poppabk said:Are these games using dedicated servers? I would have thought that the servers would be purely for the matchmaking part and then one of the players would be host.
CoD5 doesnt use dedicated servers, one of the players hosts.
poppabk said:Are these games using dedicated servers? I would have thought that the servers would be purely for the matchmaking part and then one of the players would be host.
pakkit said:Activision's servers worked well. We have no idea how Nintendo's servers will hold up. Let's not get to laughing just yet. Still, the customizability and range of options known thus far is encouraging.
The latest build showcases a world that feels much more alive than earlier versions. You really get the impression that you're in the middle of a massive alien invasion; helicopters zoom by and are occassionaly shot down by the extraterrestrial aggressors while frantic news reports blare from the televisions on display in shop windows.
The enemy AI is another element that's been significantly tweaked since we last saw The Conduit, and to counter their wily ways you can now crouch behind objects to take cover.The firefights offer a bit more depth as a result, but don't expect anything too tactical.
The story definitely has a bit of an X-files vibe going for it.
You can get rid of the HUD entirely for a more cinematic presentation, and alternative indicators are built into the game so you're not flying blind. If Ford's health gets dangerously low, for instance, you'll hear him start to breathe heavily and your surroundings will start to lose their color.
Just the same tutorial level we've been seeing for a while. Looks really awesome though (apart from that damn jittery cursor; ala the Mii channel).markatisu said:Bunch of new walk throughs at Gametrailers
http://www.gametrailers.com/player/48077.html
http://www.gametrailers.com/player/48075.html
http://www.gametrailers.com/player/48073.html
There goes that whole "environments are empty" complaint.The latest build showcases a world that feels much more alive than earlier versions. You really get the impression that you're in the middle of a massive alien invasion; helicopters zoom by and are occassionaly shot down by the extraterrestrial aggressors while frantic news reports blare from the televisions on display in shop windows.
heh, Not quite Gears of War, but I wasn't expecting that at all anyway. Still sounds challengingThe enemy AI is another element that's been significantly tweaked since we last saw The Conduit, and to counter their wily ways you can now crouch behind objects to take cover.The firefights offer a bit more depth as a result, but don't expect anything too tactical.
There is absolutely nothing wrong with that, X-files was one of the greatest series ever, I'm hoping for plot twists and cover ups leaving us with plenty of WTF moments(probably asking too much)...speaking of which, I'm hooked on Abrams Fringe. Freak'n amazing.The story definitely has a bit of an X-files vibe going for it.
Representatives for High Voltage Software and Sega have informed ******* that The Conduit will reach retail on June 23. There was some confusion this morning about The Conduit's development status, following a Eurogamer story indicating that Sega had "pushed ambitious Wii first-person shooter The Conduit back from spring to summer." This is technically accurate -- The Conduit was originally scheduled to release June 9 (spring), but will now release June 23, two days after summer begins.
High Voltage Software's Eric Nofsinger assured us that the game's development hadn't slipped at all, but that pushing the "Nintendo networking beyond its usual transfer of data and taking full use of the WiiSpeak" is "good for the game and gamer," even if it lengthens the time taken for testing and approval.
Scrubking said:FC's required for Wii Speak confirmed
Huh? I thought Nintendo was hosting the servers?Destructoid said:The GameSpy servers powering the 12 player multiplayer for The Conduit were down.
pakkit said:People asked for voice chat, and they got it. The only problem with it is that its completely incongruous with Nintendo's online plans.
Huh? I thought Nintendo was hosting the servers?
pakkit said:People asked for voice chat, and they got it. The only problem with it is that its completely incongruous with Nintendo's online plans.
No wonder it sucks.DeaconKnowledge said:Nintendo's online service is done by Gamespy.
scitek said:What peeves me off is that this is it. This is probably the most fully-featured online experience the Wii will ever have because no other devs seem to really care to put in the effort. High Voltage knows people want a more Xbox Live-like experience, but they were prohibited from delivering that. It's just annoying knowing I'll never be able to play an online FPS with the Wii Remote that can truly compete with the Halos and HD Call of Duties in the online aspect.
I wouldn't be surprised that if the Wii gets the next Call of Duty it is as close to being fully featured as can be expected. The question with the conduit is why Sega didn't choose to provide their own servers, then they could do whatever they wanted. Does hosting matchmaking servers cost that much or does Nintendo have some way of forcing their online solution on 3rd parties?scitek said:What peeves me off is that this is it. This is probably the most fully-featured online experience the Wii will ever have because no other devs seem to really care to put in the effort. High Voltage knows people want a more Xbox Live-like experience, but they were prohibited from delivering that. It's just annoying knowing I'll never be able to play an online FPS with the Wii Remote that can truly compete with the Halos and HD Call of Duties in the online aspect.
markatisu said:I would not say never, HV said in the interview this week that Nintendo underestimated the desire for online.
By the time Wii2 or WiiHD (Whatever the next revision is) I think we will see a bit more streamlined.
scitek said:I shouldn't have said "never," but I meant in this generation. I don't want to wait years, and shouldn't have to when it could happen in June.
markatisu said:Bunch of new walk throughs at Gametrailers
http://www.gametrailers.com/player/48077.html
http://www.gametrailers.com/player/48075.html
http://www.gametrailers.com/player/48073.html
Apparently, they wanted to add LAN support but Nintendo stopped them.scitek said:I wish they had added LAN support, too.
later said:High voltage fucked up by using nintendo's servers.
I think they even had it up and running at one point.Jocchan said:Apparently, they wanted to add LAN support but Nintendo stopped them.
I guess if the Conduit does well then the Conduit 2 might have its own servers. Honestly setting up matchmaking servers cannot be that expensive, its not like they are actually hosting the games, but I guess doing it for one game without any knowledge of how successful it might be would be a risk.markatisu said:They did not really have a choice, I do not think SEGA would have paid to have servers and they were not going to partner with EA to get access to EA Nation (or whatever the hell EA's mass online infrastructure is called).
Jocchan said:Apparently, they wanted to add LAN support but Nintendo stopped them.
It really is strange. Nintendo had LAN up and running for both BWII and Super Mario Strikers, yet removed that option in the final games.Jocchan said:Apparently, they wanted to add LAN support but Nintendo stopped them.
Phife Dawg said:It really is strange. Nintendo had LAN up and running for both BWII and Super Mario Strikers, yet removed that option in the final games.
Never played it. Did they remove a LAN option as well or what is the connection?VAIL said:http://i43.tinypic.com/jg49xl.jpg
Phife Dawg said:Never played it. Did they remove a LAN option as well or what is the connection?
Yeah, the game was exploited to run pirated GC games (I don't know if it required additional hardware, though).VAIL said:No but it allowed people to stream games to the Gamecube via the PC, this probably paranoia caused by that.
McBacon said:This game is awesome. The amount of customisation options are ridiculous, but I just played it on default and I popped headshots like a mother fucker.
Bit-Bit said:Tell us more. What about the levels? How does the multiplayer feel. That's what I'm interested in the most.
Ah OK, didn't know that - not into "homebrew". Nintendo vindicated I guess.VAIL said:No but it allowed people to stream games to the Gamecube via the PC, this probably paranoia caused by that.
Jaagen said:No-one's played multiplayer, since the demo failed so I guess he doesn't know anything about how it feels(Sega said there will be a new demo shortly)
scitek said:Yeah, for the people that want to take the time to arrange matches everytime they feel like playing an actual Team game worth a shit, it's no problem. For those like me that don't really want to make playing videogames a chore, it fails on all levels.
Mantorok said:It won't be an issue once friend horde picks up the pace, getting friend codes will be piss easy then.
later said:Couldn't someone make a homebrew app to exchange friend codes? (automatically) -- though i guess nintendo would just ban all the codes they find..
Then again, I wonder if they even have ban functionality programmed