Wouldn't it look just exactly the same? I can imagine it looking great with a higher resolution and anti aliasing. But it's Nintendo, and it's the Switch.
And motion controls for a handheld seems weird to me..
Not possible as the entire game is built around motion control and could have to be rebuilt from the ground up to work without it.
Yep. Skyward Swords biggest issue is in its pacing and there's just too much fat, especially in the latter half of the game. Like, is it really necessary for me to collect Tadnotes?A remaster would hardly fix the game's problems, and what you mention would not even touch the biggest issue: the game was boring and a chore to finish. Maybe cut half of the game and just let the user see parts of the dungeons and the boss fights.
You can waggle in Skyward Sword. Just parry an enemy's attack first.Keep the waggle. Waggle made the game more fun.
But yes, give me that HD remaster.
Unfortunately in order to fix Skyward Sword you need to remove the filler (tadpole) segments, axe the long tutorial, turn Fi off, make the controls less annoying, make the Sky actually fun to explore, and of course make the game visually appealing in HD visuals.
At that point, it pretty much becomes a new game
Or, you know, it could. See: The Wind Waker HD.People need to stop saying things like "just cut the first 5 hours of the game." This will not happen. See: Twilight Princess HD
As the OP outlines, everything but the first two items there are accounted for.
Also even on Dolphin the game looks fanfuckingtastic so uh....
I suppose they might as well considering all the other 3D Zeldas have gotten a remaster of sorts.
I think it'd be pretty neat if they took all these 3D Zelda remakes, including OOT and MM 3D, and bundled them into one compilation for Switch. Improve the texture work for the 3DS and maybe have them run at 60 fps or something.
Look at the twilight princess remaster, it doesn't look great but it's certainly an improvement over the original.
Well, if you read the OP, you'd know that the motion based swimming is objectively bad, and I propose just removing it wholesale.
I think he's talking about a remaster in the same vein as the ones we've already had. You know, like Ocarina of Time 3D and Twilight Princess HD?
Anyway I agree OP. A lot of SS's problems would be very easy to fix. It would probably be the first of these remasters I would buy.
Yeah, but the last few hours weren't (triumph forks).Wind Waker already had a good opening
I would love a remaster, but I disagree with your first statement about not removing motion controls. Especially on a switch game. Releasing a switch game with motion controls seems really stupid to me, this console is supposed to be a hybrid, how can I play skyward sword with motion controls on the go?
The entire game is based around motion controls, the fact that you think they are waggle just shows you either didn't play, or you were playing it wrong.
For precision, compare the wii+ in skyward sword to wii+ in Nintendo Land. The tech was fine, the wii just couldn't handle all that data well in real time. With the joycons, and the switch power it'd be way better.
No, the game requires smooth motion controls for everything. It's not just about the combat, it's also about puzzles. The game was designed completely around motion controls, and to remove them would require redesigning much of the game, and would make the game worse while removing immersion.I only played the first hour or so, because I hated the controls, but couldn't you just assign button presses to the various slashes? Like Left bumper as sword ready, then LB+A for horizontal slash, LB+B for vertical, LB+X for stab, etc?
Not to mention camera control on the right joy-con would be a nice control addition too.
...would make the game worse while removing immersion.
Git gudIron out those music notes side quest at the end of the game what was that lol?
No, the game requires smooth motion controls for everything. It's not just about the combat, it's also about puzzles. The game was designed completely around motion controls, and to remove them would require redesigning much of the game, and would make the game worse while removing immersion.
Dang, it took you 4 hours? Did you get really super stuck or something? It takes most people just over an hour, and really much of that time isn't tutorial but storyline.Would never in a million years rebuy this game. 4 hour long unskipabble tutorial. Absolute worst intro experience I've had in a Zelda game.
All the tweaks in the world won't help that game's pacing, unfortunately.
Removing forced motion from flying and having fi nag at you are some of the least problematic bits about that game :/
It's stuff like being forced to climb eldin mountain 4 times in the game that are the real issue.
You'd have to hold the joy-con upside down. Pointer controls will be impossible on Switch. Yeah, you could have a minigame or a segment where Fi prompts you to turn the joy-con upside down, but then you couldn't use the grip at all, or you couldn't use a Pro controller. It's not practical at all.
They would have to devise an all-new control scheme.