The Evil Within 2 is a AAA release with no dystopian business practices.
No loot boxes, no pay to win, no digital deluxe edition, no overpriced pewter statue edition, no "games as a service" features, no season pass. Pre-order customers get like one special item that's completely unnecessary. That is as bad as it gets.
The game is full of crafting, but the economy of things to be found in the world is carefully thought out to keep you on your toes. You don't go online to spend real world money to upgrade your guns. Nope, everything in the game is simply designed to make sense within the context of the game environment. No "social" features, no psychological "gamification" designed to rob your pocketbook. It's a one way relationship between you and the experience.
It's a well made, full featured single-player game that provides a great ride and asks nothing more of the player than the initial buy in. In twenty years, when the PSNs and Xbox Lives are offline and irrelevant... this particular game from 2017 will still work and still make sense.
No loot boxes, no pay to win, no digital deluxe edition, no overpriced pewter statue edition, no "games as a service" features, no season pass. Pre-order customers get like one special item that's completely unnecessary. That is as bad as it gets.
The game is full of crafting, but the economy of things to be found in the world is carefully thought out to keep you on your toes. You don't go online to spend real world money to upgrade your guns. Nope, everything in the game is simply designed to make sense within the context of the game environment. No "social" features, no psychological "gamification" designed to rob your pocketbook. It's a one way relationship between you and the experience.
It's a well made, full featured single-player game that provides a great ride and asks nothing more of the player than the initial buy in. In twenty years, when the PSNs and Xbox Lives are offline and irrelevant... this particular game from 2017 will still work and still make sense.