HAL_Laboratory
Member
And I already hate it. I mean, why did they add all these little boundaries and shit? In the first one, right out of the gate, you could zoom around planets in tight little orbits and the camera would track you. It was such a sweet dynamic. If you fell from a tall ledge or platform, in most cases you were fine because gravity would hook a brother up. In Mario Galaxy 2, by contrast, the very first planetoid in the game has a freakin' fence around it that blocks you from crossing over to the bottom hemisphere. WTF? I thought surely it was just in the intro section -- Nintendo wouldn't do something that dumb. Wrong. World 1 does the same shit. And in the CLOUDS no less. Yeah the world map isn't actually in space, you're in a cloudy sky. With black holes that kill you whenever you fall. It's still a badass game but these little design changes really screw things up at times. There are bits of magic in the first game that simply aren't captured here.