What's happening in the brain of the average PSN Cammy:
Hahahahaha I think you could apply this to most of the cast for anyone just starting out but I still couldn't help but laugh.
Also after playing some Ken tonight with a friend I've determined that he's the closest thing this game has to ibuki - if you can vskill dash into DP repeatedly it feels like you aren't really trying very hard so that might explain the ken army out and about. My friend isn't that big of a scrub though so after a couple of wins he stomped me pretty good with his vega.
Also, why is it that battle lounge doesn't net you any experience ? yet another thing missing from SF4 , that game would give you colors and titles doing local versus at least. I don't need fight money but give me something besides practice.
Me and street fighter have this relationship where I just barely think I've got it figured out on some level and then I get shut down but in the last year I've improved to the point where I can figure out where I went wrong ... just not so much how to get better in some cases.
I still kind of feel like Ryu should be the first pick for anyone - he can easily teach you spacing , the importance of blocking and using / relying on quality normals rather than specials all the time. Switching from Ryu to Ken you then learn how to get in to your opponents space quicker while also using specials in smarter ways. Going from Ken to Rashid you get variations on the shoto moveset , more complicated setups to practice. After that I think going to Cammy isn't a bad idea , you've gotta take what you learned and apply it to a character that has no projectile that also takes a bit more damage. That , to me, represents a healthy beginner class.
From there , I think it's safe to move to grapplers , they've got enough life and do enough damage that you are allowed a couple more mistakes. I think Zangeif is the best starting point , get used to 180/360 motions , pay even closer attention to spacing while utilizing his vskill/vtrigger to mitigate damage and open up grabbing opportunities. From him I think Laura is the next stop , faster/ gives you back a projectile and has a bit more range to her setups but can't take quite as much damage. R.Mika is a good stop after Laura , no projectile again but similar speed and range but better damage , it also forces the player to really learn how to shove opponents into the corner and take proper measures to keep them there. The mix-up queen. Finally Birdie - he's the hardest grappler if you ask me because he's simply got more variety to his moveset and vskill than the other 3 do , more buttons = more complexity but I will say if you want to mash buttons birdie isn't a bad character to do it with because he's like zangeif with more range. Utilizing the knowledge of the other 3 grapplers will help the player use birdie properly I think.
From there I think you can move on to the more technical characters - Necalli is a good start because he's a well rounded character but he forces you to learn to utilize charge moves effectively while also applying some grappler spacing since he has a command grab. From him I think it's best to move to Chun Li , one of the most combo happy characters in the game - master the art of spacing and the pressure game and push yourself to do combos with her to maximize damage. Thus we arrive at Nash , the guy with an answer for everything and some simpler combos (compared to chun) I feel he's one of the better overall characters in SFV and thanks to his moveset , much like birdie - he's scrub friendly but if you want to learn the game properly ? save him for later on when you understand more of how the other characters work and can utilize his skillset fully. The master class of technical characters if you ask me is Karin , sure much like nash and birdie she's got some scrub friendly tactics (which can be blocked easily FYI) but she also lacks a projectile and her spacing game is a bit odd , she requires finesse to utilize properly but man oh man, if you can use the previous 11 characters before getting here ? so much more opens up because you should be able to more easily appreciate Karins abilities.
Finally you've got the masterclass - these are the characters you pick when you find the other 12 boring or are looking for something different. The easiest of the bunch to use is probably Vega/CLAW but between his dual fighting styles (claw/noclaw) , command grab and leap variations - I just don't feel he's beginner friendly. Using him after learning some of what Karin has to offer though, that should open him up a bit more. From there I feel like Bison is next , not only do you need to make use of the charge lessons you've learned from Necalli and Chun Li but the spacing game with Bison is super important , proper utilization of his vskill/vtrigger can be the difference between a big win and being shut down. He's incredibly strong when properly used though and I feel , learning him 14th in line is a way to make this task simpler, not to mention the matchup knowledge you gain. The last 2 characters I feel are tied at the top end of complexity - F.A.N.G and Dhalsim - both play in a zoning playstyle but they operate at slightly different ranges and Dhalsim uses quarter circle motions while fang relies mostly on charges just like bison. I think another way to look at it - Dhalsim is constantly playing keep away , FANG looks like he's playing keep away but he actually wants the opponent to come in. It's complicated though right ? While I don't think you've got to master the whole cast or anything , I feel like learning the basics in this order will make anyone playing this game a bit stronger over all.