RandomExpletive
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Nintendo continues to make really weird decisions. Hopefully it's either often enough to not matter (it'll still be annoying), or they'll cave ans have it available 24/7
If they don't want to change it, that's fine. That's their right. But they are selling a product, so making it look and act as best as it can be is their agenda. It's a video game you are buying.
Developers change things with patches all the time. Hell, Nintendo did it with MK. THey don't just make a game and not give a shit about the consumer afterwards.
Whatever. I hope to see you employ such passiveness when another developer does something dumb.
I never said they did...and I never said there was an industry standard. Nor did I ever say this was the best way to handle it. The other person asked if Nintendo cared about variety, why we have map rotation. The answer is that it allows us to play a variety of maps over the long haul.
If Overwatch does it differently and it works as well, cool.
Its up to people to vote with their wallet Splatoon IS gonna sell and if its such a HUGE anti-consumer move by Nintendo then there will be outcry to them. Splatoon 1 used this same method of "blocking" content and while annoying didn't really bother me to write articles about it. Its just the way this game functions. If the game bombs then you can blame Salmon Run being limited.
Sales don't have to be a gauge. People can just get a conversation going and Nintendo can change it. Again MK sold well but Nintendo fixed a bunch of issues. I don't see how this could be any different.
I will almost always see more maps playing an hour of Overwatch or Titanfall than I will playing an hour of Splatoon 2. Claiming it's done for variety's sake just doesn't make sense.
...I'm okay with this, then.
Then allow Salmon Run to be played via private match only on off-days. Or can it be? Seems like an easy solution.
And I've honestly never heard of a PvP/PvE split in something like Gears or Destiny splintering the userbase to such a degree that measures like this would be necessary.
Titanfall 2 and Overwatch don't use map voting. There's no industry standard for the execution of this stuff.
In so far as I could tell, you can set up a private match with friends anytime you like.
I do wonder if you can still get the full-rewards in a private match, or whether it's just practise for the 'real' thing.
The Destiny thread was full of people complaining about changes to the matchmaking lobbies whereby certain PvP game modes were lumped in with other game modes, I think just for people who hadn't kept up with all the DLC.
Also, half the bloody game is on a Daily/Weekly timer to prevent people repeating lucrative tasks over and over again.
Right if you feel so strongly about it start a twitter campaign or something that will get Nintendo's attention again some people were annoyed by this on Splatoon 1 but the outcry wasn't big enough to warrant change, it didn't damage or ruin the game. I and others play/played it for years with maps alternating.
Games like SFV are different beasts they HAVE to change because their sales are so low they must get as much players as possible. Sales do matter and can define change in a franchise. Same with other online games like Rainbow Six Siege.
Can you actually do this online? I was under the impression that you couldn't. If you can, I'm fine with this restriction.
If I can play offline with 2 people on 1 Switch then I'm good.
But what if you play a year of Splatoon 2? You're likely to see every map often. For the long haul, it forces dedicated players to play a variety of maps.
There has to be a reason why it's being limited and I still think the rewards might be one of them. As suggested they might not want people grinding them out all the time.
I don't follow. I will always see more maps in a two hour session of Overwatch when compared to a two hour session of Splatoon. How does this change over a long period of time?
These dates seem pre-release dates. Did they explicitly SAY that this will be so in the final game? Or is this just a misleading screenshot of their internal testing schedule?
Can you actually do this online? I was under the impression that you couldn't. If you can, I'm fine with this restriction.
In a 2 hour session of Splatoon 2 you will see 4 maps. Over the course of a year with Splatoon 2 you will see every map many times. This provides variety in the maps dedicated players see. It's as simple as that.
The first date is like February to July and then there's one to 3 days of pause here and there.These dates seem pre-release dates. Did they explicitly SAY that this will be so in the final game? Or is this just a misleading screenshot of their internal testing schedule?
No, private/friend battles can be set up at any time. These are public times for random matching
Also, looking at the times, these are almost every day, back to back with a few breaks in between. Also we can see from the first time they can potentially have it going for MONTHS
Over the course of a year with Overwatch you will see every map many times. You will also see more maps in a given time period in Overwatch than with Splatoon. So I don't think it's that simple.
It is simple. The Splatoon rotation method allows players to see a variety of maps, that's why it's there. I'm not sure why you keep talking about Overwatch...
Can you actually do this online? I was under the impression that you couldn't. If you can, I'm fine with this restriction.
I didn't buy Splatoon 1 because of the restricted limited amount of stages (I believe only 3?) for four hours. Although Salmon run being up for 24 hours on select days is a bit better, I wonder why the Splatoon team wants to control the online experience with an iron fist so badly.
Because it's a popular shooter that doesn't use a voting system for maps. Titanfall 2 is the same, if you would prefer that.
Splatoon's rotation allows players to see a variety of maps at a slower pace than if every match was randomly assigned an equally-weighted map. The real defense for Splatoon's system is that since matches end so quickly, it allows for more consistent practice and strategizing on certain maps. Saying it promotes variety is counterintuitive when considering other shooters that do a better job with that.
This is dumb, especially because it is available locally at any time. Local multiplayer isn't as popular/feasible in the US, not to mention multi-system local multiplayer. There just isn't really a good reason to do this with one of the major modes in the game
I don't understand the problem. Many multiplayer oriented games use a similar timed system like this for certain modes. Play another mode, another game, go outside, go on a date? Seems like complaining just for the sake of it.
Those aren't unique modes, they're unique rulesets for existing modes, it's not the same.It's not that dumb. Trails and Iron Banner are timed events in destiny and work out just fine.
I paid for it, so it should be accessible at all times. This is just another form of anti-consumerism and It's a sad day when Nintendo is another cog in that machine.
Whether or not you prefer something else is a different argument altogether. I personally prefer something else...that doesn't change that the Splatoon method still accomplishes it's goal of getting users to play all the maps often.
It's not that dumb. Trails and Iron Banner are timed events in destiny and work out just fine.
Those are modifications to already available modes, not entirely new modes. Splatoon already has limited time events, no need to turn the new, selling point mode into one.It's not that dumb. Trails and Iron Banner are timed events in destiny and work out just fine.
I went back to the video to check. Not 100% sure, but it does seem like it.
The bit about the app talks about using it to invite people to private games.
The bit about The Shoal is the bit that talks about setting up local games, and is the screen that has the Salmon Run option on it. It has a separate option for Private Battle.
It sounds a lot like it'll be fine, but we can only say for 100% sure that a private Salmon Run can be run locally. Being able to do it online is an inference.
So that people don't quit a match when they get maps they don't like. If a map you don't like is in the 2 map rotation, you're more likely to just not play. If a map you don't like is in a 12 map rotation, you're likely to play, but then quit and leave your team a squid short when you land on the map you don't like.
Isn't this just their way of encouraging everyone to try different modes and not just all horde the one mode?