I mean, it's not like his games on the 360 or Wii set the world on fire after all of that.
Well according to ******** Blue Dragon is one of 4 games for x360 that sold over 200,000 copies in Japan.
I mean, it's not like his games on the 360 or Wii set the world on fire after all of that.
Can we, like, finally stop spreading this bullshit? Pretty please?
http://m.neogaf.com/showthread.php?t=744184
The only thing that seems obvious is that he went (was forced) independent and Sony wasn't willing to foot the bill for his projects like MS/Nintendo were.
What isn't obvious to me is this supposed 'dislike' towards Sony that some claim that he has, i.e.:
Didn't Mistwalker also require outsourced assistance from Artoon & feelplus, on top of financial backing from MS Game Studios, in order to get Blue Dragon and Lost Odyssey made? It was a small studio carried simply by the popularity of the "From the father of Final Fantasy" hype.
I'm not sure if you understood me correctly. I don't think that there's any bad blood between Sakaguchi and Sony. Since Mistwalker's games have been funded by publishers that don't release games on PlayStation hardware, releasing games on PS3 or PSP just isn't a possibility that ever arised. I think it's really as simple as that. Everything else just sounds like a weird conspiracy theory to me.
Oh look, it was a free to play mobile game!
It's so depressing how predictable this sort of shit has become. (Previously) Great Japanese developer/dev team announce a new game/new entry to a franchise with little information/more to follow -> turns out to be a f2p mobile game with microtransactions.
The drama behind that time is always going to be filled with misconceptions, but I was referencing Square Pictures there.
They spent a shit load of money on that studio/facilities.
They got one feature-length film and one short film out of it before it folded. Not a good business investment.
Will be renamed Tina Battle for overseas audience.
Terra Battle staff:
Producer/Concept: Hironobu Sakaguchi
Director/Programming: Koji Ono
Character Design: Kimihiko Fujisaka
Game Design: Yuki Nishimura
Graphic Design: Kenei Hayama
Music: Nobuo Uematsu
No Windows Phone, so I won't be playing it.
OK, right. But I wonder what would have happened if instead of folding the business they'd just wait a while and start doing contracts. They've had the tech & skills...
at metro station in Paris w/ Amano-san & Florent. http://fb.me/19ZvPqMn5
Doing a 3DS or Vita game would be "fallen" far more than doing a iOS/Android game. iOS/Android are way bigger platforms who sell a ton more games in both $$ and in quantity than any other handheld could dream of.
People need to stop acting like iOS/Android are some how lower. The other handhelds, hell the CONSOLES wish they could have the kind of gaming revenue as iOS/Android brings in. iOS/Android is a major element of the gaming industry that would be far worse shape right now without it.
I mean making games on the most successful gaming platforms in the industry today or making hardcore gamers on a message board happy? I mean it's silly to assume most developers would pick the later. Especially small ones like Mistwalker.
If the games are not possible on modern cell phones, they definitely aren't possible on the 3ds. And most likely the vita.
Are they wanting big budget hd rpgs with normal controls? That means they'll exist on ps3 and that's nothing compared to who will buy shit on phones
Wonder if Sakaguchi name still holds enough weight to be able to do a successor Kickstarter maybe bring Matsuno along too.
This. 3ds was a terrible purchase, at least my gf gets some use out of it.I'm just glad it's not on 3DS/Vita. Prefer a device that I always have around me; my 3DS has been lying on some shelf for some time now.
The trouble is, with game budgets being what they are, even with Kickstarter Sakaguchi wouldn't be able to fundraise anything much more complicated than a retro-style 2D JRPG, which isn't all that different from what he's doing now. The dream of being able to fundraise something on the scale of The Last Story is still a long way off.
The trouble is, with game budgets being what they are, even with Kickstarter Sakaguchi wouldn't be able to fundraise anything much more complicated than a retro-style 2D JRPG, which isn't all that different from what he's doing now. The dream of being able to fundraise something on the scale of The Last Story is still a long way off.
I'm OK with this.
Give me a JRPG with an interesting battle-system, with good story and writing, a beautiful art-style, a memorable cast of characters, an awesome setting and an engaging world. Respect my time by avoiding the unnecessary bloat and grinding that plague most JRPGs.
And I'll be there day 1.
My 1 minute google fu searches says Koji Ono and Yuki Nishimura are both ex-SE staff members. But they seem never worked on proper director/design duties.
Duck, any info/opinion regarding this staff?
With over 50% of the total games industry income coming from smartphones in Japan, and 95%+ of that revenue coming from F2P, it is obvious what Japanese Studios are going to do. Decision dictated by logic.
-Freemium. The game is balanced so that the scenario is beatable without having to spend money.
-Freemium. The game is balanced
-Freemium.