Tropical Resort is officially the greatest Sonic song
officially.
Fixed
Tropical Resort is officially the greatest Sonic song
officially.
I felt both controlled more confidentially than any other previous 3D Sonic game, but with a learning curve.
But how can that be when Sweet Mountain, Planet Wisp, and Terminal Velocity are all from the same game?
Colors has too many great tracks
Am I the only one who actually enjoyed Sonic 4 Episode 2?
Here's hoping Episode III fixes this problem.
The ranking system was tricky from what I could tell. Lowest ranking I saw gotten was a D, highest was a B. They were giving Sonic merch to anybody who could get a B rank or above on any stage. Rank is decided by score, which is effected by time, rings, Flickies collected, stage score, and deaths.
Am I the only one who actually enjoyed Sonic 4 Episode 2?
I enjoyed it, but it's best played in co-op and even then the bosses (barring the final one which is actually kinda neat) are terrible. The worst kind of "Wait...wait...wait...OK now you can hit me" kind of padding.
Here's hoping Episode III fixes this problem.
If there ever will be an episode 3, maybe.
I enjoyed it at first but it went downhill pretty quick...
Dimps pls
Bro, the thing that has me worried about the Wii U version, is that whenever Sonic is going to do a jumping homing attack, if he is running, the screen comes to a screeching halt before sonic goes flying.
But on the videos of the 3DS version this doesn't happen.
How does that feel? Is there a stop before using the homing in either version?
Rankings weren't there yet, though the rank screen itself is, updated the OP to note it was only in the 3DS version in the demo. I've only played Frozen Factory, try to play some more today. The stage wasn't short, but I was fine with its length as it was varied and wasn't doing the same thing over and over, but see how I feel after playing the other stages. In the stage, most enemies were one hit kills with a few exceptions, but they were more obstacles than previous games. The only instance in that stage where you had to beat an enemy to continue was the mentioned giant robot worm miniboss type robot who couldn't be homing attacked or bounced at. Enemies and set pieces felt more core to the design of the 3DS version than the WiiU version.Does the PAX demo finally have rankings for the Wii U version? Also: Are the 3DS version's levels still so enormously long? I found them to be annoyingly long and the enemies to be too strong for a proper game flow.
Am I the only one who actually enjoyed Sonic 4 Episode 2?
I liked it, but its really standard. Occasionally I'll play it on my phone to do the levels I liked though. Dont think I'll ever do a straight playthrough of it ever again
I'm okay with this. Save Unleashed/Generations 2 for next time (hopefully on PS4/XONE as well as Wii U *drool*)I have this feeling those who want Sonic Generations 2 are going to be disappointed, but those who want Sonic Colors 2 are going to love it. It feels like Colors, but better in every way. How Wisps are used, level design, prettiness, mechanics and controls, etc. Only debatable thing is music, but that is to be seen.
I enjoyed it, but it's best played in co-op and even then the bosses (barring the final one which is actually kinda neat) are terrible. The worst kind of "Wait...wait...wait...OK now you can hit me" kind of padding.
Here's hoping Episode III fixes this problem.
I'm okay with this. Save Unleashed/Generations 2 for next time (hopefully on PS4/XONE as well as Wii U *drool*)
Also here's another strange, music-less, not-quite 60fps video showing Silent Forest and Frozen Factory.
I have this feeling those who want Sonic Generations 2 are going to be disappointed, but those who want Sonic Colors 2 are going to love it. It feels like Colors, but better in every way. How Wisps are used, level design, prettiness, mechanics and controls, etc. Only debatable thing is music, but that is to be seen.
Beautiful.
(I ended up figuring this out fighting a miniboss type monster that looked like the giant worm enemy from Sonic the Movie... Yes, I saw that when I was a kid, and was kind of surprised they used it in the game as I don't actually think it was ever in any of the games; Who couldn't be homing attacked or bounced, and I ended up defeating him using the Ivory Lightning power).
Day 1. I loved generations, colors not so much. But this game looks beautiful and fresh.
Ha to each their own. I love speed. But I felt colors had cheap pitfall deaths that was either due to poor level design or poor camera angles. I got a frustrated and the wisps felt gimmicky. But generations was pure sonic platforming.I'm the opposite. I felt Colours was absolutely fantastic. It single handedly restored my faith in the franchise and it's honestly one of my favourite platformers this generation. Generations on the other hand was a massive disappointment and it seemed to ride on nostalgia a little too much for my liking. The modern stages were a step backwards and relied too much on speed again instead of platforming, and the classic stages were inferior to the 16 bit games. It was for the most part an enjoyable game, but that's all I can say for it. Colours on the other hand wowed me at almost every turn.
Lost World seems like a worthy successor to Colours and is bringing some fresh new things to the franchise as well. I have faith it will be even better than Colours.
I have this feeling those who want Sonic Generations 2 are going to be disappointed, but those who want Sonic Colors 2 are going to love it. It feels like Colors, but better in every way. How Wisps are used, level design, prettiness, mechanics and controls, etc. Only debatable thing is music, but that is to be seen.