I've an unused buddy key if anyone wants. First to quote I guess.
I would totally love to try it, please?!
I've an unused buddy key if anyone wants. First to quote I guess.
I would totally love to try it, please?!
How is the netcode in comparison to Street Fighter and Mortal Kombat?
You're in the same bracket as I, good job on the win. Still waiting on my opponent to respond, but maybe we'll end up playing each other a couple of rounds in
Grab a couple of multivitamin pills and 10 ounces of orange juice. You'll be good for it tomorrow.What's your name in the bracket? I just won my second round match deciding it was better to go in blind-drunk than hungover. I fear that if I can't fight my 3rd round match now I'm going to be screwed due to the hangover.
Grab a couple of multivitamin pills and 10 ounces of orange juice. You'll be good for it tomorrow.
The online netcode in Skullgirls is the following:
Green (anything below 80MS) - Feels like playing offline
Yellow (90-120 roughly) - Very, very playable.. you will hardly notice the lag/delay
Red (150+) - Playable but you will get occasional lag. If you get anyone above 200 ms I would avoid that normally.
Way, way better than SF4 and UMVC3 netcodes.
Good luck against Dunce2000. You and he both could not find your opponents.I noticed that if I win my next match, I will likely be paired against guitalex.
RIP RIP RIP RIP
RIP in peace.I noticed that if I win my next match, I will likely be paired against guitalex.
RIP RIP RIP RIP
RIP in peace.
What's your name in the bracket? I just won my second round match deciding it was better to go in blind-drunk than hungover. I fear that if I can't fight my 3rd round match now I'm going to be screwed due to the hangover.
edit: just noticed you lost the 3rd round...dang
Steaks pm me about who you fought so I can prep
DiscoShark: So ya ready?
*Redacted*: blah, I guess
DiscoShark: That's not the reaction I was expecting
DiscoShark: cmon, get fired up
DiscoShark: haha
*Redacted*: Am not too optimistic!
*Redacted*: ;-;
*Redacted*: But we'll see
*Redacted*: Good luck!
-First Match Ends-
*Redacted*: ugh, nevermind
*Redacted*: I'm going to be ill
*Redacted*: I'm sorry, I can't do it tonight
DiscoShark: ?
*Redacted*: I've been feeling awful all of today
*Redacted*: Can we do this tomorrow?
*Redacted*: I'm very sorry..
DiscoShark: Im not sure how I feel about agreeing to do this and then backing it out after the first match
DiscoShark: frankly
*Redacted*: Alright, we can do this then!
*Redacted*: But I'm not at my best, you'll floor me easily
*Redacted*: if I leave in the middle of the match, it's probably to throw up, just an FYI
Should I have responded differently to this? I don't think I was being inherently unfair to the guy after he chose to accept and we played through the first match.
Beta Tournament Story Time!
Had an interesting situation with one of my matches ... I'l just post a bit of the chat log.
Now I don't regret at all pushing him toward playing the match. You don't just quit in the middle of the set after the first match and say "not feeling well, let's do this tomorrow!". Either you don't accept to begin with and postpone until a later date or you forfeit the match if you're really not in a position to continue. We ended up playing the second match anyway where he was doing a bit better but it ended in my win.
Should I have responded differently to this? I don't think I was being inherently unfair to the guy after he chose to accept and we played through the first match.
Beta Tournament Story Time!
Had an interesting situation with one of my matches ... I'l just post a bit of the chat log.
Now I don't regret at all pushing him toward playing the match. You don't just quit in the middle of the set after the first match and say "not feeling well, let's do this tomorrow!". Either you don't accept to begin with and postpone until a later date or you forfeit the match if you're really not in a position to continue. We ended up playing the second match anyway where he was doing a bit better but it ended in my win.
Should I have responded differently to this? I don't think I was being inherently unfair to the guy after he chose to accept and we played through the first match.
So is Squigly completely finished now?
Any update on Big Band?
Squigly has some final balance adjustments left, but is otherwise complete.
Big Band is in the very early stages still - we're getting his basic rough stuff in now, like walk, jump, etc. and the occasional normal.
He should be showing up on the stream before too long, I think.
Uh oh D:Squigly has some final balance adjustments left, but is otherwise complete.
Your attitude is justifiable, no worries.Beta Tournament Story Time!
Had an interesting situation with one of my matches ... I'l just post a bit of the chat log.
Now I don't regret at all pushing him toward playing the match. You don't just quit in the middle of the set after the first match and say "not feeling well, let's do this tomorrow!". Either you don't accept to begin with and postpone until a later date or you forfeit the match if you're really not in a position to continue. We ended up playing the second match anyway where he was doing a bit better but it ended in my win.
Should I have responded differently to this? I don't think I was being inherently unfair to the guy after he chose to accept and we played through the first match.
Do you think Big Band might have a "get off me" assist?Squigly has some final balance adjustments left, but is otherwise complete.
Big Band is in the very early stages still - we're getting his basic rough stuff in now, like walk, jump, etc. and the occasional normal.
He should be showing up on the stream before too long, I think.
It's about god damn time.THANK YOU!
New notes, and I ain't Lion.
Online
- Added horribly ugly connection-quality-indicator border before an online match. Probably not staying. THIS IS NOT THE SAME AS PING, this is the type of connection used between the two machines. If you see GREEN with low ping and have terrible lag, tell me. If you see YELLOW or RED, well now, that's between you and your ISP. Though if you live in Japan and see YELLOW or RED, I want to know.
Lobbies
- Can't kick players currently in a match.
- Now logging wins for leaderboards, but the leaderboard doesn't show them yet.
- New default lobby room name, no more Beginner rooms with lazy top players in them. Now the top players really ARE trolling if they do that. :^)
- Can't join lobbies from invites from different builds.
- Better notification when you are kicked from a lobby before playing a single game. (Wow, they must really hate you.)
- Reduced Lobby game start from 15 to 8 seconds. No sound for the countdown yet, that's coming though.
General
- Skip controller choice screen when only one pad is plugged in. Again.
Gameplay
- Projectiles created before Stage 3 do not count for undizzy or IPS (Peacock j.HK, Parasoul tears).
- Projectiles created at the start of a chain in stage 5 can trigger undizzy (Peacock j.MK).
Cerebella
- Diamond Dynamo bounces everyone the same height and distance now, can followup with F+HP on the whole cast; disable dashing for 13f after the last hit of a successful Dynamo.
Double
- Flesh Step recovery 8f faster, startup 3f slower...for a total of...let's see, 8 minus 3...er...3-and-to-the-2, and 2-and-to-the-1...5 frames shorter overall!
Filia
- I'm a nice dude, with some nice dreams...see these Updos? See these ice creams? So cool they had to come back, like a certain Dee-Oh-Double-something-or-other...2-hit M and 3-hit H Updo as point, only multihit if first hit connects. H version back to 1500 dmg if all 3 hits connect. Single-hit M version down to 950.
Fortune
- Zoom can now catch Cerebella off knockdowns.
- Attack damage from hitting your own head 500->300.
Peacock
- Single-button bomb cancels will not come out if done with assist call input. (QCT cancels, and the initial bomb call, will still work with assist calls.) MAN these constant "Waah waah but now I can't ____" are getting annoying...they're staying like this!
Squigly
- Art fixes for ground and air throws.
Valentine
- A successful Countervenom is now invincible all the way through the end of the animation. Whoops.
With so much drama in the F-G-C sometimes it's hard bein' Mike-Single-Z
A successful Countervenom is now invincible all the way through the end of the animation. Whoops