The more recent Tales Destiny games had insane battle systems (Rebirth was really unique, and Destiny remake's was crazy fast), so that's why I think most people see some promise in the new screens.
The more recent Tales Destiny games had insane battle systems (Rebirth was really unique, and Destiny remake's was crazy fast), so that's why I think most people see some promise in the new screens.
So the "pics looking hot" has nothing to do with the actual art or graphics just playing other games (from the creators) and slapping them over the picture? I am so far out of the loop.
So the "pics looking hot" has nothing to do with the actual art or graphics just playing other games (from the creators) and slapping them over the picture? I am so far out of the loop.
So the "pics looking hot" has nothing to do with the actual art or graphics just playing other games (from the creators) and slapping them over the picture? I am so far out of the loop.
Seems pretty coherent to me. The systems that have mothership titles are on the arrow and the systems with the ports/spin-offs aren't (with the exception of NGC), the arrow splits in 2 this year because the main titles are on both 360 and DS. If mothership titles are moving to the Wii it isn't shown on these graphs though, I guess that would be shown at the 2009 event.
So the "pics looking hot" has nothing to do with the actual art or graphics just playing other games (from the creators) and slapping them over the picture?
It's like it used to be for all games before the "it's must be realistic 3D graphic before I even care" craze started.
Team Destiny is one of the last remaining "major" developer keeping and actually expanding the staff proficient in good 2D based art and gameplay. They have a very distinct art style directed by Yasuyuki Sawadaishi which gradually made a smooth move from pure 2D to 2D sprites/3D backgrounds first in battles and since ToDr everywhere. The 2D fighter based battle system perfected in ToE had been developed further by Tatsuro Udo so far with twists making it fresh in every new game (in a way I still don't see Team Symphonia's ToV managing). They are due with a new game this December based on the Tales Studio head's Eiji Kikuchi's (2003) plan of having one major new game every two years. The ToH screen so far employ their style in various ways (distinct art style, 2D on 3D, UI, battle positioning graph). Another puzzle piece fitting in this is Shinji Tamura (who only composes for Tales Studio games wise) who mentioned working on DS sampling/sequencing on his blog the past February.
Regarding the remaining doubt if it's indeed by Team Destiny: The only other Tales related dev which handled 2D before is Alpha where the *same* staff (check it) which handled ND2 and ND3 went on doing RM1, ToI and now most likely RM2. The whole industry except niche developers pretty much moved away from 2D beginning last gen already
I'm still angry about tri-Ace tossing out their 2D staff back then, still doubt they are doing VP DS completely themselves
Did this happen in the PS to PS2 transition? They should've kept the 2D guys around to form a dedicated handheld team, GBA coulda used some tri-Ace goodness. :/
It's not a "mothership" title, no. For 2007 the Mothership title was ToI, and for 2008 the Mothership title is ToV and ToH. For 2009 there will be a Wii Mothership title. That's all we know at the moment.
They spin a wheel with 10 "No" tiles and one "yes" and decide which games to release based on that. Rule #1 of the wheel is that you never question the wheel.
Who knows. Tales of Innocence is a mothership title even though it's by Alfa Systems. So clearly there are no hard rules in regards to what is a "mothership" title.
Who knows. Tales of Innocence is a mothership title even though it's by Alfa Systems. So clearly there are no hard rules in regards to what is a "mothership" title.
The producer Hideo Baba introduces Tales of Hearts as the "first Tales game developed internally at Namco Tales Studio for the Nintendo DS. He goes on to say that the game is follows closely in the style of Tales of Destiny PS2. Unless this is by some new internal team like ToL or ToS KoR was, it's almost certainly Team Destiny. After all, they have to have been working on something all these years.