ZehDon
Member
A.I. Looks to be focused on PvE encounters, as opposed to open world PvP.Was that a PvP battle, or was it against enemy AI?
In any case, after Watch_Dogs, I'll wait for the launch stuff. Could be interesting.
A.I. Looks to be focused on PvE encounters, as opposed to open world PvP.Was that a PvP battle, or was it against enemy AI?
They just had to go and show a car door getting shut again.
So much pointless chatter between tha characters, fucking awful. Other than that it looks awesome, i just hope it's more ghost recon(before future soldier) and less COD.
I just can't get enough of this gif. This is true nextgen graphics.
They just had to go and show a car door getting shut again.
Highlight of the MS conference.
- game still looks awesome, hopefully it was running on actual console (since it was at Microsoft's E3).
- enemy models have ZERO reaction to being hit by bullets (no flinching). It's like SMGs are firing candy at them rather than actual bullets. Also, what's up with that weird blood?
- so much unnecessary drama in voice chat, sounded pathetic
- is this game even solo playable? Although I have 46 people on my PSN friends list, I still prefer to play alone since gathering several people at once to play any game is tiresome task
Yeah except it was running in a top spec PC! No way any of the consoles can provide that fidelity!
Lol 100% sure. Look at the aliasing and the low resolution (probably 720p). It's obvious that it can't be the PC version.
A.I. Looks to be focused on PvE encounters, as opposed to open world PvP.
In any case, after Watch_Dogs, I'll wait for the launch stuff. Could be interesting.
That was really helpful, but it still feels they are not that quite far in development.The 45 minute "ask the developer" panel answered a lot of the questions being asked here
http://www.twitch.tv/ubisoft/b/537368987
Totally agree, I don't mind them going for an RPG feel, but come on, the shooting should have been normal, a headshot is a kill, there shouldn't be any other way around it.Not a fan of these shooter RPGs where a headshot isn't an instant kill, but more of a critical hit (orange numbers).[/IMG]
Some delay in the hit reactions overall like still letting the previous animations end? Maybe signs this is another vertical slice like Rainbow Six Siege? Unless if people have had actual hands-on with these games.
That was really helpful, but it still feels they are not that quite far in development.
Totally agree, I don't mind them going for an RPG feel, but come on, the shooting should have been normal, a headshot is a kill, there shouldn't be any other way around it.
and I hope we can turn off those flying numbers, don't like em either.
I wouldn't really mind that, I got used to it in other games, and I can live with it, but I hate to shoot someone not wearing a helmet in the face and not have him die.Only beliveable scenario where headshot is not an instant kill is when they have heavy helmets (UC and other games did this).
I heard at Gametrailer interview the dev says there is a 2nd demo to those who attend The Division booth were people will get to see 'The Cleaners' faction in action, was that it or something else ?!Jeff Cannata talked in latest DLC podcast episode about the demo of Division he saw at E3. Devs played the same area that was shown on MS conference twice. Once during day, and once during night.
How is it that no one has noticed the downgrade yet? It's clear as day.
Fill us in...
Fill us in...