AlexFlame116
Member
Maybe the name is suppose ironic, like the skinny Italian everyone calls Fat Tony or like Cedric the Entertainer.
Maybe the name is suppose ironic, like the skinny Italian everyone calls Fat Tony or like Cedric the Entertainer.
I will never understand why people feel someone owes you because you got hyped for a cg trailer 10 years ago.
Its like SE was siphoning blood for every additional year the game took to be made.
Its incredible people continue to rag on SE for how terrible their games are or how evil their practices are and tell them how they should do business or how not but choose not to do the simplest thing, which is to stop caring about them and move the hell on instead of expecting their personal vision of a perfect jrpg to be made by them.
It's all too common for people to operate with a very ego-driven view of the world, hence the 'I don't like it therefore it shouldn't exist' attitude that pervades a lot of discussions (not just about Final Fantasy). People seem lost at the idea that something isn't for them, or even that something that used to be for them has moved in a different direction.
This year is Dragon Quest XI right? Unless by some miracle Dissidia comes to the PS4 this year too.This are great results but how sustainable is it? They're not gonna have an AAA of this caliber every year.
The power of desperate marketing.
Maybe in 2020 when the game is complete it will deserve everything.
My mind still does not know what to make of the game. I haven't touched it since i beat it about a month after release but its hard to make up my mind about a game that is essentially still in early access.
Here I'll help you out! Don't you worry mate! I'm here! I'm here to tell you the secret of what you should do in this situation.I am trying my HARDEST not to drop $200 on that fucking collectors edition
I mean, i don't even have a CD drive. I just want it. I should just get standard edition and be happy
I KNOW i won't care about that collector's edition box. It'll just sit on my counter just like that Advent Children Cloud Kai Play Arts that I bought and didn't even take out of the box
Someone talk some sense into me
FTFY
In the simplest terms it's like a bad (or worse) Ubisoft game for the first half and then it becomes a terrible Uncharted clone from chapter 9 onwards.
Here I'll help you out! Don't you worry mate! I'm here! I'm here to tell you the secret of what you should do in this situation.
Buy mine
Wait you have three copies??? Bro! How did you even get the money for all that? I donated plasma just to get mine!Wow, just saw the prices on ebay. Didn't know they were still selling for as much as they are. I actually have 3 copies of the ultimate edition. One is from the square enix store and two are from scalpers on ebay. I got three just in case one got canceled. They have been sitting in my closet since. Just letting all the people know, since a lot of people here think i had negative impressions of this game when i first started it. I actually really wanted to Love it more than any other game.
Wait you have three copies??? Bro! How did you even get the money for all that? I donated plasma just to get mine!
I really hope you didn't spend a crazy amount on the scalpers though. They can be sadistic in charging prices and it ruins it for everyone.
I was talking about the XIV Stormblood CE but let me tell you something mate, the XV Ultimate Collector's Edition was the most I spent on a game. NieR Automata's Black Box Edition comes close but I love them both.
But if you ever want to get rid of them in any way, I really want to buy the steelbook but in perfect condition without blemishes that contained the game and soundtrack. Mine came with some damage and it still gnaws at me.
i honestly and genuinely want to know why people play this game more than once. What is attracting you to play this game multiple times? I just don't get it. Can you please explain? I really want to know. For me, the story is not good at all and the side quests are among the worst in any game i have ever played. I am not a hater, I waited 10 years for this game since it was announced in May 2006 as Versus XIII and I bought the Ultimate Collector's Edition and other merchandise but after beating it, all I could think was, "huh, what did I wait 10 years for".
Edit: I really want someone to explain what it is about this game that has them coming back. I want to know because maybe there is something I am missing and maybe it will get me to play the game since I last beat it about 5 months ago.
Since you actually asked:
- The combat is well designed. When I say well-designed, I mean that the mechanics have enough emergent depth to make winning fights not solely based on your stats and weapons, but on how well you understand the mechanics of the game. There may be flaws in the way the combat system actually plays out, but the design itself is sound.
- FFXV is a game that respects the player's sense of adventure, and rewards them relatively well for it. Not many games do this, especially not Open World games. What I mean by this is, the game starts off and immediately just lets you roam around the world. But instead of just empty space, the game rewards you for roaming with powerful optional enemies and hidden dungeons. Hidden dungeons in XV provide Royal Arms, which already have a soft-spot in my heart because all of the Royal Arms are unique optional weapons, with uses that go beyond their attack animations. (I'll get to why this is so significant to me later.)
- FFXV is extremely challenge run friendly. By this is mean Lv.1 runs, No Item runs, ect ect. This is because enemies and progression are not balanced around rigid strategies, they let you experiment, and give you many options to replace one avenue with another. This is good RPG design to me. But the big reason this is a good thing is because you aren't required to butcher the game's systems in order to challenge run the game.
Why I love XV's Royal Arms
- Getting this out of the way, most of them are completely useless if we're judging them on their attack animation strings. But this has little to do with why i think they're so great. First and foremost, getting a powerful weapon out of a dungeon is always a great reward. But getting a UNIQUE weapon out of a dungeon is a feeling like no other in gaming to me...and FFXV has 13 of them. Some of them reuse animations in new ways, but many of them are 100% unique weapons, with neat warpstrikes to boot.
- Royal Arms can (mostly) be obtained out of sequence, which means they can be obtained early. This is perfect for challenge runs because Royal Arms provide stats that are varied enough to tailor a playstyle around. Combine these stat upgrades with accessories and you've got alot of leeway for customizing Noctis. Obtaining Royal Arms also boosts Noctis' Armiger and Armiger Chain attack, further rewarding you for finding them.
- Some of the weapons (Blade of the Mystic, Sword of the Father) actually provide short buffs for using certain attacks, giving them use outside of their actual attack animations. Others stack on elemental resistances, provide MP, ect.
- TL;DR they are unique weapons that double as accessories, provide alot of power, and can be found at your own pace, regardless of when or what level you try to obtain them at.
(One of the reasons I know that Square was self-aware of this benefit of royal arms is because they placed the Shield of the Just tomb right there on the open field, with no boss or dungeon required to obtain it. You can just walk up and take it, and IIRC it's the only Royal Arm like this.)
Shield of the Just provides +1000 HP, +200 Vit, +10% bullet resist, and -100 Str....basically a must-have for anyone attempting a Lv.1 or No-Item playthrough. You simply can't find defensive stats like that early in the game, and since it's a Royal Arm it frees up accessories for your teammates. Good RPG design.
Why XV's Open World is so fun
- You don't need to do ANY of the stupid fetch quests in order to enjoy the game's actual optional content.
- I'll say this again: You do not need to do ANY of the stupid fetch quests in order to enjoy the game's actual optional content. That means you can beat every optional boss, complete every optional dungeon, obtain every optional weapon and accessory, all without ever finding one frog, or fixing one car, or buying one ingredient for someone, or taking a picture of a single stupid chocobo. The moment I realized that the game wasn't artificially gating me around these silly quests, i stopped bothering with them. By the time i beat Costlemark Menace, my Quest menu was full of shit i didn't bother with, and I had every great weapon, accessory and royal arm in the game.
- See? It respects your sense of adventure, because that's all you need to ever do. I think the only exception is growing carrots for the Insomnia weapons at Caem? But that's it, and that doesn't even take an hour of playtime.
- It also respects your sense of challenge...namely by allowing you to roam around at night. The enemies are significantly stronger than you, but never strong enough to not actually defeat. And when you can finally beat the Iron Giants...they spawn stronger ones to keep it interesting. It's great.
I mean i could keep going on about specifics, but these are the big (strictly gameplay) reasons why I actually love this game. I can just put it in my Playstation and play it.
Holy crap, an ffxv thread that isn't all salt? I'm proud of us gaf, I knew we could do it!
Already a thread on this that's been locked.
Oh I didn't know. I didn't see anything about it on the front page. Why was the previous thread locked for? Is it bad Info or something?
I'm locking this because it is not a subject that people will discuss rationally since it is not a subject with much discussion value to begin with. Gematsu usually doesn't do clickbait headlines but when I see it, I have to call it. This is poor form.
Matsuda is talking about the future lineup beyond this year, this includes the Marvel titles they clearly just signed. He says they will be released within the next 3 years or so to indicate they will be out in the near future rather than the far future (5+ years away). There's literally no "news" here other than yet another confirmation that these are not 2017 titles, which we already knew.
Oh I see. It's still nice to be able to afford it though. Glad you had enough to buy it especially given how hard it was to get at times.I started my first real professional job in 2016 and i figured if i didn't go all out for something i waited 10 years for and guarantee myself a ultimate collector's edition, then i wasn't living life right. Ill think about that steelbook offer though and if i ever consider getting rid of the other 2, i will definitely check with you.
I think it's fair to say that this news is mixed because, while it ensures the future of the franchise, its direction may follow FFXV.
I don't think most people want to see the series continue in this direction mechanically, and certainly not in its focus on character and storytelling priorities. Shit was a mess.
I hope SE doesn't take the wrong lessons from this.
Explore the world of ruin asYou welcome square make it an expansion give me credit thoIris as she slays demons and tries to keep the world of eos safe while the king rests, joining her occasionally will be familiar faces like ignis,gladio, talcott,areana, and maybe more.
Since someone asked why I liked Final Fantasy XV.
- The Combat is something that I have never experienced in any action RPG. It combines both air combat with ground combat by using Warp Strikes for combos that means the player never has a moment to rest. I mean technically you can just be on the ground and attack regularly but you can also be a little cooler and use warp strikes to strike the enemy in a combo, combined with the parries, it makes the combat standout from other action RPGs for me. People have said that the camera is an issue but in my case, it was an issue mostly for monsters that were huge, and like really huge. For majority of the game, the camera worked as intended for me.
- The story is considered incomplete by others but I have to wonder why. What makes the story incomplete? Every event that happens in the game is explained. The movie explains the fall of Insomnia. Brotherhood explains some of the background for the main characters. The journey of Noctis from start to end is pretty simple and doesn't have any complicated non-sense. I enjoyed the story because I never felt like it was 'incomplete'. Perhaps the last couple of chapters feel like 'incomplete' to others because they moved too fast, but aside from that, I understood why they intended the game to be from Noctis' POV. What Noctis learns or knows in the game is what is experienced by the player. Any other event that is not experienced by Noctis is left up to the player's imagination.
- The characters and the sense of journey with them is perhaps the best part of Final Fantasy XV. The road trip aspect is perfect here and the way they integrated little side quests or mechanics like photography made the whole experience memorable. By the end, the game pretty much nails the feeling of a journey that is ending soon and knowing that it will end with a tragedy just makes it much more of a emotional gut punch.
- The ending. Yes, I absolutely loved the ending of the game. When I finished the game for the first time, it took me days before I was able to get over it. By the end of the game, I had accepted the fate of Noctis, just like him. I understood what needed to be done in order to save the world. Even a character like Luna clicked with me, because I understood their relationship. I loved Ardyn as a villain and fighting him with all cool shit in the city was a memorable experience as well.
FFXV will remain my top 5 FF experience and I just hope XVI is not another XII for me. I absolutely adored FFX and then played XII which disappointed me in term of story and characters. I think XIII was okay for the most part but I hated how they kept continuing with Lightning saga so we never received another mainline game. I don't really hate XIV however I find it sad that the only way to experience the story in it is to grind and play the expansions. I just can't find the time to do so in an online only game.
They're all pretty unique and certainly not struggling for identity, but I think that's overstating things a bit and also not accounting for the realities of AAA development as it stands in 2017. Most games don't throw out styles and systems from game to game any more because they can't if they want these things to release in any sort of timely manner. It happens, but rarely and usually in games with a much smaller scope. Ex: Halo 5 is pretty different from Halo 4, but you're ultimately talking about new mechanics for a campaign that's only about eight hours and then mostly familiar MP modes tweaked to work around those new mechanics.
Oh I didn't know. I didn't see anything about it on the front page. Why was the previous thread locked for? Is it bad Info or something?
The double-cheese burger and large fries is my usual if I'm there, but it's an analogy that works!
It sets a bad precedence. Now Squareenix know it doesn't matter if they release a messy and incompleted game, they will sell it with a good marketing campaign. FFXV was released in Early Acess status, a giant void world filled by gas stations and MMO-like fetch quests like "feed the kitty", "collect tomatoes" or "take pictures for Harley of Lost".
That's not what I want for FFXVI, I want it to be complete and everything explained at release, not having to wait months so they add cutscenes, content and a survey asking us "what other cut content do you want?".
Don't you think chapter 9-14 goes by way too fast as if they didn't have enough time to work on them? It was not satisfying at all. All the events are explained, yes, but they should have done a better job with it.- The story is considered incomplete by others but I have to wonder why. What makes the story incomplete? Every event that happens in the game is explained.
It shipped >6M 5 months ago.
http://www.ign.com/articles/2017/01/10/final-fantasy-xv-square-enix-ships-over-six-million-copies
If you are wondering whether the game managed to become profitable, IIRC Tabata said that they broke even in the first day (week?) of release when they shipped 5 million units.Just curious, do we know what the cost of this game was?
Just curious, do we know what the cost of this game was?
We don't know the exact costs, but what we know:If you are wondering whether the game managed to become profitable, IIRC Tabata said that they broke even in the first day (week?) of release when they shipped 5 million units.
If i had to guess(not confirmed) late next yr at bestPC release?
Spring/Summer '18 or so, I assume. They'll probably wait until every piece of DLC including the multiplayer stuff is out later this year and then release a GOTY edition on consoles and PC a few months later.PC release?
?!?!?!?!
M_Night?!?!? Is... that... really you? Hahah oh my God. This is like running into Kagari in the gaming side... it's a rarity ;_;
Dude! It's great to see ya! Another FFXVGAF hype original!
We just sleeping until KH3 next month..and the wait for 7r we always around.?!?!?!?!
M_Night?!?!? Is... that... really you? Hahah oh my God. This is like running into Kagari in the gaming side... it's a rarity ;_;
Dude! It's great to see ya! Another FFXVGAF hype original!
Well that's cool because it was seeming like Nomura was really digging a deep hole of debt called Versus 13. This game is great and while I don't love a lot of the choices Square makes these days the FF15 dev team deserves all the accolades for making a great game
Regardless of just how bad XV truly was, I'm glad big scale FF are here to stay.
No its a piss poor analogy and removes all affecting variables for pushing a thinly veiled agenda. McDonalds may be unhealthy but at the end of the day people enjoy it at the price its being offered at.
omura was present (im sure) for that same kind of experimentation back when Luminous was first being developed. But whether or not his current team is up to date on that is not clear.
And this is probably why you hear Square trying to hire new talent to work on HD engines. Nomura's team hasn't really been in full production on a modern engine yet, i think. It's also why the experience they got on XV is valuable for future mainline titles.
This is just spectulation of course, i have no clue how this was managed