I actually like the game's more unified interpretation. One concept brought up during the game is that a person without memories is essentially reborn, since your memories are what layer onto your genetics to make you an individual. Morphogenticizing and SHIFTing are just two sides of the same coin, a distinction without a difference; if Junpei and Akane send everything they know to a separate Junpei and Akane right before they die, is there really a discernible difference between that and SHIFTing? The quantum computer does the same thing, through the same morphogenetic field. The only difference is that the characters from each of the three games came up with separate names for the phenomenon.
What about Phi's brooch? Where did it come from originally? The object is stuck in a time loop...
But the overall ending... man. I don't know. I'm really oscillating here.
Honestly, I'm not disappointed but just confused. Who was Kyle and ? controlling? Didn't the VLR Q and A say Left would be there "not as we know him"? If Delta is brother did he really make Free The Soul just cause his step brother died?
I expected more answers but ended up with more questions instead.
In terms of looking at the series as a whole, here's how I consider each game:
999 certainly had the most emotional impact of the series, in my opinion. It had a fairly simple setup, as far as the rest of the series, and was quite effective in getting you to really care for the characters and build up to the ending.
VLR probably had the best twists and general plot structure of all the games. I think the story was the most solid.
ZTD for me was the best execution of the concepts the games were reaching for. Especially with the fragment system and the timeline stretching out later, and with jumping around to multiple timelines while remaining on a single path.
I agree, while the ending wasn't perfect, it's clear that a lot of effort has been put to make the various timelines and jumps make sense and have no holes; that's probably why there were overall less than the previous game.//edit I feel like there's a lot of thought put into the game from the level regarding time travel shennangianry, SHIFTing, and metanarratives, but it's going to take a while for me to piece it together and i absolutely shouldn't be doing that over the next two days... or indeed next two months. I'll try and hammer something out eventually.
His bird mask beak is also pointing to 4 on the cover. Delta is the greek numeral for 4./edit oh my fucking god. The three-way standoff ending is called triangle
TRIANGLE.
MOTHER FUCKING DELTA
right, which is why if it had been tied into all the previously mentioned quasi science (especially schrodinger's cat lmao... I can't believe he basically jettisonned the entirity of the VLR another time section) it would've probably been okay...
I agree, if they had at least hinted the existence of aliens prior to the Transporter reveal it would be easier to swallow, and wouldn't come off as everyone's favorite meme:
That coupled with people not satisfied every loose end was tied up only serves to further fuel the hate for the Transporter.
Holy fuck! The Zero is Delta hints don't stop! The name of the game is a hint to Zero's identity! Zero Time Dilemma is an anagram for Me? I'm Zero. I'm Delta.
I wonder to what extent I was right with my old theory
a) 999: Zero was the love interest
b) VLR: Zero was the protagonist
c) ZTD: Zero was you, the player
Like, Delta is obviously meant to to some extent to represent the player, but the analogy is not complete
I wonder to what extent I was right with my old theory
a) 999: Zero was the love interest
b) VLR: Zero was the protagonist
c) ZTD: Zero was you, the player
Like, Delta is obviously meant to to some extent to represent the player, but the analogy is not complete
I wonder to what extent I was right with my old theory
a) 999: Zero was the love interest
b) VLR: Zero was the protagonist
c) ZTD: Zero was you, the player
Like, Delta is obviously meant to to some extent to represent the player, but the analogy is not complete
Weren't the X-Passes for Q actually for Delta all along? EYE makes a mind-blowing amount of sense there.Q-Team were definitely the weakest new characters with their motivations/purposes simply explained by their X-Passes: EYE (SEAN), FOOL (ERIC), KILL (MIRA). Which is a shame considering how fully fleshed out all the new characters (and old) were in VLR.
I think it's quite close to the truth. For one, some of the decision choices have the characters questioning why they picked it, which could be Delta's mind hacking.
Granted, I'm not sure about the extent of his powers, like can he do it when he's not in the same room? Plus, do those scenes ever occur when Delta is dead?
It's especially interesting how the ending where you find his identity is the one he actively ends once he decides he has "no use for it". I imagine it's because not only did Radical-6 not get released, but a majority of the players in the game had died, so either way it was not a favorable outcome. Also note that he only kills you after you get the code for the computer - which might tie into the player themselves knowing that this timeline is pointless and that they're only there got the clue they need for the real ending.
It all comes back to Uchikoshi's favorite plot device and twist: Perspective.
In 999 you were Junpei, clueless to everything that was on the bottom screen and Akane and Santa's overall masterplan.
Same with Sigma who was oblivious to himself not only in his own project, but appearance as well.
It was in ZTD; however, where Uchikoshi deviates from this and instead replaces ignorance with truth. You are Delta. You are Zero. You are all-knowing. "Me? I'm Zero. I'm Delta." The anagram title of the game says all you need to know.
Weren't the X-Passes for Q actually for Delta all along? EYE makes a mind-blowing amount of sense there.
Weren't the X-Passes for Q actually for Delta all along? EYE makes a mind-blowing amount of sense there.
Weren't the X-Passes for Q actually for Delta all along? EYE makes a mind-blowing amount of sense there.
But Sean doesn't actually die, except in that one ending where Zero presents him the choice. And it's suspicious that whenever Sean "dies" on his own it cuts to a Game Over before the casualties can be announced.Of course the EYE X-Pass could simply be referring to Delta and how he literally has an "eye" on everything that goes on.
However, I also think since Sean stated he was created to be Zero's accomplice, and Delta says he does not have the power to SHIFT, Sean's consciousness stored in the Quantum Computer with access to the many timelines could be said to be Delta's "EYEs" as far as Sean is concerned.
It all comes back to Uchikoshi's favorite plot device and twist: Perspective.
In 999 you were Junpei, clueless to everything that was on the bottom screen and Akane and Santa's overall masterplan.
Same with Sigma who was oblivious to himself not only in his own project, but appearance as well.
It was in ZTD; however, where Uchikoshi deviates from this and instead replaces ignorance with truth. You are Delta. You are Zero. You are all-knowing. "Me? I'm Zero. I'm Delta." The anagram title of the game says all you need to know.
But Sean doesn't actually die, except in that one ending where Zero presents him the choice. And it's suspicious that whenever Sean "dies" on his own it cuts to a Game Over before the casualties can be announced.
Yeah, makes sense.I don't necessarily mean Sean dies. It ties back into Uchikoshi's perspective trick. Before you discover Q is Zero and are still equating Sean to be Q and thus equating the EYE X-Pass to Sean.
It was in ZTD; however, where Uchikoshi deviates from this and instead replaces ignorance with truth. You are Delta. You are Zero. You are all-knowing. "Me? I'm Zero. I'm Delta." The anagram title of the game says all you need to know.
*Clap clap*
Does this still work in the Japanese version? It was just "Time Dilemma", right? Oh I guess you could look at the romaji spelling.