Castor Krieg
Banned
bangai-o said:no one can make an first person perspective in games anymore without being accused of being Call of doody apparently.
Maybe because it's the reason everyone is making FPS games?
bangai-o said:no one can make an first person perspective in games anymore without being accused of being Call of doody apparently.
Castor Krieg said:It's not about FPS being bad, it's about making a new Syndicate game (for some people the IP matters, you know) as an FPS in order to cash on CoD popularity.
Castor Krieg said:Maybe because it's the reason everyone is making FPS games?
Based on YouTube videos, the original Syndicate
youtube gameplay videos demonstrate game mechanics very well.DCharlie said:not meant as a dig at anyone but of course if you are having to go to youtube to see what Syndicate was then obviously it's not going to have the same pull or meaning to you as the people who lived through it's original release.
subversus said:That's a ridiculous assumption. People who love COD aren't the audience of this game.
Castor Krieg said:Maybe because it's the reason everyone is making FPS games?
Nostalgia~4ever said:newsflash, fps games have been made since the 90s. Also there is this franchise called Halo that made fps popular on consoles ahead of CoD.
Castor Krieg said:I'm pretty sure the amount of FPS games being made increased by hundreds of % after Halo and CoD exploded in popularity.
Ever heard of the term "DOOM clone"?Castor Krieg said:I'm pretty sure the amount of FPS games being made increased by hundreds of % after Halo and CoD exploded in popularity.
Nostalgia~4ever said:western devs have always made fps game ever since id broke into the market with their games.
DaBuddaDa said:
The number of FPSes made post-DOOM was exponentially more substantial than anything post CoD or Halo is what he's saying (and he's right).Castor Krieg said:This has nothing to do with what I wrote.
bangai-o said:why is everyone bashing Cod anyway. It is a formula that comes as close to Quake/Unreal style twitch shooters as it can possibly get in this market. Uppity turn based gamers are being more than ignorant. I might as well call Syndicate a wannabe Final Fantasy. Can you summon Chocobos in Syndicate?
DaBuddaDa said:The number of FPSes made post-DOOM was exponentially more substantial than anything post CoD or Halo is what he's saying (and he's right).
DCharlie said:not meant as a dig at anyone but of course if you are having to go to youtube to see what Syndicate was then obviously it's not going to have the same pull or meaning to you as the people who lived through it's original release.
DaBuddaDa said:
bangai-o said:why is everyone bashing Cod anyway. It is a formula that comes as close to Quake/Unreal style twitch shooters as it can possibly get in this market. Uppity turn based gamers are being more than ignorant. I might as well call Syndicate a wannabe Final Fantasy. Can you summon Chocobos in Syndicate?
Well, that is literally what you were arguing and what I was referencing:Castor Krieg said:I couldn't care less for number of FPS released.
Castor Krieg said:I'm pretty sure the amount of FPS games being made increased by hundreds of % after Halo and CoD exploded in popularity.
DaBuddaDa said:Well, that is literally what you were arguing and what I was referencing:
i said it comes as close to the twitch style formula as it possibly can in this market, where actual Unreal games failed to gain an audience.EatChildren said:Call of Duty is distinctly different in play style to Doom, Quake and Unreal on a pretty significal fundamental level. They both have a lot of action, and that is basically where the similarities end.
bangai-o said:i said it comes as close to the twitch style formula as it possibly can in this market, where actual Unreal games failed to gain an audience.
Interestingly in that, you bring up the main argument of this thread. Starbreeze has never produced anything close to a Cod game. Yet all the ignorance in this thread dictates that their next game will be just that.
Funky Papa said:The fact that R&D and management doesn't show up anywhere in that Origin preview should be enough reason to worry like motherfuckers.
It's not gonna happen, even if X-Com craters. Publishers don't want anything to do with strategy games right now, especially not isometric ones. But I was at least hoping for squad based combat.Saty said:Well, everybody are saying that the reason classic non-fps games are being brought back as FPS is because that only this genre can sustain and justify the development. But there are probably only 2-3 current FPS franchises that are doing anywhere near COD numbers and plenty of other games who went the FPS route as sort of no-brainer have failed and lost money.
Hopefully, when X-Com underperforms then Starbreeze will rework things :\ .
I'm sure from their point of view, they value their ownership of these old IPs and they believe the best way to exploit them is through a FPS. If they brought out a isometric strategy game it would have a higher chance of "ruining" the value of their IP and making them less money.SapientWolf said:Publishers don't want anything to do with strategy games right now, especially not isometric ones. But I was at least hoping for squad based combat.
That's pretty silly. You should still be able to enjoy the game regardless. It's just a name, after all.Acosta said:Is shit because is called Syndicate and it's not Syndicate.
As I said, this game can be the best fucking game in the universe. For me, if it doesn't respect that name and its legacy, it´s trash.
Into what? A strategy game? I'd rather they just drop the license and keep making what they are making than resort to that. Would you really want Starbreeze to work on a strategy game?Hopefully, when X-Com underperforms then Starbreeze will rework things :\ .
People who don't like FPS games in general do not care about nuances between games. It's like telling someone who doesn't like fighters that Guilty Gear is very different from SF IV. They'll say "So? It's still a fighter which I don't want to play."DaBuddaDa said:I've played quite a few FPSes over the past decades, and honestly many of them are quite different from Call of Duty, to the point where Call of Duty itself is actually a less common style of shooter. Games like Singularity, Killzones, Resistance, the FEARs, all have more in common with Half-Life 2 than they do Call of Duty. Those who claim "every FPS is just like Call of Duty" lack the experience and exposure to the nuances of these games to know any better.
bangai-o said:Uppity turn based gamers are being more than ignorant. I might as well call Syndicate a wannabe Final Fantasy. Can you summon Chocobos in Syndicate?
EatChildren said:Call of Duty is distinctly different in play style to Doom, Quake and Unreal on a pretty significal fundamental level. They both have a lot of action, and that is basically where the similarities end.
Only if they are capable.dark10x said:Into what? A strategy game? I'd rather they just drop the license and keep making what they are making than resort to that. Would you really want Starbreeze to work on a strategy game?
dark10x said:That's pretty silly. You should still be able to enjoy the game regardless. It's just a name, after all.
A name that will destroy an old IP if it succeeds or fails.dark10x said:That's pretty silly. You should still be able to enjoy the game regardless. It's just a name, after all.
SapientWolf said:I think the closest thing we've ever gotten to a modern Syndicate was Team Buddies. Of course, it flopped hard core. But it was awesome.
Did you play The Darkness? The gunplay wasn't the best, but the atmosphere, story-telling, and voice talent were some of the best I've experienced in video gaming. One of the few games that I think wove an excellent yarn from front to back.Fallout-NL said:Well... I think the reasonably positive critical reception of the second game has a lot to do with goodwill based on the first.
More Fun To Compute said:There was Darwinia which did pretty well. In terms of tracking games that evolved from ideas in Syndicate over a longer time period there is the GTA series.
Nirolak said:
Ok. I may have to stop bitching for a little while, just out of curiosity.subversus said:one of the lead designers of some swedish studio (forgot the name) who worked on original Syndicate said that the new one is a GTA wannabe. That makes me very optimistic about the game.
EatChildren said:I agree. Its foolish to rush to Call of Duty as the base example for a first person shooter. But this still doesn't, and shouldn't, negate concerns over the fact this is clearly a first person shooter, something Syndicate was not.
Nostalgia~4ever said:Metroid was once not a first person game either. I remember the initial backlash
subversus said:one of the lead designers of some swedish studio (forgot the name) who worked on original Syndicate said that the new one is a GTA wannabe. That makes me very optimistic about the game.
Castor Krieg said:It's not about FPS being bad, it's about making a new Syndicate game (for some people the IP matters, you know) as an FPS in order to cash on CoD popularity.
subversus said:one of the lead designers of some swedish studio (forgot the name) who worked on original Syndicate said that the new one is a GTA wannabe. That makes me very optimistic about the game.
Well, this is how Wester's mind works: He loved the ruthless isometric tactical classic Syndicate back in the day. He also works in Sweden and is therefore privy to the fact that a neighboring studio is making a new Syndicate for EA and that the game is "more of a like a GTA wannabe than it's like the original game." Therefore, he wants Paradox to make its own riff on Syndicate
Manager said: