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Star Citizen Pre-Alpha: 'Arena Commander' Dogfighting

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Raticus79

Seek victory, not fairness
If anyone does want a Phoenix LTI, looks like there's one in the Transport Pack ($1600):
https://robertsspaceindustries.com/pledge/Combos/Transport-Pack

Then you could CCU the rest of the ships (edit: except the Hull E).

Yeah, I mentioned this. You can't CCU the Hull E though. (Short of the 890 coming back on sale at least.) It's an end of the road ship. If you don't want the behemoth that is the E, you're better off without that pack.

Oops, sorry I missed that.
 

Zalusithix

Member
No 30 buck refresh..I have to go to bed
Oh well >.<

Also because of the mess up in the Starter Pack timings, after half an hour there are still 433/1000 packages left. Anybody interested, now is your chance.

Looks like they restocked some time over the last hour. 300 left at the moment:
https://robertsspaceindustries.com/pledge/Packages/Star-Citizen-Starter

He's already in bed no doubt. Since it appears that these aren't sold during his normal awake times, I picked one up before they sold out. If he wants it, he can PM me and we can set up reimbursement via Paypal and I'll gift it to him. If he doesn't want to go that route, then it'll just be another NPC package for me.

Ohh you probably don't want to do that. When you go to the CCU pages all of them state

It seems as if by the next version of the PU then CCU's will cease to exist.
This has been the case for as long as I can remember CCUs existing. I don't expect the beta version of the PU until late 2016 at best. At any rate, it's not going to magically pop out of nowhere. They're going to give plenty of notice for a situation like that or face the wrath of many backers who will then have useless CCUs. I can decide what to do when that time comes if I haven't already converted them all. In the mean time I have the ability to do whatever I want on my own time schedule without relying on CIG sales.

If anyone does want a Phoenix LTI, looks like there's one in the Transport Pack ($1600):
https://robertsspaceindustries.com/pledge/Combos/Transport-Pack

Then you could CCU the rest of the ships. (lol, they actually did include one of each Hull size)
Yeah, I mentioned this. You can't CCU the Hull E though. (Short of the 890 coming back on sale at least.) It's an end of the road ship. If you don't want the behemoth that is the E, you're better off without that pack.
 

Shy

Member
I forgot to mention the other day, that i melted my Bantu for ........................ a Bantu, but now i've got 3 years of insurance, instead of 2. :p

Edited because i'm a fucking idiot.
 

tuxfool

Banned
I forgot to mention the other day, that i melted my Bantu for ........................ a Bantu, but now i've got 3 years of insurgence, instead of 2. :p

You gotta stop your phone from doing the talking for you.

I'd like 3 years of rebellion too, how can I get that?
 

Rephin

Member
I got my Carrack and Hull C back in these sales, which completes the fleet I had before I melted everything for the Armada pack. Then I picked up an Orion and I'm debating on if I should get the Reclaimer this weekend to round out my options. I think I need to stop buying JPEG spaceships though. >.>

You gotta stop your phone from doing the talking for you.

I'd like 3 years of rebellion too, how can I get that?

The Rebellion lasted for 3 movies if that counts...?

eccb853546c89dd10521c8882db86592.jpg
 

Rephin

Member
I forgot to mention the other day, that i melted my Bantu for ........................ a Bantu, but now i've got 3 years of insurgence, instead of 2. :p

Wait, you didn't get LTI on it? You could buy a P-72 Archimedes then CCU into the Banu for the exact same price, you know. You have another shot at it this weekend.
 

Rephin

Member
I can. ? i find all that CCU a bit confusing.

Yeah. When you do an upgrade to another ship, you keep the insurance plan that the old ship had. So because the Archimedes has LTI, if you upgrade it to the Banu, the Banu will now have LTI instead of 3 year insurance. The upgrade only costs the difference between the ships, so IIRC:

$30 for the Archimedes
$250 for the Banu

CCU Archimedes to Banu:
$30 + $220 upgrade fee, keep LTI
 

Shy

Member
Yeah. When you do an upgrade to another ship, you keep the insurance plan that the old ship had. So because the Archimedes has LTI, if you upgrade it to the Banu, the Banu will now have LTI instead of 3 year insurance. The upgrade only costs the difference between the ships, so IIRC:

$30 for the Archimedes
$250 for the Banu

CCU Archimedes to Banu:
$30 + $220 upgrade fee, keep LTI
Ahhh, ok. Thank you. i'm a bit thick.
 

Rephin

Member
Ahhh, ok. Thank you. i'm a bit thick.

No problem. The Banu will go back on sale on Friday to Sunday, so you can melt your existing one, maybe pick up the Archimedes now, and then use the remaining credit to do the upgrade tomorrow.
 

Zalusithix

Member
Keep in mind that the CCU will only change the hull. P-72 to Merchantman will lose whatever hanger the Merchantman came with. (On the phone so I don't feel like looking it up.) If you already have another ship with that hanger, then it's no loss. However if the Merchantman is the only ship you have providing that hanger, then you'll lose access to it. Hanger choice can be more valuable than base insurance after 3 years, so choose accordingly.
I got my Carrack and Hull C back in these sales, which completes the fleet I had before I melted everything for the Armada pack. Then I picked up an Orion and I'm debating on if I should get the Reclaimer this weekend to round out my options. I think I need to stop buying JPEG spaceships though. >.>
Yes, you need stop copying me. ;) I'm trading the Hull C I had for the MM once the unmelt option becomes available. Figure I'll go the D route instead for a Hull. Kind of prefer the cockpit area of it, and I don't care about planet side landing with it.
 

Shy

Member
Keep in mind that the CCU will only change the hull. P-72 to Merchantman will lose whatever hanger the Merchantman came with. (On the phone so I don't feel like looking it up.) If you already have another ship with that hanger, then it's no loss. However if the Merchantman is the only ship you have providing that hanger, then you'll lose access to it. Hanger choice can be more valuable than base insurance after 3 years, so choose accordingly.
Ahhh, i would lose the asteroid hanger then. :(
 

tuxfool

Banned
Keep in mind that the CCU will only change the hull. P-72 to Merchantman will lose whatever hanger the Merchantman came with. (On the phone so I don't feel like looking it up.) If you already have another ship with that hanger, then it's no loss. However if the Merchantman is the only ship you have providing that hanger, then you'll lose access to it. Hanger choice can be more valuable than base insurance after 3 years, so choose accordingly.

Weird. I somehow managed to gain the Aeroview Hangar when I CCU'ed to a Gladius.
 

Zalusithix

Member
Weird. I somehow managed to gain the Aeroview Hangar when I CCU'ed to a Gladius.

Hmm, looking into it, other people are claiming the same thing. The CCU process makes no mention of the hangers changing with the ship. Rather it explicitly states that it's only supposed to change the ship and nothing else, so I'm not sure if the current situation is intentional or a bug. It'd be a dick move to retroactively remove hangers though, so I suppose you're safe.
 

Raticus79

Seek victory, not fairness
hah !
:D

Thanks for the help everyone with that.

Radicus, if you have the chance, could you take a screen shot of it in motion? Of someone running past you or perhaps your first person player hand interacting with something?

Looks good, here you go:
http://i.imgur.com/feJa52i.png

I had disabled the other lines in my config. Looks like I might need to delete my user folder to reset values I had previously changed instead of just commenting them out.
 

Rephin

Member
Yes, you need stop copying me. ;) I'm trading the Hull C I had for the MM once the unmelt option becomes available. Figure I'll go the D route instead for a Hull. Kind of prefer the cockpit area of it, and I don't care about planet side landing with it.
I thought about going for a D or E, but I decided that a smaller crew requirement and less cargo to buy and load up (and potentially lose to pirates since EMP Avengers are a thing now) would better serve me better at this time. I figure I can earn a bigger Hull later in game if I need to.

So no one picked up a Reclaimer in the org so far? If not, I'll bite...
 

Zalusithix

Member
I thought about going for a D or E, but I decided that a smaller crew requirement and less cargo to buy and load up (and potentially lose to pirates since EMP Avengers are a thing now) would better serve me better at this time. I figure I can earn a bigger Hull later in game if I need to.

So no one picked up a Reclaimer in the org so far? If not, I'll bite...
Hull C and D have roughly the same crew requirement for basic flight: aka solo with an NPC or two. (Going by the Q&A from back at the concept stage.) The major difference is the D is a bigger target and will need an escort in dangerous space. The Hull C is a good ship though, and was my pick before I decided to get a MM as well. The cargo capacities of the MM and Hull C are too close to make having both make sense, so the D was the next step up and was untapped on the roster. I figured somebody else would end up with a C and that'll get the C-D-E range filled out.

I picked up a CCU to it, and will be unmelting one of my LTI ships to serve as a base hull and upgrading to it in the future. Just a matter of spreading the cost over a larger time period instead of dumping everything at once. Heck, CCU prep alone during this sale was around $550 with the cheapest CCU options + P72 fodder. That said, it'll probably be one of the later ships I complete the CCU to. I don't see the Orion, Reclaimer, or any of the big ships being functional any time soon in the PU, so bringing stuff like the Khartu back online comes first.
 

Zalusithix

Member
Wished i singed up for the PTU, cause i really wanna play 2.0 now. :(

Sign up? There is/was no 2.0 sign up. They decided who got access by some esoteric ritual that involved a Derek Smart voodoo doll. Or perhaps that was the procedure to fix the server crashes. ;) Either way, your didn't miss any sign up.
 

Sarcasm

Member
Have time now, did the starter package ever refresh? I had to sleep and 9 am pst is one am and it didn't. Couldn't stay up to see if it did in est.
 

Shy

Member
Sign up? There is/was no 2.0 sign up. They decided who got access by some esoteric ritual that involved a Derek Smart voodoo doll. Or perhaps that was the procedure to fix the server crashes. ;) Either way, your didn't miss any sign up.
I thought it was the first thousand who signed up for the PTU, then they expanded it. ?
 

Raticus79

Seek victory, not fairness
Have time now, did the starter package ever refresh? I had to sleep and 9 am pst is one am and it didn't. Couldn't stay up to see if it did in est.

Zalusithix picked one up for you if you want to do the Paypal thing:

He's already in bed no doubt. Since it appears that these aren't sold during his normal awake times, I picked one up before they sold out. If he wants it, he can PM me and we can set up reimbursement via Paypal and I'll gift it to him. If he doesn't want to go that route, then it'll just be another NPC package for me.
 

Zalusithix

Member
Have time now, did the starter package ever refresh? I had to sleep and 9 am pst is one am and it didn't. Couldn't stay up to see if it did in est.
Yes, they were delayed, but did refresh. Obviously they're long gone again. As Raticus79 mentioned, I did pick one up if you want to set up a Paypal transaction through me instead of dealing with the next refresh.

Edit: And since tomorrow will be the you can buy anything sale, I figure this mostly-up-to-date size comparison chart is a timely addition to the thread: (Missing the Crucible, which would be a few meters smaller in size than the Starliner. - Created by Sebman)
source.jpg

Really gives an idea how huge the bigger ships are in relation to the biggest hanger ready ship we have now (Retaliator).
 

Shy

Member
So here's a question, i don't if anyone can answer though.

Will the phoenix have two turrets when they've finished the connie rebuild, cause i remember Ben saying that it was a mistake that they didn't, or maybe i was mistaken.
 

Zalusithix

Member
So here's a question, i don't if anyone can answer though.

Will the phoenix have two turrets when they've finished the connie rebuild, cause i remember Ben saying that it was a mistake that they didn't, or maybe i was mistaken.

Yes, the Phoenix will have two turrets. The ship spec page and the brochure both mention the second turret existing. Don't base anything on the current Phoenix in-game model. I'd be surprised if anything from it made it through the redesign without being tossed or tweaked.

Edit: Going through the brochure is kind of amusing with the whole "Merlin loaner until the Archimedes is produced" bit. Given that the Archimedes will be flight ready before the Phoenix is, a more accurate statement would be "Andromeda loaner until the Phoenix is produced."
 

Shy

Member
Yes, the Phoenix will have two turrets. The ship spec page and the brochure both mention the second turret existing. Don't base anything on the current Phoenix in-game model. I'd be surprised if anything from it made it through the redesign without being tossed or tweaked.
Coolio, i making sure, just in case they changed their minds and i hadn't heard.
 

Rephin

Member
Sign up? There is/was no 2.0 sign up. They decided who got access by some esoteric ritual that involved a Derek Smart voodoo doll. Or perhaps that was the procedure to fix the server crashes. ;) Either way, your didn't miss any sign up.

WE DO NOT TALK ABOUT HOW WE GOT 2.0 ACCESS!

Things were done that we cannot undo... nothing but regrets... we did shameful things... truly, those were darkest of times.

Not really, we were just chosen randomly, lol

------------------------------------------------

The Phoenix isn't going as fast as I imagined it would with all the complaining that was going on. Guess people that were worried about it losing that elite limited premium status don't have to worry as much now since no one wants the thing!
I'm lying of course. Complainers gonna complain. And it's an awesome ship.

I'm half tempted myself, lol. But I think I want to jump on a Reclaimer instead. Probably a Hull C to Reclaimer CCU, if I'm able to unmelt the old Hull C package I got earlier this year.
 

Zalusithix

Member
WE DO NOT TALK ABOUT HOW WE GOT 2.0 ACCESS!

Things were done that we cannot undo... nothing but regrets... we did shameful things... truly, those were darkest of times.

Not really, we were just chosen randomly, lol

------------------------------------------------

The Phoenix isn't going as fast as I imagined it would with all the complaining that was going on. Guess people that were worried about it losing that elite limited premium status don't have to worry as much now since no one wants the thing!
I'm lying of course. Complainers gonna complain. And it's an awesome ship.

I'm half tempted myself, lol. But I think I want to jump on a Reclaimer instead. Probably a Hull C to Reclaimer CCU, if I'm able to unmelt the old Hull C package I got earlier this year.

Lol... The Phoenix was never going to be a F5 level seller without CCUs. It's a $350 fancy version of a multirole ship. Back during the initial release, the Constellation was one of the "best" ships, and the Phoenix was the top of that line, thus the demand. Since then we've gotten ships like the Carrack, 890 Jump, Hull series, and the Starliner which all pull from the Constellation line in different directions for end game specialized ships. Meanwhile other similar sized ships like the Retaliator have gotten more versatile with the advent of modules. The Constellation just isn't as desirable as it once was. Cut out the ability to CCU and get LTI on the Phoenix and the demand drops further. Which is fine. We don't need every Constellation being a Phoenix, lest we run into the Hornet situation where damn near every Hornet is a Super Hornet and the base variant is rarer lol.

The unmelt tool is in development with the hope of getting it out before the year is over. It should pull any melted package/ship back from the dead, but just the original one. Any CCU changes will not come through with the unmelt.
 
The Phoenix isn't going as fast as I imagined it would with all the complaining that was going on. Guess people that were worried about it losing that elite limited premium status don't have to worry as much now since no one wants the thing!
I'm lying of course. Complainers gonna complain. And it's an awesome ship.

I'm half tempted myself, lol. But I think I want to jump on a Reclaimer instead. Probably a Hull C to Reclaimer CCU, if I'm able to unmelt the old Hull C package I got earlier this year.

The Phoenix really is a space limo. I got it because it is pretty and powerful but not as anything dedicated to a specific task.

Maybe it could be my flying Playboy Mansion? It has a hot tub, and I am not going to fill mine up with space marines. Maybe green alien ladies, while I woo them with my Shatner-esque impressions and monologues about how to save money while traveling space.

But I agree with Zalusithix, there are better ship options for almost every task you can think of.

EDIT: Hell even my Playboy Mansion idea can be fulfilled with an 890.
 

Rephin

Member
Lol... The Phoenix was never going to be a F5 level seller without CCUs. It's a $350 fancy version of a multirole ship. Back during the initial release, the Constellation was one of the "best" ships, and the Phoenix was the top of that line, thus the demand. Since then we've gotten ships like the Carrack, 890 Jump, Hull series, and the Starliner which all pull from the Constellation line in different directions for end game specialized ships. Meanwhile other similar sized ships like the Retaliator have gotten more versatile with the advent of modules. The Constellation just isn't as desirable as it once was. Cut out the ability to CCU and get LTI on the Phoenix and the demand drops further. Which is fine. We don't need every Constellation being a Phoenix, lest we run into the Hornet situation where damn near every Hornet is a Super Hornet and the base variant is rarer lol.

The unmelt tool is in development with the hope of getting it out before the year is over. It should pull any melted package/ship back from the dead, but just the original one. Any CCU changes will not come through with the unmelt.

Yeah, I notice that nobody wants the other Hornet variants. Which is a shame, because we could really use some C&C style Hornet Trackers in the mix for squadron operations/AWACS style things.

With the unmelt, they do keep track of things we melted months ago, right? If so, I'll just upgrade my Hull C to a Reclaimer now and unmelt the Hull C from months ago later.

The Phoenix really is a space limo. I got it because it is pretty and powerful but not as anything dedicated to a specific task.

Maybe it could be my flying Playboy Mansion? It has a hot tub, and I am not going to fill mine up with space marines. Maybe green alien ladies, while I woo them with my Shatner-esque impressions and monologues about how to save money while traveling space.

But I agree with Zalusithix, there are better ship options for almost every task you can think of.

I do like the upgraded engines, armament, and do-all except cargo that it offers, but it's not the one I'd go for really. I like the more specialized ships in general.

But more importantly to my interests... you're saying we can romance the blue alien ladies too, right? Like get some Mass Effect kind of stuff going here, right? :3c

no Vanduul laydeez pls, I herd they r reel freeks
 
Yeah, I notice that nobody wants the other Hornet variants. Which is a shame, because we could really use some C&C style Hornet Trackers in the mix for squadron operations/AWACS style things.

With the unmelt, they do keep track of things we melted months ago, right? If so, I'll just upgrade my Hull C to a Reclaimer now and unmelt the Hull C from months ago later.



I do like the upgraded engines, armament, and do-all except cargo that it offers, but it's not the one I'd go for really. I like the more specialized ships in general.

But more importantly to my interests... you're saying we can romance the blue alien ladies too, right? Like get some Mass Effect kind of stuff going here, right? :3c

no Vanduul laydeez pls, I herd they r reel freeks

I am one of the Lame people with a Super Hornet. I was very torn between the Super Hornet and a the Ghost variant. In the end I went for superiority and I am glad that I did thanks to the Sabre. The Sabre looks like it will fit the role of the space superiority fighter but with faster and indirect tactics in comparison to the Super Hornet. From the Q&A

Compared to the Hornet Ghost the Sabre is built from the ground up to be a dedicated “stealth” ship whereas the Hornet Ghost is retrofitted to become stealthy, therefore whilst the Ghost is still very stealthy compared to other ships it wont be quite as impervious to radar as the Sabre. What little it lacks in stealth capabilities compared to the Sabre though is made up for in its additional armour and weaponry however

So it is weaker but seems to fit the stealth role in a dedicated manner.

Vanduul laydeez are ok, It's...... it's the "teeth" dude... knocks the hotness factor down by alot for most, there are a few UEE citizens out there though that have unique tastes, more power to them.
 

Rephin

Member
I am one of the Lame people with a Super Hornet. I was very torn between the Super Hornet and a the Ghost variant. In the end I went for superiority and I am glad that I did thanks to the Sabre. The Sabre looks like it will fit the role of the space superiority fighter but with faster and indirect tactics in comparison to the Super Hornet. From the Q&A



So it is weaker but seems to fit the stealth role in a dedicated manner.

Vanduul laydeez are ok, It's...... it's the "teeth" dude... knocks the hotness factor down by alot for most, there are a few UEE citizens out there though that have unique tastes, more power to them.

My first package was the Hornet Tracker, and almost a day later I jumped on the CCU to the Super Hornet because it had more guns and missile racks and stuff. I'm part of the problem as well!

Totally agree about the Ghost too. With the Sabre we have a stealth package that has better looks (opinion), speed, stealth, and larger missiles than the retrofitted Ghost, in exchange for lower defense values in shield and hull. Truly, it's a tactical striker than a stealth brawler. Specialist ships! <3
 

deleted

Member
I finally got the 28 EUR deal on the site and had a code from a friend to get 5000 credits - I have no idea what to do with that though and the game is still installing. Can you buy anything with these credits as of now, or will they become more important later?
 

Rephin

Member
I finally got the 28 EUR deal on the site and had a code from a friend to get 5000 credits - I have no idea what to do with that though and the game is still installing. Can you buy anything with these credits as of now, or will they become more important later?

You can buy some things with the credit now, in the Voyager Direct section of the website store, or you can save them for the actual game. The website store lets you buy some extras like guns, missile racks, and shields that you can use to upgrade your ship (provided they have the mounts for the size of the item you're trying to put on there). 5000UEC isn't a lot though, so you may want to hang on to it for now, and earn REC (rental credits) through Arena Commander to rent out new weapons or other ships you might be interested in.

Edit: Also, if you're not joining your friend's organization already, be sure to consider the Neo Galactic Advancement Foundation, and welcome to Star Citizen!
 

Burny

Member
Yeah, I notice that nobody wants the other Hornet variants. Which is a shame, because we could really use some C&C style Hornet Trackers in the mix for squadron operations/AWACS style things.

And why the hell would they? Remember, we're building fantasy space fleets for hundreds of dollars for an unreleased game, with sometimes only jpegs of the ships available and some more or less fleshed out lore here!

Even for the most stoic believers in the "BDSSE" it's not hard to tell that they'll probably get more out of a shootbang-type of ship (moar gunz!) than some crippled version of that same military ship where the guns have been replaced by storage space for a couple of suitcases. With no cargo mechanic implemented anywhere. Or scanning equipment, when the game's current state does not offer a place for such equipment to be useful in the meta - even less so when the tracker was introduced, because there then was nothing but the Arena Commander alpha.

Now that we're getting closer to something that may be called PU, all the fancy "meta" that the ship concepts fantasize about may get implemented at some point. Buying ship pledges not specialized on hauling cargo or shooting things remains a complete gamble until the actual mechanics will be implemented. The worst case scenario is having a ship that turns out to be completely useless, because it was based on some fantasy that never came to fruition when they will finally get to implement the underlying mechanics years after the pledge was made available.

Like a Hornet with cargo space. Assuming hauling cargo will at some point make for a profitable profession - why would anybody in their right mind not go for an actual cargo ship rather than a combat ship that is both, gimped for combat and gimbed for hauling cargo?
 

Rephin

Member
And why the hell would they? Remember, we're building fantasy space fleets for hundreds of dollars for an unreleased game, with sometimes only jpegs of the ships available and some more or less fleshed out lore here!

Even for the most stoic believers in the "BDSSE" it's not hard to tell that they'll probably get more out of a shootbang-type of ship (moar gunz!) than some crippled version of that same military ship where the guns have been replaced by storage space for a couple of suitcases. With no cargo mechanic implemented anywhere. Or scanning equipment, when the game's current state does not offer a place for such equipment to be useful in the meta - even less so when the tracker was introduced, because there then was nothing but the Arena Commander alpha.

Now that we're getting closer to something that may be called PU, all the fancy "meta" that the ship concepts fantasize about may get implemented at some point. Buying ship pledges not specialized on hauling cargo or shooting things remains a complete gamble until the actual mechanics will be implemented. The worst case scenario is having a ship that turns out to be completely useless, because it was based on some fantasy that never came to fruition when they will finally get to implement the underlying mechanics years after the pledge was made available.

Like a Hornet with cargo space. Assuming hauling cargo will at some point make for a profitable profession - why would anybody in their right mind not go for an actual cargo ship rather than a combat ship that is both, gimped for combat and gimbed for hauling cargo?

I absolutely agree with you. I burned my Tracker for the Super Hornet for the same reasons you're talking about (namely gunz gunz gunz in a currently playable environment that emphasizes combat). And as I've stated in some posts above, I like specialist ships more than generalized ships, so the F7C is pretty bad to me as well. It's just really lackluster unless you want it to just build upon in the PU later on, or replacing the cargo area with the S4 gun (finally!) from the Voyager Direct store - the Hornet hull is still a rugged and reliable fighter, but there are better (and cheaper) options like the Gladius or even the Avenger versus the 2 guns/no missiles cargo Hornet. There is no real reason to have a Tracker right now either, for sure, but people are still buying ships that aren't even modeled (like me), so I was kind of hoping someone had a Tracker on the side for future operations, even if they're practically the same as an F7C in the current environment. I guess we'll get more people with the variants closer to release as the features are added in. I still kind of want one down the road, myself.

Also, don't knock my JPEG spaceships. I sleep better at night with a printed out JPEG of the Carrack under my pillow. Monochrome without color, of course, since I can't afford color ink because I'm spending too much money on JPEGs. ;)
 
I am pretty sure specialized ships are the way the game will evolve in the future (although some careers seem well-off for general ship types, like bounty hunting).

But I think the early days of the PU and the game itself will have lots of generalized ships. Being able to do a bit of everything in the beginning helps people develop their niches after they try out different gameplay styles. Something which generalized ships help with.
 

Burny

Member
There is no real reason to have a Tracker right now either, for sure, but people are still buying ships that aren't even modeled (like me), so I was kind of hoping someone had a Tracker on the side for future operations, even if they're practically the same as an F7C in the current environment. I guess we'll get more people with the variants closer to release as the features are added in. I still kind of want one down the road, myself.

Also, don't knock my JPEG spaceships. I sleep better at night with a printed out JPEG of the Carrack under my pillow. Monochrome without color, of course, since I can't afford color ink because I'm spending too much money on JPEGs. ;)

Eh, I got cured of that itch very fast when I started playing Elite Dangerous, which I only checked out because Star Citizen's PU was nowhere near playable this time last year (Edit: and getting a HOTAS seemed wasted on a game that had only a rough dogfighting alpha out). CIG has my ~300$ backing money - partly indirectly via the "aftermarket". Due to te aftermarket I've overall spend even a bit more, but that does nothing for CIG, admittedly. That's it. I don't buy into their fantastic tales of exploration, mining or civil space lines anymore until I see it implemented.

I've also developed the view that if they can't get the PU into a minimal release- and sellable state with now nearly 100 Mio $ of crowdfunding money and then fund their continued development from actual sales, they really don't deserve to. They're not the only space game around anymore.
 

deleted

Member
You can buy some things with the credit now, in the Voyager Direct section of the website store, or you can save them for the actual game. The website store lets you buy some extras like guns, missile racks, and shields that you can use to upgrade your ship (provided they have the mounts for the size of the item you're trying to put on there). 5000UEC isn't a lot though, so you may want to hang on to it for now, and earn REC (rental credits) through Arena Commander to rent out new weapons or other ships you might be interested in.

Edit: Also, if you're not joining your friend's organization already, be sure to consider the Neo Galactic Advancement Foundation, and welcome to Star Citizen!

I have really not a good idea, what these organisations are about, yet.

Tried to do the basic training - it runs well enough on medium, but every time I try out the elevator in the hangar, my PC crashes. Not only the game, my whole rig shuts down, no idea what's up with that.
The few glimpses I got from the game so far sound and look amazing though. Can't wait for it evolve further into the game it was kickstarted to be.
 

epmode

Member
Tried to do the basic training - it runs well enough on medium, but every time I try out the elevator in the hangar, my PC crashes. Not only the game, my whole rig shuts down, no idea what's up with that.
Programs typically can't do that sort of thing without there being some kind of hardware trouble. Perhaps you never noticed it before because Star Citizen pushes your computer harder than usual?

The simplest explanation is that you have an unstable overclock.
 

deleted

Member
Programs typically can't do that sort of thing without there being some kind of hardware trouble. Perhaps you never noticed it before because Star Citizen pushes your computer harder than usual?

The simplest explanation is that you have an unstable overclock.

Yep, I had the same problem before and thought it might be the CPU, but I couldn't put a pin in it and a little fixing around the Fan speeds got that solved before.
The elevator is the first time since then, that this happened. The CPU isn't overclocked though. And I have no clue what could be the problem.
I thought that maybe this time it is the game itself, since it crashes weather it the first thing I do after entering the game or after a surely more CPU intense Training or Battle sequence. Always the elevator.
 

tuxfool

Banned
Programs typically can't do that sort of thing without there being some kind of hardware trouble. Perhaps you never noticed it before because Star Citizen pushes your computer harder than usual?

The simplest explanation is that you have an unstable overclock.

TBH, unless there is some other additional issue an unstable overclock should just crash the engine and/or the userspace driver.
 

Raticus79

Seek victory, not fairness
Crucible Q&A: https://robertsspaceindustries.com/comm-link/transmission/15088-Anvil-Crucible-Q-A

Nice to see that it'll have capacity for moderate self-repair so that you don't have to bring two of them along.

---

The weekend sale is up: https://robertsspaceindustries.com/comm-link/transmission/15080-AnniVERSEary-Sale-Weapons-Free

"Weapons Free" is a poor choice of wording there. They're using it in the sense of a "fire at will!" command but people are just going to ask where they get their free weapons, heh
 
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