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Sonic Chronicles: The Dark Brotherhood in new NP

Firestorm

Member
ZealousD said:
BioWare makes great games.

But you don't make a Sonic game where you wait your goddamn turn. That's ridiculous. That's like giving Mario fucking rocket boots and a laser pistol.
mariorpgbox.jpg


If this game is anything like that, oh my god <3 <3 <3 <3 <3
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
MechaX said:
... Now that was a really low blow.

That's how I feel. You have to realize, Sonic was an absolutely ridiculously huge part of my childhood. I didn't grow up playing Mario games, I grew up playing Sonic games. It's partly shaped the way I think about games.

People say Sonic is about speed. That's part of his attitude, but what Sonic is really about is always giving the player total, simple control. You shouldn't have to stop for more than a couple seconds in a Sonic game. You should continually be moving and doing. Plus, there has to be simplicity and streamlining of design. In the original 16-bit Sonic games, you got by with left, right, and jump.

Sonic's had a falling out because the new Sega hasn't understood this. They keep putting out unpolished products and adding stupid bullshit like mechs, treasure hunts, and jet-skis. Sonic Adventure wasn't so great because it wasn't polished and streamlined. Sonic Adventure 2 had some great moments but the overall experience was marred by when you weren't Sonic or Shadow (roughly 2/3 of the game), and even the later Sonic/Shadow levels weren't as polished or fun.

Sonic Rush succeeded because you're constantly moving and doing, and you're going pretty fast too. It's more complicated than the Genesis games, but it still is Sonic at heart.

So what's wrong with Sonic RPG?

You wait your turn to attack.
It's complicated.
Lots of extra mechanics.

Basically, everything that Sonic shouldn't be.

Greatness Gone said:
Stop bitching. You know you want this.

Nostalgia can only get me so far. I haven't even played Sonic and the Secret Rings.
 

Firestorm

Member
As someone who grew up on Sonic and not Mario as well, I'd say you're wrong. This is a Sonic spin-off. And after playing Mario RPG, I fully believe there is a way of creating a Sonic RPG that can work. They aren't trying to make a platformer so that stuff doesn't apply here. Think of it as a RPG with a Sonic skin, not as a Sonic game.

And Sonic Rush, although decent, was not that good.
 
My apologies for interrupting the contention over Sonic's proper role in gaming, but could someone please provide another hint (or two) about the location of these scans? I am unfortunately out of the loop. <_<
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
Firestorm said:
Think of it as a RPG with a Sonic skin, not as a Sonic game.

That doesn't help me, at all. I have enough trouble as is with turn-based RPGs (which by itself is probably a huge reason I'm angry), but now I have to play a turn-based RPG with a Sonic-inspired storyline.

Firestorm said:
And Sonic Rush, although decent, was not that good.

I'm playing through it right now, and while there are certainly a couple flaws (god damn these last few levels are a pain) it's still Sonic at heart and I wouldn't call it bad. Good, but not great.
 

Sciz

Member
giggas said:
There's also a little blurb about the interview. I wrote:
The interview didn't reveal much about the game. Mostly just a "get to know Bioware" for the Nintendo folk. They did basically say that they wanted everyone to love Big The Cat... so I guess he's going to be important.

haha, yes. I love the team that's making this the more I learn about them.
 

RagnarokX

Member
ZealousD said:
That's how I feel. You have to realize, Sonic was an absolutely ridiculously huge part of my childhood. I didn't grow up playing Mario games, I grew up playing Sonic games. It's partly shaped the way I think about games.

People say Sonic is about speed. That's part of his attitude, but what Sonic is really about is always giving the player total, simple control. You shouldn't have to stop for more than a couple seconds in a Sonic game. You should continually be moving and doing. Plus, there has to be simplicity and streamlining of design. In the original 16-bit Sonic games, you got by with left, right, and jump.

Sonic's had a falling out because the new Sega hasn't understood this. They keep putting out unpolished products and adding stupid bullshit like mechs, treasure hunts, and jet-skis. Sonic Adventure wasn't so great because it wasn't polished and streamlined. Sonic Adventure 2 had some great moments but the overall experience was marred by when you weren't Sonic or Shadow (roughly 2/3 of the game), and even the later Sonic/Shadow levels weren't as polished or fun.

Sonic Rush succeeded because you're constantly moving and doing, and you're going pretty fast too. It's more complicated than the Genesis games, but it still is Sonic at heart.

So what's wrong with Sonic RPG?

You wait your turn to attack.
It's complicated.
Lots of extra mechanics.

Basically, everything that Sonic shouldn't be.



Nostalgia can only get me so far. I haven't even played Sonic and the Secret Rings.
To me, Sega has not gotten the formula right at all since Sonic 3 & Knuckles. I'd say the problem for both the 3D and 2D games boils down to level design. In the Genesis Sonic games (especially S3&K), all characters ran on the same levels, but could go to or were forced to take different paths based on their unique abilities. Nowadays Sonic levels are much more linear and less interesting, and even in the 2D games where characters all go on the same levels their individual abilities don't really lead to hidden paths all that much. And the focus is too much on speed. The Genesis games had a lot of platforming. Sigh :( I'd kill for a new Genesis-quality Sonic game.
 

sphinx

the piano man
schuelma said:
Did she? She also mentioned Skies of Arcadia sequel for Wii as well..

is this "surfer girl" some kind fo oracle? :lol :lol

has she predicted enough stuff succesfully to take her seriously?
 

Fady K

Member
This is what happens when you have an extremely talented developer: You can make anything good. Even an RPG based on Sonic and some of the cheesiest characters Sonic Team has ever come up with! This will be one to look out for, even if Im anything but a Sonic fan.
 
giggas said:
"Next month's cover story is an RPG so fantastic, so engrossing, so epic, and so hush-hush that we'd have to erase your memories if we told you what it is. In fact, maybe we already did. Role-playing fans, get ready for a big one."

Maybe they're refering that a character in the game suffers from amnesia.

Are their RPGs that deals with charcter loosing memory?
 

Scribble

Member
ZealousD said:
That's how I feel. You have to realize, Sonic was an absolutely ridiculously huge part of my childhood. I didn't grow up playing Mario games, I grew up playing Sonic games. It's partly shaped the way I think about games.

People say Sonic is about speed. That's part of his attitude, but what Sonic is really about is always giving the player total, simple control. You shouldn't have to stop for more than a couple seconds in a Sonic game. You should continually be moving and doing. Plus, there has to be simplicity and streamlining of design. In the original 16-bit Sonic games, you got by with left, right, and jump.

I was a Sonic/Sega kid, too :D

What was so successful about the Genesis games, especially compared with Sonic Rush, is the BALANCE between speed, and Mario-esque platforming. If you look at Sonic 2 or Sonic 3 + K, the speed and slow platforming are broken up into sections a lot of the time.

Where the newer 2D games fail is Spike/Dimps/Whoever thinking that Sonic is ALL about speed, so you get lame, straightforward level designs. What they've done is not tried to emulate the Megadrive titles, but convert the 3D Sonic gameplay to 2D.

I think the straightforward point A to point B gameplay actually WORKS in the 3D games. The adrenaline rush you feel as you charge through City Escape in SA2 is fantastic, as the 3D environments give you more freedom and maneuverability (Will you run up the stairs or grind up them). The Sonic Rush gameplay feels so linear that it hurts.

By the way, you guys should check out Sonic CD again. It feels REALLY slow.
 
I was a Sonic kid. (Well, moreso Sonic than Mario. If pressed, I'd admit I'm a Mega Man person through and through).

I am also a person who doesn't care about how a game or franchise is 'supposed' to be. If the game is fun, they could stare Sonic on a drug-induced hallucination where the primary gameplay is throwing rotten fruit at upside down prison inmates and I wouldn't care.
 
DXB-KNIGHT said:
Maybe they're refering that a character in the game suffers from amnesia.

Are their RPGs that deals with charcter loosing memory?

...you're being facetious, right?

Scribble said:
What was so successful about the Genesis games, especially compared with Sonic Rush, is the BALANCE between speed, and Mario-esque platforming. If you look at Sonic 2 or Sonic 3 + K, the speed and slow platforming are broken up into sections a lot of the time.

Where the newer 2D games fail is Spike/Dimps/Whoever thinking that Sonic is ALL about speed, so you get lame, straightforward level designs. What they've done is not tried to emulate the Megadrive titles, but convert the 3D Sonic gameplay to 2D.

Absolutely correct.
 
I recall reading that the concept behind original Sonic wasn't even speed - it was about the behaviour of a marble rolling down a hill.

I'm not sure how true it is, but I do know you can go much faster by rolling than running.
 

Gagaman

Member
Yeah, the 'marble rolling down a hill' thing defiantly seemed to apply to the gameplay once you pressed down while running. The Spring Yard/Casino Night stages in Sonic 1 and 2 especially. At some points you had to roll up and down a deep sloped pit to gain enough momentum to fly back out of it. The classic sonic games had a lot more to them than a lot of people give them credit for.
 

M3d10n

Member
Alright, saw the scans. NO HUMANS! NO POLICE! NO SAN FRANCISCO! FUCK YEAH!

It screams classic Sonic, and it even has little touches from the cartoons in there (furry slums). I'm a believer now. I don't care if it's a RPG as long as it's a good RPG.

I can see now why Bioware would be interested in such project: this game will be a getaway drug for introducing WRPGs to people who don't usually play them.
 
Night_Trekker said:
I knew they would have to use shitty friends, but I'm still disappointed.

Oh well. Maybe they'll pass over Team Chaotix.

I don't understand how anybody would think they could do an RPG without Sonic's shitty friends. I mean, either they're going to be playable or they're going to be NPCs. RPGs typically have, what? 11 playable characters? 15+? That's roughly the number of characters in Sonic Heroes.
 

Scribble

Member
Pureauthor said:
I recall reading that the concept behind original Sonic wasn't even speed - it was about the behaviour of a marble rolling down a hill.

Gagaman said:
Yeah, the 'marble rolling down a hill' thing defiantly seemed to apply to the gameplay once you pressed down while running. The Spring Yard/Casino Night stages in Sonic 1 and 2 especially. At some points you had to roll up and down a deep sloped pit to gain enough momentum to fly back out of it. The classic sonic games had a lot more to them than a lot of people give them credit for.


Wow, that's true, actually. Very neat.

And if you compare it to the newer 2D platformers, there's less rolling, more running and pressing the "boost" button to run faster.

More to it than I thought o_o

Sega1991 said:
I don't understand how anybody would think they could do an RPG without Sonic's shitty friends. I mean, either they're going to be playable or they're going to be NPCs. RPGs typically have, what? 11 playable characters? 15+? That's roughly the number of characters in Sonic Heroes.

Some great RPGs don't have a large cast of characters, i.e. Chrono Trigger. I think that they would be safe with just Sonic, Tails, Knuckles, and Amy. I wouldn't mind if they included some classic characters like Nack the Weasel, but that's never going to happen =X
 
Scribble said:
Some great RPGs don't have a large cast of characters, i.e. Chrono Trigger. I think that they would be safe with Sonic, Tails, Knuckles, and Amy. I wouldn't mind if they included some classic characters like Nack the Weasel, but that's never going to happen =X

Crono, Marle, Lucca, Frog, Robo, Ayla and Magus isn't "large"? That's 7 characters. Again, quantifying it in terms of the Sonic cast of characters, that's about as many of playable characters we got in Sonic Adventure and Sonic Adventure 2.
 

Chao

Member
I've seen the pics, and I have to say it looks very cool, this could be the first really good Sonic game in a while.
 

Gwanatu T

Junior Member
Crushed said:
Unfortunately, the prototype for that game wasn't as cool.

Most people see this footage and think it would have sucked. I think it looks pretty awesome.

Definitely reminds me a LOT of Comix Zone. Interesting to see all the games and stuff that Sega puts tons of R&D into and never released. One doesn't wonder why they had such financial issues after seeing so many of these things.

Sonic RPG sounds very interesting, although I thought it was going to be on the Wii. Bioware surely can make anything good, and it'll be very, very interesting to see if they can work their magic on this as well.
 

Scribble

Member
Sega1991 said:
Crono, Marle, Lucca, Frog, Robo, Ayla and Magus isn't "large"? That's 7 characters. Again, quantifying it in terms of the Sonic cast of characters, that's about as many of playable characters we got in Sonic Adventure and Sonic Adventure 2.

I forgot completely about some of those (Innocent mistake, but probably not on the internet). OK, let's see...Earthbound? Final Fantasy V? Mario and Luigi?
 
Scribble said:
I forgot completely about some of those (Innocent mistake, but probably not on the internet). OK, let's see...Earthbound? Final Fantasy V? Mario and Luigi?

And then you'd have a hundred 13 year olds wondering where Shadow the Hedgehog or Rouge the Bat or Vector the Crocodile was. And while I can understand when somebody would say, "So what? Sonic has too many shitty friends and they need to get rid of some" - Sega is more inclined to please the 13 year olds than you are.

People like us aren't Sonic's target demographic anymore. If we buy a Sonic game? That's purely a bonus to Sega. What matters to them is if the kid who watches Loonatics! at 8:30am on a Saturday morning likes it. And, unfortunately, most of the people who buy Sonic games are still too inexperienced to understand what makes a bad game bad.

I mean, do you now why nostalgia usually sucks with old games? Because old games usually sucked back then, too! We just weren't old enough to see how repetitive and unpolished they were. I remember knowing a guy who bought Awesome Possum and most people I knew who played it didn't actually think it was that bad. That's because we were kids! We didn't know any better!

And those are the kinds of opinions Sega banks on for Sonic games. The "didn't know any better"s.

Sorry, kind of got off on a tangent, there.
 

loosus

Banned
And, unfortunately, most of the people who buy Sonic games are still too inexperienced to understand what makes a bad game bad.

I mean, do you now why nostalgia usually sucks with old games? Because old games usually sucked back then, too! We just weren't old enough to see how repetitive and unpolished they were.
Wow, these are among the very dumbest comments I've seen on GAF.

They're too inexperienced to understand what makes a bad game bad? They're not REALLY enjoying it because the game is bad because you said so? The games sucked back then because they were "repetitive and unpolished," despite the fact that we had fun with them? :lol God, that's so fucking stupid.
 
loosus said:
Wow, these are among the very dumbest comments I've seen on GAF.

They're too inexperienced to understand what makes a bad game bad? They're not REALLY enjoying it because the game is bad because you said so? The games sucked back then because they were "repetitive and unpolished," despite the fact that we had fun with them? :lol God, that's so fucking stupid.

Dude. Growing up most of us watched Transformers and G.I. Joes and Ninja Turtles.

Have you tried going back to those shows now that you're older? Totally, completely, and entirely unwatchable. They're cheesy, shallow, and most of the time thiny veiled advertisements for toys. They're garbage. The only way you can tolerate that stuff is through the rose-tinted glasses of nostalgia.

And when we were kids, we ate that stuff up! We didn't care if it was a vapid advertisement, 'cause we were kids, and most kids aren't smart enough understand just how shameless it was when He-Man would introduce three new characters per episode for you to buy action figures of. I loved the Ninja Turtles and I still have most of my action figures from when I was a kid. Five bucks a week allowance on SEWER SURFIN' LEONARDO or KUNG-FU GRIP DONATELLO, man. That was my childhood.

The nostalgia line was kind of dumb in retrospective, but the rest isn't. As kids, we were all pretty dumb. Kids right now are dumb. Have you ever tried to sit down and watch a whole episode of Yu-Gi-Oh? I'm willing to bet kids in the future will be dumb, too.
 

loosus

Banned
Dude. Growing up most of us watched Transformers and G.I. Joes and Ninja Turtles.

Have you tried going back to those shows now that you're older? Totally, completely, and entirely unwatchable. They're cheesy, shallow, and most of the time thiny veiled advertisements for toys. They're garbage. The only way you can tolerate that stuff is through the rose-tinted glasses of nostalgia.

And when we were kids, we ate that stuff up! We didn't care if it was a vapid advertisement, 'cause we were kids, and most kids aren't smart enough understand just how shameless it was when He-Man would introduce three new characters per episode for you to buy action figures of. I loved the Ninja Turtles and I still have most of my action figures from when I was a kid. Five bucks a week allowance on SEWER SURFIN' LEONARDO or KUNG-FU GRIP DONATELLO, man. That was my childhood.

The nostalgia line was kind of dumb in retrospective, but the rest isn't. As kids, we were all pretty dumb. Kids right now are dumb. Have you ever tried to sit down and watch a whole episode of Yu-Gi-Oh? I'm willing to bet kids in the future will be dumb, too.
That's because THEY ARE FOR KIDS, not you. Honestly, the fact that you call kids "dumb" over this shows your immaturity and inability to realize that just because you don't like something doesn't make someone else "dumb."
 

Tailzo

Member
The game looks surprisingly good even without any of the original artist from the 16 bit era. (as far as I know.) When can we expect websites to post the same screenshoots?

Chao said:
I've seen the pics, and I have to say it looks very cool, this could be the first really good Sonic game in a while.

Yeah, the last great Sonic game I played was... Sonic Rush Adventure that I got for this Christmas. Man, people have bad memory :) It was released last year, so it shouldn't be forgotten yet, right?
 

loosus

Banned
Tailzo said:
The game looks surprisingly good even without any of the original artist from the 16 bit era. (as far as I know.) When can we expect websites to post the same screenshoots?



Yeah, the last great Sonic game I played was... Sonic Rush Adventure that I got for this Christmas. Man, people have bad memory :) It was released last year, so it shouldn't be forgotten yet, right?
Not hard to forget, but hard to like.
 

Firestorm

Member
Scribble said:
I was a Sonic/Sega kid, too :D

What was so successful about the Genesis games, especially compared with Sonic Rush, is the BALANCE between speed, and Mario-esque platforming. If you look at Sonic 2 or Sonic 3 + K, the speed and slow platforming are broken up into sections a lot of the time.

Where the newer 2D games fail is Spike/Dimps/Whoever thinking that Sonic is ALL about speed, so you get lame, straightforward level designs. What they've done is not tried to emulate the Megadrive titles, but convert the 3D Sonic gameplay to 2D.


I think the straightforward point A to point B gameplay actually WORKS in the 3D games. The adrenaline rush you feel as you charge through City Escape in SA2 is fantastic, as the 3D environments give you more freedom and maneuverability (Will you run up the stairs or grind up them). The Sonic Rush gameplay feels so linear that it hurts.

By the way, you guys should check out Sonic CD again. It feels REALLY slow.

Exactly what I have to say in every Sonic thread ever. And also the reason that Sonic Rush isn't "classic Sonic" and only average.

M3d10n said:
Alright, saw the scans. NO HUMANS! NO POLICE! NO SAN FRANCISCO! FUCK YEAH!

It screams classic Sonic, and it even has little touches from the cartoons in there (furry slums). I'm a believer now. I don't care if it's a RPG as long as it's a good RPG.

I can see now why Bioware would be interested in such project: this game will be a getaway drug for introducing WRPGs to people who don't usually play them.

Actually, from the article it sounds like they're attempting a jRPG.
 

M3d10n

Member
Firestorm said:
Actually, from the article it sounds like they're attempting a jRPG.

Actual dialog trees and customizable stats on level up are staple wRPG elements. Sonic RPG screams a wRPG in a jRPG skin.
 

ethelred

Member
M3d10n said:
Actual dialog trees and customizable stats on level up are definitely not jRPG elements.

Dialogue trees may not be common in Japanese RPGs, but customizable stats on level up certainly are.
 
Firestorm said:
Exactly what I have to say in every Sonic thread ever. And also the reason that Sonic Rush isn't "classic Sonic" and only average.

Rush is not like classic Sonic, I think most know that. But whatever it is it is really great. The sense of speed and mastering a level is unmatched in any Sonic game.
 
Crushed said:
...Am I the only one reminded of SatAM?
The true Sonic canon IMO. Sega fucking fails for not accepting this western interpretation. Seriously SatAM is one of the greatest cartoons from my childhood. And yeah I'm totally getting that vibe. I'm actually excited for this. The art is just amazing.
 
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