With this in mind, Cortes wants to make it clear from the off we should expect a title that owes more to its RPG heritage than anything else. While gameplay does indeed take the form of third-player cover-based shooting, the actual wider “point” of the game is all about that genre-defining progression of levelling up, hunting the best loot, and using all you find to scale even greater heights.
"For us, one of the biggest challenges is figuring out how to tell people how much of an RPG it is," Cortes explains. “It has shooting, and is shooter-like. If you look at it, that’s the whole point because we want it to be very immersive. But it’s not a shooter with some RPG stats tacked on. It’s actually a proper RPG from the very beginning. There’s deep progression when it comes to loot, gear and levels and you’ll be able to customise every skill, do exactly what you want and choose roles. So, that’s probably the biggest communication challenge. We want to make clear to everyone that it’s an RPG."