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Star Wars: Battlefront | Review Thread | A disturbance in the force

tuna_love

Banned
So the primary issue is content? Quality over quantity for me. Shit, the Halo CE campaign was like, what, six different enemies and constant backtracking? Still fun as hell, though.

Had a lot of fun with the core mechanics during the beta and can't wait to pick this up and dig in tomorrow.
Strange comparison
 

-tetsuo-

Unlimited Capacity
About what I expected. Usual inflated review scores. This is about as 5/10 as it gets. Will still sell 18 million.
 
I see still the concern nonsense...that the game has no depth,content or legs...
What makes it nonsense? Short map rotations, not much variety in character models (most of which are the helmet-less troopers instead of simple decals...why?), fairly simple approaches to match flow and gameplay, and player base splintering practices on top of it. That doesn't mean that's all inherently terrible in execution (pretty excited to see what they can make me jump for in DLC and love the arcadey presentation), but it's pretty ignorant to wave off reasonable frustrations as concern trolling as if no one has played the game or knows what is being offered.
 
So the primary issue is content? Quality over quantity for me. Shit, the Halo CE campaign was like, what, six different enemies and constant backtracking? Still fun as hell, though.

Had a lot of fun with the core mechanics during the beta and can't wait to pick this up and dig in tomorrow.

Halo is not a great comparison, halo had serious depth.
 

JoseLopez

Member
Na, destiny has a pretty large hook. This has nothing like that and people will love on extremely quickly I think. I already have.

Anyways I out all my complaints in the OT and it looks like the reviewers all seemed to agree with me.

This game will sell boatloads but the community will move on in 6 months like evolve.

It's not that the game lacks content, it just gets old quick.
Considering how well this plays and how much dice supports their games i don't think that's a problem but whatever ignore the fact destiny is still a pretty short game. In my experience casual players don't give a flying fuck about quantity but quality something both destiny and battlefront excel at.
 

CoLaN

Member
The game could really use more maps, but as a guy who played multiplayer games since Quake, i'm having a lot of fun, the most fun i've had in an online game since a long, long time.
It is EXTREMELY polished, it plays like a dream.

I'm hoping for a lot of support.

If you like MP games, don't skip this.
 

Ferrio

Banned
The game could use more maps, but as a guy who played multiplayer games since Quake, i'm having a lot of fun, the most fun i've had in an online game since a long, long time.

If you like MP games, don't skip this.

It does feel sorta like a game outside it's era. Except for the regenerating health that is.
 
It won't have enough legs without a lot of good content. Look at Titanfall as an example, it was really fun but a few months after release the player base died off.
Eh, it was still decent on XBO. Helped with the free mode updates keeping the community together. I just wish the new maps were stronger in design and features (ex. useless shock room).

The huge front end should curtail shrinkage enough to allow the DLC and updates to set the course of success down the line. Not sure how favorable that will be though with a busy early 2016 and DLC bringing folks back to other titles like BLOPS3.
 

sam777

Member
Eh, it was still decent on XBO. Helped with the free mode updates keeping the community together. I just wish the new maps were stronger in design and features (ex. useless shock room).

True the free dlc helped and the sales it has had but its unlikely we get the same thing here.

Although to clarify I will be getting this game, it is just that depth and longevity are a genuine convern.
 

CloudWolf

Member
I can understand people bitching about server issues or latency, etc. I know it's a bit hyperbolic but it's weird when quite a few people said "why even have a campaign?" for Battlefield a few years ago and then when Dice actually scratches it they get scorned for "lack of content"

Kind of reminds me of the old Miyamoto 4chan meme

cWcqYkW.png
The difference is that this is Battlefront, not Battlefield. Previous Battlefront games had awesome singleplayer content (like Galactic Conquest in BF2). Is it so weird to want some of that back?
 

Danneee

Member
Snuck in a couple of minutes of the speederbike tutorial before work and wow. That right there was worth 60 bucks.
Great looking like the Star Wars Pod arcade but actually playable.
 

Ombala

Member
Seems like a game that could have used some free dlc, I bet alot of ppl will do like me now and wait until you can get the game and season pass for 60 together.
 
Some people in this thread....how is a 74 bad?
Even assuming reviewers are using the full 10-point scale, a 74 is probably stuck somewhere in the range of "good."

So then comes the question of value. When there are plenty of "very good" and "great" games out there, is a game that's merely "good" worth your $60?
 
People were expecting this to be the new most popular online game. I don't see it overtaking GTA, Destiny or COD in the long run.

Those above games have a lot of content. Black ops 3 puts this to shame contents wise.
 

JeffZero

Purple Drazi
Some people in this thread....how is a 74 bad?

When most of the direct competition is raking in 85+.

When 74/100 stopped meaning "good" relative to the phrasing found in 74/100 reviews.

When one stops looking at the number and starts reading the actual content of the player's impressions.

When we have historical evidence of a publisher only awarding bonuses to a game if it makes an 85 or higher.

When OpenCritic assigns 74 the color red. ;)

74 is alright. But games seem to be more problematic at middling scores than movies at around the sane benchmark. A 74 isn't what EA was hoping for, I imagine. The game is currently lacking in acclaim from these folks. Hopefully you find a different story with Battlefront, because ultimately that's what matters of course.
 

Occam

Member
The difference is that this is Battlefront, not Battlefield. Previous Battlefront games had awesome singleplayer content (like Galactic Conquest in BF2). Is it so weird to want some of that back?

Nope. What is being offered here is basically 2/3 of what the game should have, at twice the price ($110 USD).
 

bombshell

Member
I see OP is linking to the Xbox One Metacritic page. I thought we were always up in arms when it's discovered that a reviewer hasn't spent much time with the game before giving it a score and in this case these Xbox One reviews are based on 10 hours of play.

I saw someone say in the OT that he got the jump pack unlock (lvl13) after 8 hours. Last unlock is lvl32, so there's no way these Xbox One reviews have unlocked everything. They also need to judge the Missions, which only give credits and not xp towards ranking up.

Not to mention it's the worst version between PC, PS4, XB1.

There's been a review event with the PS4 version and the outlets that agreed to go to this received a review copy of the PS4 version to play without time restrictions. The PS4 reviews should have more weight.

Currently it's 77 (PS4), 72 (XB1).
 
I don't plan on sticking solely to Supremacy/Walker Assault, so I'm looking forward to a decent variety of maps to play on. Hoping to get 20-30 hours out of this.
 

dark10x

Digital Foundry pixel pusher
Easily could have added a single player campaign.
I don't think they could have easily done that at all.

Those campaigns are the most expensive to create portions of these games.

I would like to have seen a campaign as well, of course, but it's clear that they wanted to get this game out for the holidays in as good a condition as possible. It's a streamlined but very polished game.

DICE is also working on Mirror's Edge Catalyst - wonder if the guys that could have created a SP campaign for Battlefront are instead working on that?
 

drotahorror

Member
Anyone on PC buy the game?

How's it running? I'm very weary to buy any DICE PC game at launch.

Like, every DICE PC game has ran solid at launch. Even the Star Wars BF beta ran @ 60+fps most of the time on my 4 year old pc.

Also, Destructoid being pretty rough on games lately. They're like the "Edge" of the internet. Not that I don't agree with their rating or anything, I have little interest in Battlefront.
 

TBiddy

Member
There's been a review event with the PS4 version and the outlets that agreed to go to this received a review copy of the PS4 version to play without time restrictions. The PS4 reviews should have more weight.

Currently it's 77 (PS4), 72 (XB1).

I'd argue, that for a online shooter, 10 hours is probably enough to get a pretty good idea on how good/bad the game is.
 
This could work out well. Poeple looking at metacritic will see the 77 for the ps4 version. It's normally the ps4 version getting reviewed isnt it? especially a game with a large marketing deal with said company. Looks like the PS4 version might dodge some of the more negative reviews, due to this.
 
Considering how well this plays and how much dice supports their games i don't think that's a problem but whatever ignore the fact destiny is still a pretty short game. In my experience casual players don't give a flying fuck about quantity but quality something both destiny and battlefront excel at.
Battlefront doesn't excel at anything except for audiovisual aspects.
 
Some people in this thread....how is a 74 bad?

Expectation for the IP and the developer.
You expect more from DICE especially with an IP like Star wars.

Edit: I'm glad dumbing down games too much with little content also get punished by reviewers
Gives some hope for the new BF game.
 

Miracle

Member
Some people in this thread....how is a 74 bad?

For a Triple AAA game that has been highly marketed, that's not quite good.

Kinda knew this game would get average-mediocre reviews. Nothing about it was really good honestly besides the sound effects and the musics. The flying was god awful, content was very little (no single player or space combat like the previous Battlefront games), gunplay was not fun at all for me. I hated running for those damn stupid tokens to try to get anything I want like spaceships. Lack of a class system and instead forced to unlock stuff.

Couldn't believe how much and how fast this game bored me in the Beta. Especially as a guy that loved Battlefront 1 and 2. EA fucked up badly with this game and its potential IMO. All they had to do was follow the same formula as Battlefront 2 but just with updated graphics, sound effects, and more match types and we would be good.
 

a916

Member
Lol, that Mitch Dyer review in progress just comes across as so dumb...

And Blast is such a forgettable team deathmatch variant that I wonder why they even bothered.

Let's make a shooter without a TDM mode LOL... seriously? Could IGN have gotten someone better?
 
I see OP is linking to the Xbox One Metacritic page. I thought we were always up in arms when it's discovered that a reviewer hasn't spent much time with the game before giving it a score and in this case these Xbox One reviews are based on 10 hours of play.

I saw someone say in the OT that he got the jump pack unlock (lvl13) after 8 hours. Last unlock is lvl32, so there's no way these Xbox One reviews have unlocked everything. They also need to judge the Missions, which only give credits and not xp towards ranking up.

The OP linked to the Xbox One score because it was first to show up on Metacritic.

Besides, does it really matter? You can easily get a good idea about how good a game is by playing it for 10 hours. Unlocking every single thing is not a requirement.

Not to mention it's the worst version between PC, PS4, XB1.

There's been a review event with the PS4 version and the outlets that agreed to go to this received a review copy of the PS4 version to play without time restrictions. The PS4 reviews should have more weight.

Currently it's 77 (PS4), 72 (XB1).

If someone's curious about what scores the game got on each console, they can click the links on the website to find out. There's no conspiracy to rob the PS4 version of its glory.
 

LifEndz

Member
Read the excerpt for the gamespot review and it read like something the new hire Mike wrote. Checked the review and sure enough, it's hi. They're giving that guy all the triple A games this year. So far, I think he and I have somewhat similar tastes in gaming. Thinking I'll give this a rental just to see the other stages.
 

NightOnyx

Member
About what I was expecting from the scores due to the amount of content. I honestly would have probably passed on it if I didn't have a gift card to use toward a game. Game still seems like a ton of fun, and it's also Star Wars, so I'm still very much excited to play it when I get home from work in a few hours.
 

bombshell

Member
The OP linked to the Xbox One score because it was first to show up on Metacritic.

Besides, does it really matter? You can easily get a good idea about how good a game is by playing it for 10 hours. Unlocking every single thing is not a requirement.

The jump pack and other later unlocks change up the game a lot. Like for example the whole Traits card category is locked out until you hit lvl15, which is next to impossible when they also need to spend time with the missions.

So yes, I do think it matters that the Xbox One reviews are based on only 10 hours and the PS4 reviews are without time restrictions. Notice how IGN is saying that they've spent 30 hours with the PS4 version and haven't given a score yet.
 
Lol, that Mitch Dyer review in progress just comes across as so dumb...



Let's make a shooter without a TDM mode LOL... seriously? Could IGN have gotten someone better?

Yeah opinions and all but that was fucking weird to say from Mitch Dyer.

I don't know what spin he was expecting from a classic team death match mode..
 

gossi

Member
The jump pack and other later unlocks change up the game a lot. Like for example the whole Traits card category is locked out until you hit lvl15, which is next to impossible when they also need to spend time with the missions.

So yes, I do think it matters that the Xbox One reviews are based on only 10 hours and the PS4 reviews are without time restrictions. Notice how IGN is saying that they've spent 30 hours with the PS4 version and haven't given a score yet.

The other reviews are largely based on a "review event" EA organised, you went to a venue and they gave you a max of 12 hours access to the game.

That said, it only takes a few days to unlock every item.
 

bombshell

Member
The other reviews are largely based on a "review event" EA organised, you went to a hotel and they gave you a max of 12 hours access to the game.

That said, it only takes a few days to unlock every item.

They are based on said time restricted review event and a review copy with no time restrictions.
 
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