M.W.
Member
Can someone tell me if the whole campaign is snowy and Christmas lights, I loved the way that looked in the one video I watched
It takes place around Christmas (event happens on Black Friday). Winter is the setting throughout.
Can someone tell me if the whole campaign is snowy and Christmas lights, I loved the way that looked in the one video I watched
Can someone tell me if the whole campaign is snowy and Christmas lights, I loved the way that looked in the one video I watched
If you were to compare to destiny maps how big is that alpha section in comparison? Bigger/smaller than say cosmodrome?
Well the beginning of the game starts somewhere else. You fly in from a heli after something happenend. Maybe Brooklyn is like that first GTA 5 mission?
Can someone tell me if the whole campaign is snowy and Christmas lights, I loved the way that looked in the one video I watched
that map that you see white outline....is the base game. Brooklyn and other stuff.....is most likely DLC. We probably have another Destiny on our hands where we get videos of other places that don't even come until the damn DLC drops. Think about it 20% of the PvE map was available for alpha.....this is not going to be as big as we thought outside of wandering and exploring. The only thing keeping people active is the fact that opening loot caches and boxes give loot. It's more loot centric than destiny is.
https://www.reddit.com/r/thedivision/comments/417y97/tom_clancys_the_division_will_not_include/
reddit responses sum up my feelings as well.....wtf XD
It takes place around Christmas (event happens on Black Friday). Winter is the setting throughout.
Nice, love that it takes place around Xmas/Black Friday and has a winter theme. Might sound silly but that is a selling point for meThere is a weather system
And it won't always be snowy either
Nice, love itIts all set arround christmas. So it can be snowing or a blizzard or sunshine.
Here litte vid.
https://twitter.com/VicenteProD/status/657223532045279232
Could be, but I honestly believe it will be DLC. It looks like they had a good chunk of it done during that first E3 gameplay showing. No way they would throw that much work out the window.
Biggest sadness is not being able to take a dump and fly around like Chris on my tablet pew pewin people.
Here is where you start:
https://www.youtube.com/watch?v=x3T9W2usuzc&feature=youtu.be
Does anyone from New York know if that is in/near Brooklyn?
Man, that Ubisoft downgrade is amazing.
Two words.
XBOX ONE.
PC version will be amazing.
Man i hope to find some good friends in the ot for this when its up. This game screams maximum fun with a headset and some competent people.
Im so hyped for the beta. I may lone wolf it for the beta to learn the mechanic's than try to find a team right before launchOh it is
Alpha was awesome in party and out with proximity chat
Is there any PS4 footage uploaded somewhere?
No because ubisoft has marketing deal with Microsoft so all we have is xbone footage.Is there any PS4 footage uploaded somewhere?
Microsoft has the marketing deal, so PS4/PC footage is being kept under wraps.
The differences between the PS4/XBO versions are likely minimal.
lol
not even close black circle = starting area
red part is where brooklyn would be.....and its actually probably way lower and off the map
There is a bridge that goes to the Brooklyn area from New York.....but its not even on the map....so its definitely off even more.
So I guess the concept of releasing a full game with expansions later is definitely dead. This industry is weak sauce. Creating the city 1:1 is no joke, but if it's going to limit your game don't do it.Damn, so that more than likely confirms that Brooklyn might/will be DLC.
Then again if this is nearly a 1:1 replica of New York then Manhattan itself should be huge. Each borough in New York city is humongous and each could be it's own game to be fair. I live in New York City and so does 10 million peopleDamn, so that more than likely confirms that Brooklyn might/will be DLC.
So I guess the concept of releasing a full game with expansions later is definitely dead. This industry is weak sauce. Creating the city 1:1 is no joke, but if it's going to limit your game don't do it.
I don't see the point in comparing Xbox One vs maxed PC of game made by a PC centric dev.
This doesn't make any sense. They're going for size AND density. So if you're getting a huge city with very good density....how is that not a full game? I mean....gta usually has a large map, but density is nonexistent. 1-1 replica is weak sauce? Damn....
For a casual MP shooter gamer as myself, would this be a fun game to get? or will I be overwhelmed by hardcore MP gamers?
got 67 dollars credit on my xbox account (xbox rewards) and debating what to use it on.
Just wait until the game releases and see the feedback it gets. No one can tell you how the final game will be so be patient.For a casual MP shooter gamer as myself, would this be a fun game to get? or will I be overwhelmed by hardcore MP gamers?
got 67 dollars credit on my xbox account (xbox rewards) and debating what to use it on.
For a casual MP shooter gamer as myself, would this be a fun game to get? or will I be overwhelmed by hardcore MP gamers?
got 67 dollars credit on my xbox account (xbox rewards) and debating what to use it on.
Just wait until the game releases and see the feedback it gets. No one can tell you how the final game will be so be patient.
Well player vs player is in the dark zones so you won't have any confrontations
You've played any other kinds of mmo esque games? it'll be the same
Generally People will help each other to clear content
You can opt in to be thrown into a squad real easy
Try the beta out man
Wait they did? I thought that was pretty cool actually being a drone on your phone for your buddies while away from the console
Anyone remember this lol. I'm thankful they removed this useless crap.
They felt it ruined the game balance.Wait they did? I thought that was pretty cool actually being a drone on your phone for your buddies while away from the console
Wait they did? I thought that was pretty cool actually being a drone on your phone for your buddies while away from the console
It does not seem to run that bad at all considering we are talking about an entry level GPU released in 2012.
Bodes well for scalability and those with low end hardware.
Wait they did? I thought that was pretty cool actually being a drone on your phone for your buddies while away from the console
Was to overpowered they said and the couldnt really balance it properly so they removed it,
Was to overpowered they said and the couldnt really balance it properly so they removed it,
Aw that's unfortunate seemed like a good idea at the time i guess. But i guess story wise it would be fine but pvp i can see how it would be overpoweredThey felt it ruined the game balance.
"There were no new Twitter updates so I had to launch this thing."
Anyone remember this lol. I'm thankful they removed this useless crap.
Amazon.
I did it on amazon.co.uk and they send me my code within minutes. You can also cancel your pre order with them easily as they wont charge your card until the game ships.
My impressions from 20+ hours in the alpha:
Visually the biggest downgrades are in the diegetic UI which was such a huge part of the E3 2013 trailer, and which looking back were obviously all faked. There's no instances where you open a gun case and examine the gun loot inside with cool infographic overlays and stuff, for instance, and the holographic map is quite a bit less less dramatic. Streets don't all have their own diegetic floating name, you don't scan every dead person's face you come across and find out their life story, etc.
No sign of any of the procedural car destruction they showed off in the E3 2013 trailer. Bullet strikes on windows produce simple bullet-hole decals. Maybe in the PC build? I didn't see any instances of bullet penetration which they highlighted in 2013 as well (the guy getting scanned and then shot through cover, the bullet holes in the billboard actually letting sun-rays through). They do have the car door closing though, I know that would be a deal-breaker for some.
Controls are pretty clunky, noticable input lag on many movements and actions. Cover system is implemented and the game constantly hits you over the head with object highlight prompts to stick to cover but by the end of the alpha I abandoned the system completely; it just gets in your way.
Game has an unfortunate one-two combination of very spongy enemies with poor hit feedback. Games like Destiny that have excellent feedback on enemy hits can get away with spongy enemies (to a certain extent, at least). In it's current state the Division can't. It feels pretty ridiculous seeing some random thug absorb 50 bullets from a belt-fed LMG, and if said thug is doing something like a reload animation, your attacks don't interrupt him, he just stands there taking the bullets until he finishes the animation. Awful.
No passive matchmaking (IE: Destiny-style) in areas outside of the Dark Zone or the Hub home base, at least in the Alpha, which is disappointing. You can do a face-to-face team join with strangers in the Hub or Dark Zone with no loading screens though, which is cool. They've also implemented prox chat in the Dark Zone, which is cool.
Encounter pocket density in the "overworld" (non-mission-areas) is really, really low. In both the Dark Zone and the PVE-only areas you can walk for many minutes without seeing a hostile NPC. The Dark Zone suffers the most from this since there's no missions and seemingly no public event style occurances. In fact a lot of my Dark Zone time seemed to consist of groups and individuals wildly searching across the map for the elusive groups of enemies.
No passive matchmaking (IE: Destiny-style) in areas outside of the Dark Zone or the Hub home base, at least in the Alpha, which is disappointing. You can do a face-to-face team join with strangers in the Hub or Dark Zone with no loading screens though, which is cool. They've also implemented prox chat in the Dark Zone, which is cool.
Encounter pocket density in the "overworld" (non-mission-areas) is really, really low. In both the Dark Zone and the PVE-only areas you can walk for many minutes without seeing a hostile NPC. The Dark Zone suffers the most from this since there's no missions and seemingly no public event style occurances. In fact a lot of my Dark Zone time seemed to consist of groups and individuals wildly searching across the map for the elusive groups of enemies.
This game makes me think of a much higher quality version of Defiance. Which is a shame because I much prefer the setting and story of Defiance to the po-faced Tom Clancyisms on display here.
That is pretty much spot on actually.
And I kind of enjoyed Defiance.
How late is too late to make changes to a game? Has the printing already been sent off to its rightful distributors? How soon could they actually make changes? To me, this Beta sounds more like a Demo in the sense that all they really need to collect is online stability or possibly know how to patch something. I sense a little remorse from this response about the Alpha.
The lack of detail to the city is what's concerning. I wouldn't mind it if the physics remained and they kept the shine of reflections in there. There seems to be some kinda smeared look to their final build and it looks like some textures were stretched for far too long. I've seen flatter textures of 3D objects before, but now a days it feels like they'll just map an object and that's it. I don't want to walk up to a cafe and see flat pictures of food, but who knows.
From the Angry Joe Video, the developer said that you get do get a separate XP bar in the Dark Zone, so you actually can do Dark Zone Twinks.
Yeah you have a completely separate rank. You can gain and lose XP for dying.