jett said:Cross-game inviting is already there. It's up to developers to implement it. RE5 supports the feature.
It's up to Sony to make it easier to implement it.
jett said:Cross-game inviting is already there. It's up to developers to implement it. RE5 supports the feature.
YagizY said:I am in a small boat that thinks cross game chat pretty much ruins a lot of multiplayer shooters. Instead of people communicating during tean multiplayer shooters they just talk with their buddies. TBH I find it to be annoying. If your playing single player games and chatting thats fine, I hate it for multiplayer.
Man said:I'm just thinking about that 1 hour trial thing of any PS Store game...
That feature is CRAZY.
If this service costs $60 and that was the single feature it will end up saving me cash. I'm not sure if Sony thought that feature through, developers must get something on that action (like $10 of every yearly subscription must be divided across a users downloaded 1 hour trial games). In my head this feature sounds more threatening to devs than the five-share DRM. For users though this is an incredible win if true.
Man said:Maybe it's Platinum games. Socom, Siren, Warhawk, GTHD, WipEout...etc. Sounds much more realistic that way.
Man said:I'm just thinking about that 1 hour trial thing of any PS Store game...
That feature is CRAZY.
If this service costs $60 and that was the single feature it will end up saving me cash. I'm not sure if Sony thought that feature through, developers must get something on that action (like $10 of every yearly subscription must be divided across a users downloaded 1 hour trial games). In my head this feature sounds more threatening to devs than the five-share DRM. For users though this is an incredible win if true.
Stumpokapow said:... given that this is about retail games, not psn games, what major first party ps3 games don't have a demo as-is?
Adam Prime said:meh there's a few. I wish 3D Dot Game Heroes had one, and a few other random titles.
Massa said:It's up to Sony to make it easier to implement it.
Massa said:It's up to Sony to make it easier to implement it.
DeadGzuz said:What does easier mean? They wrote a library in the SDK for it, the devs have to use it. Do they want Sony to write all of their code too?
Metalmurphy said:It's in the SDK. Can't get any easier then that...
Metalmurphy said:It's in the SDK. Can't get any easier then that...
:lolred shoe paul said:I talked with some Sony rep at Gamestop yesterday and I told him about the rumors and all he told me was "It'll be better than Xbox Live", which I expected him to say anyways. He didn't tell me features since he told me Sony hasn't told him anything yet. Then I blew his spot up by telling him about the Infamous/Little Big Planet PS3 bundle that's coming out/in the back room already and he was pretty impressed.
see5harp said:It's so easy that less than 1% of the released software uses it.
Stumpokapow said:Are you guys programmers?
see5harp said:It's so easy that less than 1% of the released software uses it.
Sony reps know as much as Gamestop employee's, which is to say they don't get any special info.red shoe paul said:I talked with some Sony rep at Gamestop yesterday and I told him about the rumors and all he told me was "It'll be better than Xbox Live", which I expected him to say anyways. He didn't tell me features since he told me Sony hasn't told him anything yet. Then I blew his spot up by telling him about the Infamous/Little Big Planet PS3 bundle that's coming out/in the back room already and he was pretty impressed.
Majine said::lol
Or maybe full of shit?red shoe paul said:Yeah, boggled my mind. I'm sure he was not inclined to say though. Or he was maybe hiding something.
Metalmurphy said:I am actually... But No, I don't have Sony's SDK if that's gonna be your next question.
Suzzopher said:Unlike with the 360 SDK it is not forced upon the developer to implement it. The TRCs need to be changed by Sony to force devs to use it.
I didn't say that. I said it couldn't get easier. How exactly would Sony make easier then having it on the SDK?Stumpokapow said:You don't seem like much of one if you think that "put it in the SDK" is a catchall solution.
So fur shading are on Wii's SDK? oO You need the full use of SPUs to implement a simple invite system that's already on the SDK? You're not making any sense.Stumpokapow said:It's like asking "why doesn't everyone use fur shaders on the Wii?"--it's not simply "developers a lazy", it's that developers are largely trained in using programmable shaders and the Wii architecturally does not. "Why doesn't everyone use the full SPUs?"--it takes time to learn how to write effective asymmetric code, and any support Sony has in terms of being able to fly engineers to teams, give presentations, beef up documentation (and write documentation in the appropriate languages so that non-English/non-JPN developers can appreciate it)
SDK isn't just documentation. The actual code/libraries for the invite system are in the SDK. I don't get where you're getting at tbh.Stumpokapow said:There are various levels of documentation and all enterprise code requires support from the library manufacturers you work with.
I didn't call them lazy, I said that some just don't give a shit and simply don't bother... There's a bit of a difference.Stumpokapow said:There are some things that are much easier than others to implement in a given SDK, and as a programmer you know that (as a programmer you also presumably know that calling other programmers "lazy" when the reality is that budgets and time and resource constraints impact product quality far more than abstract "drive"), so I don't know why you made the point you did.
Again... totally missing your point. How does this matter?Stumpokapow said:Not only that, but you know that Sony offers all developers support and works with virtually all teams to help make things run. You already know that there's a difference between "supporting" something and supporting it.
red shoe paul said:I talked with some Sony rep at Gamestop yesterday and I told him about the rumors and all he told me was "It'll be better than Xbox Live", which I expected him to say anyways. He didn't tell me features since he told me Sony hasn't told him anything yet. Then I blew his spot up by telling him about the Infamous/Little Big Planet PS3 bundle that's coming out/in the back room already and he was pretty impressed.
krae_man said:Isn't the reason for lack of demos the fact that Sony charges for the bandwidth they take up.
Metalmurphy said:I didn't say that. I said it couldn't get easier. How exactly would Sony make easier then having it on the SDK?
So fur shading are on Wii's SDK? oO You need the full use of SPUs to implement a simple invite system that's already on the SDK? You're not making any sense.
SDK isn't just documentation. The actual code/libraries for the invite system are in the SDK. I don't get where you're getting at tbh.
I didn't call them lazy, I said that some just don't give a shit and simply don't bother... There's a bit of a difference.
Again... totally missing your point. How does this matter?
It is in the SDKStumpokapow said:Have it in the SDK
Can't awnser this, but it should be documented as well...Stumpokapow said:document it well
:lol Why not have Sony do it themselves while ur at it. You really think Sony is gonna work with devs to implement something this simple?Stumpokapow said:work with developers to implement it?
But you do? You claim it's hard to implement, despite common sense telling anyone that it shouldn't be. I mean, it's not exactly implementing MLAA using the SPUs we're talking about here...Oh my god.
Take any library, any SDK, any middleware. Unreal, Torque, OpenGL, DirectX, Allegro, GDLib. Any of it.
There are functions implemented in each of these that are more difficult to use than others, or more difficult to use effectively than others. Documentation is provided by the makers of each of these to explain how to use functions. Some functions are better documented than others. Some libraries include extensive sample code, other libraries include very little sample code. Some manufacturers offer support contracts whereby by phone, email, or in person, their programmers work with your programmers.
Without access to Sony's SDK, you have no idea whether or not implementing the SDK invite system is a simple, trivial task for all games, some games, or no games. You have no idea if Sony will support developers in this task or not. You have no idea if beyond simply having the function in the SDK, it is well documented and supported by sample code. You have no idea what the PS3 development / test network environment is like.
Stumpokapow said:... given that this is about retail games, not psn games, what major first party ps3 games don't have a demo as-is?
Metalmurphy said:Why not have Sony do it themselves while ur at it. You really think Sony is gonna work with devs to implement something this simple?
Well, that falls in what I previously said, and that's where the real problem is. Some devs just don't bother/care.see5harp said:How many first party Sony games lack this functionality though? I think invites have been so useless for so long, that most PS3 gamers wouldn't even know that they could start a game this way. Sony probably doesn't feel like it's worth it at this point to try and enforce standards.
Metalmurphy said::lol Why not have Sony do it themselves while ur at it. You really think Sony is gonna work with devs to implement something this simple?
But you do? You claim it's hard to implement, despite common sense telling anyone that it shouldn't be. I mean, it's not exactly implementing MLAA using the SPUs we're talking about here...
there's one way to make it easier. make it a TRC.Metalmurphy said:It's in the SDK. Can't get any easier then that...
Metalmurphy said:Well, that falls in what I previously said, and that's where the real problem is. Some devs just don't bother/care.
The Faceless Master said:there's one way to make it easier. make it a TRC.
Oh come on, it's in the SDK. Just check the box that says "cross game invites" and don't be so lazy!Stumpokapow said:I also know that you were confused when I explained that being "in the SDK" is not a binary 1/0 thing and that there's a wide gradient of how well supported something is, and so I don't necessarily trust your professional instincts.
but it does, by knowing it's required, they know for sure that it's going to be in up front and it's allocated resources since they want their game to come out.Stumpokapow said:That doesn't make implementation easier, it just raises compliance at a resource cost to developers, but naturally you're right.
Yeah... cause it's either that, or it's so freaking hard to implement it's not even worth it amirite?Chrange said:Oh come on, it's in the SDK. Just check the box that says "cross game invites" and don't be so lazy!
Didn't claim otherwise.see5harp said:(including Sony)
MirageDwarf said:Stumpokapow, you know better with whom to argue.
Metalmurphy said:It's in the SDK. Can't get any easier then that...
Karma said:Sure it can. It should be in the OS. Needs to work with 100% of the games.