recklessmind said:One of my favorite aspects of Morrowind was finding some dark cave that you should just not be in... somehow getting past the enemies and finding a piece of loot that you should just not have... then somehow stealing it without being noticed... making it out of the cave against all odds... then storing your amazing prize in a special place in your lair until you're actually able to use it.
That was one of my favorite aspects... having things you shouldn't. Never knowing what's coming as you open a mysterious door. Being able to sneak into some rich plantation owner's house just knowing there would be some kind of reward for your effort.
This is completely missing from Oblivion and I despise the game because of it. Bad enough they took a unique world and traded it for generic D&D stuff... but they killed the exploration and discovery. (imo)
This, coming from someone whose played hundreds of hours of Morrowind.
Totally agree.disappeared said:Also, telepathic guards need the axe.
100% agree.recklessmind said:One of my favorite aspects of Morrowind was finding some dark cave that you should just not be in... somehow getting past the enemies and finding a piece of loot that you should just not have... then somehow stealing it without being noticed... making it out of the cave against all odds... then storing your amazing prize in a special place in your lair until you're actually able to use it.
That was one of my favorite aspects... having things you shouldn't. Never knowing what's coming as you open a mysterious door. Being able to sneak into some rich plantation owner's house just knowing there would be some kind of reward for your effort.
This is completely missing from Oblivion and I despise the game because of it. Bad enough they took a unique world and traded it for generic D&D stuff... but they killed the exploration and discovery. (imo)
This, coming from someone whose played hundreds of hours of Morrowind.
I don't think we're going to see this until the next Game Informer.Despera said:Waiting for some "spectacular" in-game screen shots, and eventually some in-game footage. Gotta see that new engine in action.
Heh. I had the same thought the moment I watched the announcement trailer. "Can't wait to see it in Game Informer."Nirolak said:I don't think we're going to see this until the next Game Informer.
EviLore said:Fast travel, as it is implemented in Oblivion and Fallout 3/NV, needs to be done away with. There are serious repercussions to the design of the game world when it's present. Trivial fetch quests send you 100 miles because the designers know you only need to traverse the game world once and afterwards it's all instant.
Allow you to fast travel between hub locations, sure. Between hundreds of random points in the wilderness, no thanks.
This!recklessmind said:One of my favorite aspects of Morrowind was finding some dark cave that you should just not be in... somehow getting past the enemies and finding a piece of loot that you should just not have... then somehow stealing it without being noticed... making it out of the cave against all odds... then storing your amazing prize in a special place in your lair until you're actually able to use it.
That was one of my favorite aspects... having things you shouldn't. Never knowing what's coming as you open a mysterious door. Being able to sneak into some rich plantation owner's house just knowing there would be some kind of reward for your effort.
This is completely missing from Oblivion and I despise the game because of it. Bad enough they took a unique world and traded it for generic D&D stuff... but they killed the exploration and discovery. (imo)
This, coming from someone who's played hundreds of hours of Morrowind.
Fredescu said:New engine now? I'm an eternal pessimist, but I get the feeling that this means no modding utilities.
Quoted again because it's ever so true.recklessmind said:One of my favorite aspects of Morrowind was finding some dark cave that you should just not be in... somehow getting past the enemies and finding a piece of loot that you should just not have... then somehow stealing it without being noticed... making it out of the cave against all odds... then storing your amazing prize in a special place in your lair until you're actually able to use it.
That was one of my favorite aspects... having things you shouldn't. Never knowing what's coming as you open a mysterious door. Being able to sneak into some rich plantation owner's house just knowing there would be some kind of reward for your effort.
This is completely missing from Oblivion and I despise the game because of it. Bad enough they took a unique world and traded it for generic D&D stuff... but they killed the exploration and discovery. (imo)
This, coming from someone who's played hundreds of hours of Morrowind.
They should steal the Two Worlds 2 lockpicking system. It's actually kind of fun.Mr Cola said:I hope they take the lockpicking from FO3 and maybe make it a tad harder. Also some real sneak mechanics coupled with an ability to silence people. I love to steal, i am a thief in most rpgs i play, cups, books, forks, if you dont nail it down im taking it and selling it and buying myself new shit to kill you with. HOWEVER when i so much as misstime one fucking thing guards from the other side of oblivion already know, tried and charged me and well that just wont do.
AnnSwag, I think it's time for a sneaking mission.AnnSwag said:That team has been working hard in Rockville, MD I would know because I live next to the studio and I see them all the time with there shirts on and I ask them how are things going and they said "You ain't seen nothing yet."
AnnSwag said:That team has been working hard in Rockville, MD I would know because I live next to the studio and I see them all the time with there shirts on and I ask them how are things going and they said "You ain't see nothing yet."
AnnSwag said:That team has been working hard in Rockville, MD I would know because I live next to the studio and I see them all the time with there shirts on and I ask them how are things going and they said "You ain't see nothing yet."
We've been doing that with the big new game we're doing since we finished Fallout 3. We finished Fallout 3 about a year ago -- that whole time has been spent redoing large parts of our basic technology. And things that everybody points out in our games that are deficiencies, or aren't as good as they could be, are the same as we have -- that we want to address. And the big one being our animation system. So we feel we can do pretty good worlds, probably what we're best at. But when it comes to how characters actually act on the screen in front of you, we should be doing a lot better. That's been one of our main focuses.
offer a blowjob for infoAnnSwag said:That team has been working hard in Rockville, MD I would know because I live next to the studio and I see them all the time with there shirts on and I ask them how are things going and they said "You ain't see nothing yet."
Dresden said:offer a blowjob for info
take one for the team.
celcius said:Day 1 purchase, I just hope my overclocked gtx 480 will be able to handle it...
celcius said:Day 1 purchase, I just hope my overclocked gtx 480 will be able to handle it...
pffft... My Radeon HD 4870 should be more than good enough.celcius said:Day 1 purchase, I just hope my overclocked gtx 480 will be able to handle it...
ZombieSupaStar said:new engine?
good news: will look better, hopefully play better
bad news: probably goodbye mods.
Clevinger said:I would guess they made the engine with mods in mind. It's a big reason of all their games PC versions' success and attention, so I don't know why they'd stop now.
This thing has to run on the 360. Your 480 is going to yawn and ask when the high quality texture pack is coming out.celcius said:Day 1 purchase, I just hope my overclocked gtx 480 will be able to handle it...
This is everyone's favorite aspect!recklessmind said:One of my favorite aspects of Morrowind was finding some dark cave that you should just not be in... somehow getting past the enemies and finding a piece of loot that you should just not have... then somehow stealing it without being noticed... making it out of the cave against all odds... then storing your amazing prize in a special place in your lair until you're actually able to use it.
That was one of my favorite aspects... having things you shouldn't. Never knowing what's coming as you open a mysterious door. Being able to sneak into some rich plantation owner's house just knowing there would be some kind of reward for your effort.
This is completely missing from Oblivion and I despise the game because of it. Bad enough they took a unique world and traded it for generic D&D stuff... but they killed the exploration and discovery. (imo)
This, coming from someone who's played hundreds of hours of Morrowind.
TheVampire said:I hope they change the combat a bit.
I really enjoyed the first person sword fighting in Oblivion but it would be great if they had new moves where you could finish an enemy by sticking your sword through him and then kicking him to the ground
MrBig said:Fianlly convinced myself to get shivering isles and am playing through it now
subversus said:And have his balls as a trophy or an alchemical component.
lastplayed said:Good move. SI is one of the highlights of Oblivion.
Clevinger said:Don't know if this was posted. It was from a radio interview with Howard probably a year ago, but it bodes well for the animation:
lastplayed said:Good move. SI is one of the highlights of Oblivion.