ZealousD said:BioWare makes great games.
But you don't make a Sonic game where you wait your goddamn turn. That's ridiculous. That's like giving Mario fucking rocket boots and a laser pistol.
Crushed said:A fictional blue hedgehog who seems to be cursed.
Firestorm said:
If this game is anything like that, oh my god <3 <3 <3 <3 <3
Unfortunately, the prototype for that game wasn't as cool.Himuro said:It's like bioware asked 8 year old himumu what the best game ever would be: "the best sonic game ever, which would be like the cartoon on abc"
The actual gameplay looked cumbersome, me thinks. Everything else is nice though.Crushed said:Unfortunately, the prototype for that game wasn't as cool.
Most people see this footage and think it would have sucked. I think it looks pretty awesome.
Crushed said:Unfortunately, the prototype for that game wasn't as cool.
Most people see this footage and think it would have sucked. I think it looks pretty awesome.
MechaX said:... Now that was a really low blow.
Greatness Gone said:Stop bitching. You know you want this.
WiiredShawn said:My apologies for interrupting the contention over Sonic's proper role in gaming, but could someone please provide another hint (or two) about the location of these scans? I am unfortunately out of the loop. <_<
Firestorm said:Think of it as a RPG with a Sonic skin, not as a Sonic game.
Firestorm said:And Sonic Rush, although decent, was not that good.
giggas said:There's also a little blurb about the interview. I wrote:
The interview didn't reveal much about the game. Mostly just a "get to know Bioware" for the Nintendo folk. They did basically say that they wanted everyone to love Big The Cat... so I guess he's going to be important.
Much thanks. In return, some friendly advice: don't walk down any dark alleyways.ethelred said:
To me, Sega has not gotten the formula right at all since Sonic 3 & Knuckles. I'd say the problem for both the 3D and 2D games boils down to level design. In the Genesis Sonic games (especially S3&K), all characters ran on the same levels, but could go to or were forced to take different paths based on their unique abilities. Nowadays Sonic levels are much more linear and less interesting, and even in the 2D games where characters all go on the same levels their individual abilities don't really lead to hidden paths all that much. And the focus is too much on speed. The Genesis games had a lot of platforming. Sigh I'd kill for a new Genesis-quality Sonic game.ZealousD said:That's how I feel. You have to realize, Sonic was an absolutely ridiculously huge part of my childhood. I didn't grow up playing Mario games, I grew up playing Sonic games. It's partly shaped the way I think about games.
People say Sonic is about speed. That's part of his attitude, but what Sonic is really about is always giving the player total, simple control. You shouldn't have to stop for more than a couple seconds in a Sonic game. You should continually be moving and doing. Plus, there has to be simplicity and streamlining of design. In the original 16-bit Sonic games, you got by with left, right, and jump.
Sonic's had a falling out because the new Sega hasn't understood this. They keep putting out unpolished products and adding stupid bullshit like mechs, treasure hunts, and jet-skis. Sonic Adventure wasn't so great because it wasn't polished and streamlined. Sonic Adventure 2 had some great moments but the overall experience was marred by when you weren't Sonic or Shadow (roughly 2/3 of the game), and even the later Sonic/Shadow levels weren't as polished or fun.
Sonic Rush succeeded because you're constantly moving and doing, and you're going pretty fast too. It's more complicated than the Genesis games, but it still is Sonic at heart.
So what's wrong with Sonic RPG?
You wait your turn to attack.
It's complicated.
Lots of extra mechanics.
Basically, everything that Sonic shouldn't be.
Nostalgia can only get me so far. I haven't even played Sonic and the Secret Rings.
schuelma said:Did she? She also mentioned Skies of Arcadia sequel for Wii as well..
sphinx said:is this "surfer girl" some kind fo oracle? :lol :lol
has she predicted enough stuff succesfully to take her seriously?
giggas said:"Next month's cover story is an RPG so fantastic, so engrossing, so epic, and so hush-hush that we'd have to erase your memories if we told you what it is. In fact, maybe we already did. Role-playing fans, get ready for a big one."
ZealousD said:That's how I feel. You have to realize, Sonic was an absolutely ridiculously huge part of my childhood. I didn't grow up playing Mario games, I grew up playing Sonic games. It's partly shaped the way I think about games.
People say Sonic is about speed. That's part of his attitude, but what Sonic is really about is always giving the player total, simple control. You shouldn't have to stop for more than a couple seconds in a Sonic game. You should continually be moving and doing. Plus, there has to be simplicity and streamlining of design. In the original 16-bit Sonic games, you got by with left, right, and jump.
DXB-KNIGHT said:Maybe they're refering that a character in the game suffers from amnesia.
Are their RPGs that deals with charcter loosing memory?
Scribble said:What was so successful about the Genesis games, especially compared with Sonic Rush, is the BALANCE between speed, and Mario-esque platforming. If you look at Sonic 2 or Sonic 3 + K, the speed and slow platforming are broken up into sections a lot of the time.
Where the newer 2D games fail is Spike/Dimps/Whoever thinking that Sonic is ALL about speed, so you get lame, straightforward level designs. What they've done is not tried to emulate the Megadrive titles, but convert the 3D Sonic gameplay to 2D.
Night_Trekker said:I knew they would have to use shitty friends, but I'm still disappointed.
Oh well. Maybe they'll pass over Team Chaotix.
Pureauthor said:I recall reading that the concept behind original Sonic wasn't even speed - it was about the behaviour of a marble rolling down a hill.
Gagaman said:Yeah, the 'marble rolling down a hill' thing defiantly seemed to apply to the gameplay once you pressed down while running. The Spring Yard/Casino Night stages in Sonic 1 and 2 especially. At some points you had to roll up and down a deep sloped pit to gain enough momentum to fly back out of it. The classic sonic games had a lot more to them than a lot of people give them credit for.
Sega1991 said:I don't understand how anybody would think they could do an RPG without Sonic's shitty friends. I mean, either they're going to be playable or they're going to be NPCs. RPGs typically have, what? 11 playable characters? 15+? That's roughly the number of characters in Sonic Heroes.
Scribble said:Some great RPGs don't have a large cast of characters, i.e. Chrono Trigger. I think that they would be safe with Sonic, Tails, Knuckles, and Amy. I wouldn't mind if they included some classic characters like Nack the Weasel, but that's never going to happen =X
Crushed said:Unfortunately, the prototype for that game wasn't as cool.
Most people see this footage and think it would have sucked. I think it looks pretty awesome.
Sega1991 said:Crono, Marle, Lucca, Frog, Robo, Ayla and Magus isn't "large"? That's 7 characters. Again, quantifying it in terms of the Sonic cast of characters, that's about as many of playable characters we got in Sonic Adventure and Sonic Adventure 2.
Scribble said:I forgot completely about some of those (Innocent mistake, but probably not on the internet). OK, let's see...Earthbound? Final Fantasy V? Mario and Luigi?
Wow, these are among the very dumbest comments I've seen on GAF.And, unfortunately, most of the people who buy Sonic games are still too inexperienced to understand what makes a bad game bad.
I mean, do you now why nostalgia usually sucks with old games? Because old games usually sucked back then, too! We just weren't old enough to see how repetitive and unpolished they were.
loosus said:Wow, these are among the very dumbest comments I've seen on GAF.
They're too inexperienced to understand what makes a bad game bad? They're not REALLY enjoying it because the game is bad because you said so? The games sucked back then because they were "repetitive and unpolished," despite the fact that we had fun with them? :lol God, that's so fucking stupid.
Metal B said:Year no Humans =)
Matix said:Nice, but are you sure its alright to post these scans here?!
That's because THEY ARE FOR KIDS, not you. Honestly, the fact that you call kids "dumb" over this shows your immaturity and inability to realize that just because you don't like something doesn't make someone else "dumb."Dude. Growing up most of us watched Transformers and G.I. Joes and Ninja Turtles.
Have you tried going back to those shows now that you're older? Totally, completely, and entirely unwatchable. They're cheesy, shallow, and most of the time thiny veiled advertisements for toys. They're garbage. The only way you can tolerate that stuff is through the rose-tinted glasses of nostalgia.
And when we were kids, we ate that stuff up! We didn't care if it was a vapid advertisement, 'cause we were kids, and most kids aren't smart enough understand just how shameless it was when He-Man would introduce three new characters per episode for you to buy action figures of. I loved the Ninja Turtles and I still have most of my action figures from when I was a kid. Five bucks a week allowance on SEWER SURFIN' LEONARDO or KUNG-FU GRIP DONATELLO, man. That was my childhood.
The nostalgia line was kind of dumb in retrospective, but the rest isn't. As kids, we were all pretty dumb. Kids right now are dumb. Have you ever tried to sit down and watch a whole episode of Yu-Gi-Oh? I'm willing to bet kids in the future will be dumb, too.
Metal B said:Hmm ... is there something i have to know about posting pics? Copyrights?
Chao said:I've seen the pics, and I have to say it looks very cool, this could be the first really good Sonic game in a while.
Not hard to forget, but hard to like.Tailzo said:The game looks surprisingly good even without any of the original artist from the 16 bit era. (as far as I know.) When can we expect websites to post the same screenshoots?
Yeah, the last great Sonic game I played was... Sonic Rush Adventure that I got for this Christmas. Man, people have bad memory It was released last year, so it shouldn't be forgotten yet, right?
Scribble said:I was a Sonic/Sega kid, too
What was so successful about the Genesis games, especially compared with Sonic Rush, is the BALANCE between speed, and Mario-esque platforming. If you look at Sonic 2 or Sonic 3 + K, the speed and slow platforming are broken up into sections a lot of the time.
Where the newer 2D games fail is Spike/Dimps/Whoever thinking that Sonic is ALL about speed, so you get lame, straightforward level designs. What they've done is not tried to emulate the Megadrive titles, but convert the 3D Sonic gameplay to 2D.
I think the straightforward point A to point B gameplay actually WORKS in the 3D games. The adrenaline rush you feel as you charge through City Escape in SA2 is fantastic, as the 3D environments give you more freedom and maneuverability (Will you run up the stairs or grind up them). The Sonic Rush gameplay feels so linear that it hurts.
By the way, you guys should check out Sonic CD again. It feels REALLY slow.
M3d10n said:Alright, saw the scans. NO HUMANS! NO POLICE! NO SAN FRANCISCO! FUCK YEAH!
It screams classic Sonic, and it even has little touches from the cartoons in there (furry slums). I'm a believer now. I don't care if it's a RPG as long as it's a good RPG.
I can see now why Bioware would be interested in such project: this game will be a getaway drug for introducing WRPGs to people who don't usually play them.
Firestorm said:Actually, from the article it sounds like they're attempting a jRPG.
M3d10n said:Actual dialog trees and customizable stats on level up are definitely not jRPG elements.
Firestorm said:Exactly what I have to say in every Sonic thread ever. And also the reason that Sonic Rush isn't "classic Sonic" and only average.
The true Sonic canon IMO. Sega fucking fails for not accepting this western interpretation. Seriously SatAM is one of the greatest cartoons from my childhood. And yeah I'm totally getting that vibe. I'm actually excited for this. The art is just amazing.Crushed said:...Am I the only one reminded of SatAM?