Did you hear about the rumors where they hired quite a lot of inexperienced graduates straight out from the college? I figured it's probably cheaper for them to hire inexperienced workers. I forget who
It happens all the time. Not certain why it'd even warrant attention. Sadly there are some studios that just bring in wave after wave of unpaid interns each year. Its a rotating door of faces that are just calculated in as low production but free help. The market is super hard to break into without shipped title experience considering how many folks there are to compete with these days. It became a race to the bottom in what new guys would accept for wages and long has since devolved into an "I'll do it for free for the experience and resume padding".
If you're new you're not gonna have a ton of experience to draw upon to make things fresh out the gate from your work compete with high end polished techniques that veterans are pumping out in groups. I dont have a shitload of experience. I've studied and can use tools and did the whole college stuff but if I were to put together a CV of stuff it wouldn't have a ton of things in it as I focused on my career outside of the industry within 6 months after graduating. Knowing that I know there are things I do now that would get better if I did more art. Grabbing guys at that stage means this is what you'll get and it'll take them awhile to go back and polish their initial attempts because they're not used to how to avoid certain mistakes yet because they've never had the time to make them yet.
CG is a learning experience that never stops. If Capcom is using a bunch of new hires fresh from college expect a LOT of things to have to go back and be polished on the models and lighting later on. New animators dont perfect run things. They'll make mistakes and have to go back and polish and repolish and repolish again and again. We all do. We improve, but polished pieces take us a lot more time because we're all sorta unfamiliar with our tools and how to plan ahead for different designs on how to build them in 3d and we're all still feeling out how to produce work in the most speedy and polished manner without hitting long jarring roadblocks that require a lot of revisions to correct.
If this is the sorta team Capcom is using I'll just ignore anything prior to launch from here on out. Anything they make will be a permanent work in progress snapshot of stuff that will be polished later on...it'll just be far more obvious than normal due to the lack of experience.