Don't know if anyone else has mentioned this or thought about it much, but does anyone else feel like SOMA is... pro-euthanasia? All of the big themes (The ramifications of artificial intelligence and identity of the self, the nature of true human conciousness and free will etc.) have been delved into pretty thoroughly here and around the net, but I couldn't help but notice a secondary theme underlining the game. Look at the prime directive of the WAU. It's purpose is to keep the injured crew of PATHOS-II alive by any means necessary, and that means just so happens to be filling them with horrible magic techno goo that
at best leaves them in a blissful, unconsious state as they roam the underwater stations as murderous monsters.
Then you have the select few not fortunate enough to be ignorant of the horror surrounding them, being kept on life support against their will. Look at what gruesome fate Amy has been delt with in the shuttle station. Here's this woman, filled to the brim with all manner of tubes and cables, kept alive by a cold machine in a state that can barely be called living. Fast forward a couple of hours to when you arrive at the ARK and discover Sarah Lindwall and
holy shit this is basically the same thing as Amy. The only difference is there's no crazy future AI in the equation, but the imagery still persists. Much like how SOMA asks the questions of whether an AI can really be human, it asks if it's right to keep a person arbitrarily alive if said person isn't truly able to live, allowing them to continue to suffer without having the option of a dignified death.
And yet, what I find most fascinating is that, much like the rest of the game - or any other good piece of fiction for that matter - SOMA brings up these issues and at times does have a bias towards some sides, but it never tries to force it's argument upon you. It allows you to come to your own conclusions, letting you meditate on the ideas and concepts presented. Sure, Cath and Simon will point out the depressing state of the stored brain scans, or how soul destroying it is that the other Simon left at Omicron lost the coin toss and his reward is to be left to rot, or even Simon's initial reluctance fulfilling Sarah's final wish to die in peace, but for all of these it leaves the choice in your hands to erase/deactivate/unplug them, and it has the Goddamn decency to not cheapen it by having it all tie into unlocking some secret ending bullshit or tacky bonus achievement.
...on a completely different note, I was kind of let down with the actual design of the WAU. I mean, look at the stuff they teased years ago:
And this is what we get:
The changes they made during development in terms of the overall story were important and definitely turned out for the better, when compared to the alternative being "OMG the robots are powered by literal human braaaaaiiiins!", but man that thing in the first pic is goddamn iconic looking. That room is easily 10x more unsettling than whatever the shit the WAU looked like in the final game. Could've had a new HAL or GLaDOS, instead we're left with an icky butt hole.