I see what you're saying now. I think this is where the Rogue system may come in. The more you PK, the higher incentive for others to hunt you down. So it encourages a self policing system there in that respect. You can only drop Rogue status by not killing for a certain amount of time or extracting.. so what I would be curious to see is whether you're given XP at the point the Rogue status is removed (without you dying).
I could definitely see getting XP for successfully extracting. Just hiding or running till it drops, less likely and losing it by dying, not at all. For now, pure speculation though.
Yes you are right if this is all from speculation this is exactly how it works. You player kill you get marked as rogue then you wait a time to get out of it you can't extract to get out of it, but the more you kill the higher the DarkZone XP and credits bounty is and the more visible you are.
You can keep going to the point where the game will literally call a Man Hunt on you which notifies everyone in a 150m area about your location of you, and your group and the bounty can grow even more from that point. I've been in 2 of those in the alpha, and beta. They were fucking fun because after the Manhunt guy dies. Everyone turns on another, and shit goes downhill fast. I think rare loot also will drop if you are killed.
You are given the DarkZone XP as soon as the rogue status is gone, but dying at any point rogue or not will warrant you losing DarkZone XP and Credits.
Also lets wait for PC gameplay first and when PC people get their hands on the beta.
https://www.youtube.com/watch?v=_dFdST1Hz7c
https://www.youtube.com/watch?v=Xw8ZlbQ5II4
He's running on low settings, and this looks a bit worse than the Xbox version IMO. He's got a 650Ti.
He did a graphical comparison, but the man isn't letting textures load in so it makes it look even worse.
Ultra/Low comparison
https://www.youtube.com/watch?v=aeloIvzQg6E It's a pretty crappy video.