthy sacrifice. Moving to x86 is a must and will benefit us a lot more than BC will.I love how much people freak out about no BC. It's such a moot point
There is the other way to look at it, Gaikai server farms will probably be running AMD APUs so once it's compiled for an AMD APU they can just provide it via PSN as a downloadable PS4 program.
No BC is speculation that I hope is wrong. It appears from a:
1) 2011 article, Sony investing in R&D in China for PS3 China home grown games and
2) Sony recently got a 3C China certification that is a first step in selling the PS3 in China as possibly a multi-media console that also plays games or PC that plays games (both legal and bypass the 2000 game console ban) that Sony has targeted sales of the PS3 in China and third world countries. It should start after a 22nm refresh around 2014ish (Cheaper power efficient PS3).
3) If true then the PS3 has a much longer life and may be supported in the PS4 SoC.
With the refresh to 22nm will be the need for new security schemes which will require a separate firmware going forward. Optimally a major redesign needed in any case might have Sony moving to a PS3 fusion 1 SoC unified memory design using the Sony Cell MPA patent. You know the theory I had.
If the PS4 is to be a 22nm SOI SoC then I think it might have BC. IF it's a 28nm bulk process SoC then no as the two 1PPU4SPU CPU packages would have to be produced on 22nm SOI and 2.5D attached to the monolithic AMD APU chip core. First case has a near zero cost over the life of the PS4, just the impact to yield plus IP cost for the PPU from IBM and the second case something under $40 per PS4.
Was posted in another thread...I think it's just a rumour compilation/speculation piece. I'm not sure they're contributing any original new info.
Also think the whole 1080p60fps is BS. Sony won't mandate such demands on third parties if MS don't follow suite. And if ND and other Sony first parties can present a noticeable difference in visuals between 720p30fps vs 1080p60fps then I think Sony will most likely refrain from pushing the mandate even on their first parties.
I'm reading that S3D will be really big next generation being supported by Head mounted glasses and more 3-D TVs as ATSC 2.0 brings OTA 3-D to consumers.
Display Port provides power and direct drive to LCD glasses making the Head mounted glasses very affordable. My guess is $199 holiday season 2014.
Look at this PDF presentation by a Sony Technical officer on S3D. Page 35 on is about the future with head mounted glasses. It's all about S3D and how important it is for immersive game playing.
Though I don't think it'll be strictly enforced by either company if this is at all true.
Well as I mentioned above, MS may be pushing for something similar:
Maybe with your expectations it is standard. Not for mine (and many others).
And the PS3 wont last forever, it isnt the same quality as the old systems like the NES or SNES. Would like to know I am set for the next 6+ years in being able to play my PS3 games, as well. Nevermind the hassle of having to unhook my PS4 and hooking up my PS3.
How so?
Which is a reason for BC in the PS4 for the first few years. But I thought that newer game engines could port between platforms very easily especially if to a more straight-forward design with more memory. So this on the face of it does not make sense unless not releasing for the PS4 because all the new platform stuff does not make financial sense in it'self because numbers have to be high enough is part of the chicken and egg of any new console.http://www.thesixthaxis.com/2012/11/19/rockstar-explains-why-gta-wont-be-on-ps4/ said:Rockstar’s Grand Theft Auto V will arrive just a few weeks and months before everyone expects the next generation PlayStation and Xbox to be formally announced. They’re pushing the current generation of consoles hard, that’s for sure, but why? Why aren’t they just aiming at next generation?
Why? Numbers. “We feel we can do some very impressive stuff and do it for a large audience,” said Dan Houser to IGN. This felt like the way… “There’ll be a much larger audience on PS3 than there will be on PS4.” And yes, he said PS4.
http://www.product-reviews.net/2012/11/18/sony-ps4-dilemma-with-ps3-game-discs-doubt/ said:Regardless of what augmented reality and other dazzling features that may arise with the PS4 – would you agree that PS3 backwards compatibility with existing game discs is essential? Do you think it is possible to convert every single PS3 game to a streaming format for PS4 playback – we can see Sony having major problems with this.
At the end of the day, it is going to be a dire situation for Sony if GTA V owners cannot play the game on the PS4. Sony are not stupid though and we’re sure they are currently working out how to make everyone happy. Let us know your thoughts on a potential PS4 dilemma with backwards compatibility.
In regards to the name, do people in Japan even mention the PlayStation systems with Japanese numerals?
In every Japanese advertisement or speech I've seen, they always mention the PS2 and PS3 just as you would in English, just with a heavy accent.
No bc and no second hand games? Yea calling bs here.
Which is a reason for BC in the PS4 for the first few years. But I thought that newer game engines could port between platforms very easily especially if to a more straight-forward design with more memory. So this on the face of it does not make sense unless not releasing for the PS4 because all the new platform stuff does not make financial sense in it'self because numbers have to be high enough is part of the chicken and egg of any new console.
What can Sony and Microsoft feature for next generation to make it attractive at launch besides; oh in the future there will be a ton of impressive 1080P games.
In regards to the name, do people in Japan even mention the PlayStation systems with Japanese numerals?
In every Japanese advertisement or speech I've seen, they always mention the PS2 and PS3 just as you would in English, just with a heavy accent.
For all i care they leave it out completely. I've played a few games in 3D and it jus adds nothing imo.None of that counters his point. The push for 3D is slowing down. Sure we will see 3D games next gen, but his point still stands that we'll still see studios push prettier pixels at the expense of the frame rate.
Hmmm, does the no BC include even PSN purchases? If so, that's pretty stupid.
The number 4 in Japan is pronounced "shi". "Shi" also means death. Many hospitals in Japan have therefore no room with the number 4 or even a fourth floor - similar to a few high-rise buildings in the West no 13th Floor have.
I love how much people freak out about no BC. It's such a moot point
Yup. No ps3 BC would also seriously fuck over PS+ subscribers if you think about it. Not a good thing to do if they're trying to build up that service.
There's simply no excuse to not have ps1/ps2 BC, so if ps4 doesn't offer that then Sony is full of shit. BC with ps3 might be complicated, but it needs to be there. Don't care how it's done, but the ps4 needs to play ps3 discs and ps3 games from psn.
I don't care a bit about physical discs not playing on the PS4. All I ask is to have my PSN profile transfer over to the PS4 without any issues. I need my PSN purchased content available on the PS4. If that's not the case then I'm sticking with my PS3 and no PS4 for me.
8-16GB ram- My opinion. It will be again devided on Vram and normal ram. 8GB of GDDR5 ram is super costly 16GB is even more costly. I thing they will go with 2GB GDDR5 ram with second pool of 8GB DDR4 ram. It may also contain eDRAM. 1-2GB of that 8GB will be for OS and apps since it will be multitasking device. 16GB of ram is only possible if they will use only DDR3 or DDR4 ram without Vram. But that would be huge problem for system which will try to do next gen games.
The dev kits released are of two varieties, 8GB and 16GB. The system itself either have 4GB or 8GB (least and most respectively). The only thing is that we don't know the type of RAM that is being used in the systems. A while ago, I speculated that the two devkits may have different RAM speeds. I assumed the lower capacity would be faster and vice versa.
There are rumours about DDR4 but that is pretty uncertain. However, if it were to implemented it would only make more sense given its attributes of much better efficiency and data throughput advantage of DDR3. There have been a lot of talk as well about 3D or 2.5D memory stacking and how ultra-wide bus I/O could mitigate the need for the fastest RAM available. As such, GDDR5 may not in the PS4 at all and if it were, I'd bet everything that 8GB dev kit would sport it.
Lastly, the memory will be unified this time around. Sony understands that need to let the developers apportion amounts for tasks as per their needs.