EviLore said:
Novelty? Novelty is the typical "sandbox" game of deciding on shooting this guy with an uzi or sniping him from a rooftop or hitting him with a car. Novelty is adding a few new shader effects and retooling some mechanics for sequel #35 of safe profit franchise #5037. This is thinking of basically any object and it appearing in the damn game with the attributes and functionality that you'd expect from it. That's not novelty, that's redefining what is possible in a video game.
Yes. I'm excited about Scribblenauts in so many ways. First, there's the
little kid in me level, of just wanting to mess around. Then there's the
casual gamer level of being excited about the game itself - you know, puzzles and stuff. Then there's the
enthusiast gamer level of being excited about a new game concept, something we see so rarely nowadays. Then there's the
armchair developer level of thinking about the influence on future games: the concept of using anything (reasonably available - not all games need to have the entire world's objects) and having the stuff act according to physics and object attributes instead of predefined uses and scripts would be awesome in, say, adventure games. Then there's the
programmer (nerd) level of admiring the amount of work and cleverness of the object structure needed to build software like this. I could go on... Any which way I look at it, I'm in awe. Even if some aspects of the game turn out to be "sub-AAA", it will still be a landmark in game design.