I wanted a single player story
Single Player Story in a Battlefront game ? have you ever played a Battlefront game sir ?
I wanted a single player story
I hope they will have a beta.. I mean they have to right? After the BF4 fiasco.
i like how they are taking pics of death star up close, even though it is now confirmed there are no space battles in this game. what a bunch clowns!
and is it just me or do most of the maps look very uninspiring? generic desert, generic forest, generic snow map and a generic lava map
lol
Seemingly first look at third/first person mode.
Is THAT what the game looks like? Because GODDAMN.
I hope they will have a beta.. I mean they have to right? After the BF4 fiasco.
All the DLC we're going to have to buy to recoup the cost of the graphics...
Sorry shinobi, you were too fast ^^
PC games have had split screen modes before.The key takeaway for me here is that this is split screen. Not sure if the PC has a splitscreen mode as well (that would be odd), but this leads me to think that this is the PS4 version...
And still looking great.
kinda looks like split-screen concept art tbh
PC games have had split screen modes before.
Took some screencaps.
Do you even like Star Wars man?
Took some screencaps.
Took some screencaps.
...
Thanks, will include in the OPTook some screencaps.
I feel like the hard-working and intrepid designers at award-winning studio DICE took on this epic responsibility with one key founding philosophical pillar: willful intent to retcon the Battle of Endor as an Ewok-free environment.
Took some screencaps.
after lucas removed yub nub they served no more use
Idk why people say this isn't possible on consoles (yes even at 60 frames). It looks fantastic, but nothing that can't be done on the PS4/XboxOne. Especially for how long the team has been working on it and we are like 2 years into these console's generation.
I'd have to believe that Naughty Dog doesn't know what they're doing if DICE can pull this off, on PS4 (along with XBONE and PC), at 60fps. Heck, I'd have to believe that Kojima Productions have lost all their technical capability.
Can't do it.
People will most likely denie the graphics of the game until it releases. Even with a gameplay video people will say "This will be downgraded so hard".
I wonder if we can get anyone who saw the closed doors gameplay to confirm if that split screen image is akin to what they saw?
I'd have to believe that Naughty Dog doesn't know what they're doing if DICE can pull this off, on PS4 (along with XBONE and PC), at 60fps. Heck, I'd have to believe that Kojima Productions have lost all their technical capability.
Can't do it.
Seemingly first look at third/first person mode.
They only show that still image, so who knows.
It's a still screenshot presented in the video. Most likely bull shotted to hell and back. Got dem Classic a Ubisoft light source flares.
I'd have to believe that Naughty Dog doesn't know what they're doing if DICE can pull this off, on PS4 (along with XBONE and PC), at 60fps. Heck, I'd have to believe that Kojima Productions have lost all their technical capability.
Can't do it.
I'd have to believe that Naughty Dog doesn't know what they're doing if DICE can pull this off, on PS4 (along with XBONE and PC), at 60fps. Heck, I'd have to believe that Kojima Productions have lost all their technical capability.
Can't do it.
Well they have already confirmed that the game looks like the trailer but with little to no AA.
But people are in denial about that.
I'd have to believe that Naughty Dog doesn't know what they're doing if DICE can pull this off, on PS4 (along with XBONE and PC), at 60fps. Heck, I'd have to believe that Kojima Productions have lost all their technical capability.
Can't do it.
I'm going to take a stab at this one despite having very little knowledge in the field relative to many of the fine folks on this site.
I think there's a huge difference in approach here and that's what's going to (maybe) carve things ahead for DICE on this project. Naughty Dog's campaigns are linear but they take a lot of development resources to get just right. DICE is tackling everything not just from a multiplayer-first but almost a multiplayer-only perspective. Yeah, it takes an arm and a leg to get stuff looking good in such a scenario, but omitting a narrative altogether saves a heck of a lot of time and effort to get that right. Meanwhile, Naughty Dog is working on ensuring that its single-player setpieces deliver the goods many, many times over the course of its ten-hour storylines.
Kojima Productions may have built the generally-stunning Fox Engine from scratch but it's looking at manufacturing a vast open world in several settings for MGSV. Huge, huge maps filled to the brim with seamless immersion and a metric overload of if: then clauses in the gameplay. So many different routes, so many different paths. That takes up a lot of effort too... and on top of that Kojima's attention to detail insists that the cutscenes themselves still look hot as hell.
DICE bypasses all this by saying, "we'll have big maps and we don't have to worry about narrative. We'll have diverse gameplay but we don't have to worry about players approaching anything remotely linear with myriad nonlinear styles. We're building a sort of sandbox and then we're done."
Unresized version.
The resolution seems quite poor. Might be for split-screen.
The resolution seems quite poor. Might be for split-screen.