And imagine what can be pulled off on a custom-built gaming PC...It makes me shiver with excitement just to think of it!
I hope they show comparison screenshots between the 360, the PS3, and a PC running it on max settings.
BTW, 179 days until release (as of this post)!!
Wow...that lighting is nice. I guess they may have overshot their hopes of the power in a current-gen console. Todd mentioned the game being under development for three years already at that point and since the 360 was released in 2005 (and the PS3 in 2006), the game began development a couple years before the 360's launch, so they may have had to cut down the intensity. Now, I am not sure what lighting engine the 360 uses for Oblivion (Bloom vs. HDR). I know that HDR is much better, but that can only be enabled on the PC version. If Bloom lighting is being used on the consoles, then that would explain the lesser-quality lighting in the actual release of Oblivion vs. that tech demo. I think that next-gen consoles need to use dedicated GPU's rather than APU's (GPU's and CPU's on the same die). That would (...should...) significantly help the consoles' ability to render PC-grade graphics.