_dementia said:maybe they're just tired of the mechanic after exhausting it in sonic 3?
Wait what? You mean the gravity mechanic that was used in exactly one act in one level in the entire game?
_dementia said:maybe they're just tired of the mechanic after exhausting it in sonic 3?
That's a 3D stage.SalsaShark said:
You know this is the best screen.
A double dragon song? What in the fuck :lolCoolio McAwesome said:I'm cautiously optimistic about this one. I'm not overly fond of the music, however, so I decided to replace it with something better.
http://tubedubber.com/#o7bt49zGN8g:Yx-bZsFNzKw:0:100:0:0:true
drizzle said:A double dragon song? What in the fuck :lol
Brashnir said:It's like the perfect embodiment of everything wrong with modern Sonic.
Zoramon089 said:It's funny. Sega manages to dissappoint when it comes to gameplay but in terms of graphics, the Sonic games have been excellent, on the Wii and on the HD consoles
Wow, you're right :lolKulock said:There's such a blatant Mario Galaxy moment in that CG trailer. :lol
qft. I always wondered why they never used it again, because the gravity mechanic in Death Egg was fun. There was a lot of milage to be gotten out of that, I thought, and they never revisited it really. (The final level of Sonic Rush touches on it)jman2050 said:Wait what? You mean the gravity mechanic that was used in exactly one act in one level in the entire game?
They used it in Sonic Adventure 2, in Crazy Gadget.The_Technomancer said:qft. I always wondered why they never used it again, because the gravity mechanic in Death Egg was fun. There was a lot of milage to be gotten out of that, I thought, and they never revisited it really. (The final level of Sonic Rush touches on it)
Not explicitly, but I'm betting Tomoya Ohtani ('06, Unleashed, Rush Adventure) is the sound director. Senoue did the audio for Sonic 4, and we already know Crush 40 is doing stuff for Sonic 2011, so he's probably the sound director for that too.ILikeFeet said:and music (though this theme seems to suck). do we know who is doing the music for Colors?
whitehawk said:That's a 3D stage.
Salazar said::lol
"The sky with stars so bright
The colours feel so right
I've never felt like this
I'll keep on running.
The_Technomancer said:qft. I always wondered why they never used it again, because the gravity mechanic in Death Egg was fun. There was a lot of milage to be gotten out of that, I thought, and they never revisited it really. (The final level of Sonic Rush touches on it)
I hope so, Unleashed's soundtrack was great.Sciz said:Not explicitly, but I'm betting Tomoya Ohtani ('06, Unleashed, Rush Adventure) is the sound director. Senoue did the audio for Sonic 4, and we already know Crush 40 is doing stuff for Sonic 2011, so he's probably the sound director for that too.
edit: and you can probably blame the lyrics on these Cash Cash schmucks too; Senoue is the only composer on staff who writes his own, presumably with the help of Johnny Gioeli.
Ok, Ruby, I know you're going to get around to reading this thread eventually, so pass it along that this instrumental version needs to be included in-game or on the OST somewhere.MAZYORA said:They posted a trailer without lyrics....WEIRD! http://www.youtube.com/watch?v=Z-eeIpBHeFU
this one is so much better! :OMAZYORA said:They posted a trailer without lyrics....WEIRD! http://www.youtube.com/watch?v=Z-eeIpBHeFU
"GOOD!"Sega1991 said:http://www.gametrailers.com/video/e3-2010-sonic-colors/101809
I am fighting a losing battle to restrain my excitement because this looks really good. I especially dig the cheesy voice that announces all of the Wisp powers you get.
"POWAHAHP!!! SPIN"
I had so much fun with Unleashed's day stages, this game so far is exactly what I wanted for a (pseudo) sequel.Sega1991 said:
MechaX said:Sega can barely even get a 2D Sonic right these days and you're excited about another 3D Sonic, GAF? I'd be more dismissive over the Sonic Cycle if it didn't.. you know, actually happen before every Sonic game release.
Doesn't the cycle assume disappointment in the game you were anticipating? I had almost no expectations in Unleashed, it turned out fun to me and now this game seems to be more of the parts I liked. Like Sega1991 said, there were people who enjoyed Unleashed no matter how shittastic "GAF" thought it was. Sonic sucks, whatever, I'm usually more amused by the those who always go into these topics and go "wtf are you all on drugs, how can you want more of this shit, stop making these threads, let it die Sega". :lolMechaX said:Sega can barely even get a 2D Sonic right these days and you're excited about another 3D Sonic, GAF? I'd be more dismissive over the Sonic Cycle if it didn't.. you know, actually happen before every Sonic game release.
Forget about ridiculous werehogs and stupid twin-tailed foxes. Sonic goes back to basic in a game that's all about him, running fast, collecting items, beating up baddies, and using new powers.
Sega showed off two levels in the demo: Tropical Resort and Sweet Mountain. Both are amusement parks that have been collected by the dastardly Dr. Eggman. For questionable (and probably evil) reasons, Eggman is collecting various worlds to create the universe's most diverse amusement park. Populating the parks are wisps, various colored creatures that can grant Sonic special powers. Together with the wisps, Sonic must free each world.
The two levels combined the 3D gameplay of Sonic Unleashed with the 2D gameplay of the classic Sonic games. The game will be half 3D and half 2D, though some levels will feature more of one than the other. As expected, there was plenty of high-speed running, coin collecting, and enemy bashing. I saw how two of the wisps -- cyan and yellow -- added to the gameplay. Cyan allows Sonic to use a laser, which is great for blasting through foes and creating a ricochet effect to get out of tight spaces. Yellow allows Sonic to drill through the ground, allowing him to reach hidden areas and take shortcuts.
As Sonic gains new powers through different colored wisps, he can revisit previously conquered levels and reach new areas in them. This gives the game some replay value and adds to its exploration element. The powers can be strung together for added bonuses. Even though I only got to see two new powers, it was easy to see how they add great twists to the classic platform gameplay.