Well, the first Force Unleashed wasnt that much of a great game, at least on wii.
- The motion controls were the best at the time (pre motion+ days) and the game recognizes up, down, left and right swipes without a hassle.
The problem lies in the fact that this kind of motion control means only replacements for button presses. And that´s really not very fun at all.
- The game structure feels very old. You have a set of stages and in each one of em you go from point a to point b killing everything in sight. There´s no missions aside from running and killing and fighting bosses. Collect "holocubes" to unlock concept art and stuff.
Feels very very old.
In fact, it feels exactly like a movie tie in. You have only a short time to finish the game and release it side by side with the movie? Then apply this old structure of going from point a to point b killing everything in sight
Iron man game was like this. Wolverine too. Transformers too. Hundreds of movie tie ins in the PS2 era were just like this.
- QTEs????? Really??? That´s the best you can create for the biggest Star Wars game this generation? Jesus Christ....
- Graphics werent a mess per se (well, for the 3rd party wii games market). But why all characters models are made without eyelids? (im too lazy to find a picture)