Resident Evil 4:2? FUCK YEAH!
Resident Evil 4 2: Silent Hill
Resident Evil 4:2? FUCK YEAH!
is that real time or artwork?
the teaser trailer has a similar feel to American Horror Storey season 2...I like it...
What a horrible trailer, jesus.
What long post?Please, someone else quote that long translation post. I missed it the first 18 times.
I wouldn't count Wii U out because it says "PS3/360/PC/NextGen"
Wii U is "next gen", and they could of easily announced a PS4 version along side PS3/360/PC, so I'd say we wait.
Bethesda has never released a game on a Nintendo system other than two games on Wii, so maybe...Just maybe, Bethesda will be nice enough to give Wii U a chance.
I wouldn't count Wii U out because it says "PS3/360/PC/NextGen"
Wii U is "next gen", and they could of easily announced a PS4 version along side PS3/360/PC, so I'd say we wait.
Bethesda has never released a game on a Nintendo system other than two games on Wii, so maybe...Just maybe, Bethesda will be nice enough to give Wii U a chance.
What a horrible trailer, jesus.
Looks real time to me. I don't see how/why someone would say that's art. Looks like a dark version of Uncharted.
is that real time or artwork?
So been working on the Japanese press release with a Japanese friend. The details pulled from it:
-Uses ID Tech 5, they say they are taking the engine a step further than it has ever been used and are utilizing a state-of-the-art lighting engine and a much more powered-up version of the engine than any game to date has used.
-Our main characters name is Sebastian, who is on the run from the cops. However, they end up in a place where he watches the cops get slaughtered one by one, and then gets knocked unconscious. When he awakens, he finds himself in a a sector of a facility, trapped in closed-corridors and defenseless against a giant (safe-headed?) monster that wanders these halls...
-Game is said to be trying to strike a balance between horror and action, and to but in the sense that one should be desperately struggling to survive and facing scenarios of unimaginable horror. They say they want to redefine horror, and seem to be going for a more difficult and intense experience.
-The game promises to have limited resources and be full of puzzles and traps. They want to fill the player with anguish, tension, and anxiety and send them off the deep end.
-They make a focus that enemies can easily kill the player, you'll have to be cunning and evasive to survive in these harsh conditions.
-This is a bit foggy, but it seems the player can experience random distortions that can happen in any area at any time, which changes anything from enemies, doors, walls, objects, or the like into terrifying nightmares that our character sees. These are random and change in real-time as well, it seems.
-They finish off saying that they want the game to start strong and continue with a growing feel of insecurity to grow as the game goes on. They also mention the game will have an in-depth world, and you're being hunted by something mysterious and dark.
Imagine if Mikami was giving us the prototype RE4, reimagined for an edgier audience with this game ;_;
Resident Evil.
Resident Evil 4.
God Hand.
Vanquish.
Mikami is a god among videogame designers. This game is gonna be so fucking good ^_^
This part sounds great-The game promises to have limited resources and be full of puzzles and traps. They want to fill the player with anguish, tension, and anxiety and send them off the deep end.
Looks real time to me. I don't see how/why someone would say that's art. Looks like a dark version of Uncharted.
I say it's real time, with some DOF and motion blur going on.It definitely looks like art to me, the realtime screens look nothing like this either.
They're not putting this on Wii U. Accept it now and save yourself the anguish.
meelow....stahp
Buy another console already
I say it's real time, with some DOF and motion blur going on.
Looks real time to me. I don't see how/why someone would say that's art. Looks like a dark version of Uncharted.
I want this to come to Wii U as much as any other fan does, but I just don't see it happening.
Mikami is done with shitty controls as of old-school RE. The over-the-shoulder perspective alone should alleviate any concern there. I'd be surprised if the controls were regressive after the superb handling of Vanquish and RE4.And please don't have shitty controls, please don't have shitty controls, please don't have shitty controls.
I hope it doesn't let you move and shoot.And please don't have shitty controls, please don't have shitty controls, please don't have shitty controls.
I hope Seb's partner isn't a way to add co-op.
And I hope Seb's partner dies a gruesome and revolting death in the opening scenes.
Or maybe Seb's partner will be the safe head man?
OR MAYBE SEB'S PARTNER WILL BE A THINLY VEILED REFERENCE TO LEON
I hope it doesn't let you move and shoot.
I hope it doesn't let you move and shoot.
Mikami is done with shitty controls as of old-school RE. The over-the-shoulder perspective alone should alleviate any concern there. I'd be surprised if the controls were regressive after the superb handling of Vanquish and RE4.
Ah, OK. Yeah, looks like there's an artist's signature in the corner, along with a date. Probably concept art. Judging from the real-time screens, though, final product shouldn't be far off.see right bottom of the shot
I predict his partner is the one who knocks him unconscious.
Posted on RoH as is, but might make some changes if any errors are found.
Anyways, put me in the club that's now made this game their top-hyped game. It actually looks and sounds a lot better than I imagined.
It only frustrates you because you refuse to adjust to it.Count me out if it doesn't. That doesn't do add anything to the tension for me, only frustration.
I predict that his partner isn't actually real, and him entering the mysterious facility is actually his family taking him to a mental institution to get the help he needs.
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I hope it doesn't let you move and shoot.
this