It's the level of power suggested by several era members in their AMD gonzola thread owing to thermal limits with a 64 cu gcn limit at 1 ghz. They also say its a monster and the best we should expect from next gen console.
lol that wasn't a rumor, and they are wrongly assuming next gen consoles won't use a post gcn architecture, only the most pessimistic of posters get behind that line of thought
Lol monster? its barely 2tf over the X
If you care this much about having over 16GB of GDDR6 Ram why are you not excited about the thought of having 1TB of NVMe? To me this is one of the best things that could happen Next Gen , you see it as storage I see it as a big pool of Ram
Because its a waste of resources that could otherwise go towards a better memory configuration or beefier GPU, its benefits are just not worth the current cost
A built in super fast 100GB cache only accessible to developers would have all the benefits without incurring in the ridiculous cost of 1TB nvme.
I rather have 32GB of super fast ram than 16GB + nvme
Even SSD pricing its not suitable for consoles, by the time PS6 they might replace HDD
Edit: could they use 100GB of nvram in the diagram you posted and have it be significantly cheaper than 1TB?
A hybrid HDD-nvram setup would be the best compromise, granted initial load times would be long but you could always switch the hdd for a ssd on your own to minimize load times
What is raytracing again? And what are some modern games that make the best use of it. My next-gen terminology has gotten rusty in the past year or so.
Raytracing its the future but its a good 10 years away before we see it used in any significant way
Latest game to use some raytracing is Battlefield, but in a more gimicky way. Think bump mapping circa 2005