CountBlack
Member
The story was bad, incredibly bad but entertaining in how stupid it was.
Though I'm a sucker for the credit sequence, <3 Kolin.
that ending alone > MK story tbh
also MK didn't have Gief the muscle gawd
The story was bad, incredibly bad but entertaining in how stupid it was.
Though I'm a sucker for the credit sequence, <3 Kolin.
They are definitely harder, although some are still easier than others depending on the match-up. More so if you don't don't much about the character you're playing. Oddly enough the first Nash vs ghost Bison fight seemed like one of the toughest. I really think those who played the hard mode end up happy for them only to be one round as they might have trouble getting past certain matches. But then again many are set up where your opponent has full meters.
I see; that sounds okay then, having one round, (mostly) harder fights.
And the costumes? Have you found a way to change them?
Welp, here's hoping KOFXIV's story mode fares better.
Sites are reviewing... a story mode? Wouldn't it be better to update the reviews of the game considering its current state?
Still blows my mind that THIS is what people were screaming for... and not a standard Arcade mode...
Arcade Mode is ass and has always been ass. Ask for more from your fighting games in 2016.
I'd rather have a regular-ass arcade mode than this waste of three hours.
Keeping those little artefact glitches in the cutscenes was a bit weird (like when a small part of one of the character models goes nuts for no reason)
Still blows my mind that THIS is what people were screaming for... and not a standard Arcade mode...
I'd rather have a regular-ass arcade mode than this waste of three hours.
Still blows my mind that THIS is what people were screaming for... and not a standard Arcade mode...
It's not at all what I wanted but its the only time ive fired up sfv since I bought it launch week so I guess in some ways it's a good thing
Story was no worse than doa or mk games but I didn't play those more then once either
Still blows my mind that THIS is what people were screaming for... and not a standard Arcade mode...
I tried to watched a 10 min youtube video of one of the cutscenes and quit 1/2 way through because it was so bad.
Eh it was no different than the MK story modes or the Xrd ones in terms of stupid. I don't see why so harsh.
This isn't a LucasArts adventure story.
It's alright for what it was. But the plot, writing and dialogue suck. Like the rest of SFV, the story was probably rushed. Excessive loading, no seamless transitions, fights that played out differently in the story after had actually beat the opponent, and ugly low-quality models & clipping issues are another set of glaring problems.
Exactly, I am like... lol fighting game lore.
No way to change costumes in story mode I'm aware of.
The story itself was a total mess (though it was admittedly fun at times), but I think the mode would be salvageable if it just had three things that MKX has:
1. Cutscenes you can pause
2. Battles with multiple rounds and adjustable difficulty
3. Seamless loading times
Would have made a world of difference.
Had a good few hours of fun with it, enjoying max and a few others on youtube uploading their playthroughs at the minute, it's dumb OTT, but super fun. Reviews seem overly harsh.
This mode was garbage. Miles away from NRS and Arc System Works story modes.
Nah. SFV was FAR better than MKX which actually put me to sleep. At least this was entertaining and looks great. Also since when are journalists reviewing story modes of a fighting game? Talk about scrapping the barrel for some clicks.
Speaking as somebody who wrote one of the reviews linked (it's an unscored one, the VG247 piece), what's wrong with writing impressions/thoughts on the quality of a major expansion for a major release? Some people might want to know if it's worth their time, taking an evening out to play this when they could be doing something else isn't trivial for everybody. This is a big deal addition to one of Capcom's major releases for the year, not to mention something they've never done before. It's important. It deserves to be covered.
I played the story mode and wrote the impressions because I bloody love Street Fighter. Truth is, there's games it'd be far more valuable to spend my time writing about if I was chasing clicks (the evergreen click sinks like Destiny, GTA Online, Division, Overwatch etc are worth a million times more than SF, it's just the brutal truth). I wrote this out of a passion for SF and what SF5 needs/deserves to be, because I wanted to talk about some of the things I saw/played, and because I wanted to make sure the readers at my fingertips knew that SF5 finally had its single-player content, which it got slated for not having at launch. I'm always confused by this kind of comment; I'm never sure if it's hugely disingenuous or just genuinely misinformed about the way these decisions are made.